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- D]4
- P]C1bunnytitle.pic
- P]C2rabbit.pic
-
- ]]PC1 00
- ]]PC1 01
- ]]PC1 02
-
- ]]PC2 00 Program © 1990 by David M. Cole
- ]]PC2 01 JUMPDISK Staff Notes
- ]]PC2 02
- ]]PC2 03
- ]]PC2 04 Bunny is a graphic puzzle published
- ]]PC2 05 in the May 1990 issue of JUMPDISK, the
- ]]PC2 06 Original Disk Magazine for the Amiga,
- ]]PC2 07 1493 Mt. View Ave., Chico, CA 95926 USA,
- ]]PC2 08 telephone (916) 343-7658.
- ]]PC2 09 It is the basis for a contest with a
- ]]PC2 10 postmark closing date of August 31, 1990.
- ]]PC2 11 JUMPDISK will award a total of $500
- ]]PC2 12 (U.S. funds) in the form of $100 each to
- ]]PC2 13 the five entrants who submit best
- ]]PC2 14 solutions to the puzzle. All entrants who
- ]]PC2 15 complete the puzzle will receive one
- public domain disk of JUMPDISK's choice.
-
- 4]YES, DISTRIBUTE IT
- Permission is granted by JUMPDISK, publisher of Bunny, and by David M.
- Cole, author of Bunny, to freely distribute, upload and/or republish the
- files comprising the contents of the Bunny drawer, so long as all the files
- are kept together within the iconed drawer labeled: Bunny. Winners will be
- determined by checking answers against the version of Bunny published in the
- May 1990 JUMPDISK.
- This program was written to run correctly on a standard Amiga with a
- minimum of 512K memory. JUMPDISK will not guarantee the program will run on
- Amigas which have been modified beyond standard configuration. For example,
- the program may not work when some mouse accelerators are being used.
- JUMPDISK will take no responsibility for potential entrants' inability
- to produce the required answer printout.
- Only JUMPDISK is making this offer of prizes. No responsibility for
- prizes is assumed by the author, nor by anyone else who may make these
- files available to potential entrants.
-
- 4]HOW TO PLAY
- First, let's cover the very simple rules of play:
- In the BUNNY drawer is an icon labeled Bunny. Double-click on it to
- load the program. The playfield appears and the game may then be played.
- There are pulldown menus that will become visible when you put the
- mouse pointer at the top left of the screen, depress the right mouse button
- and move the mouse pointer downward. These menus allow you to restart the
- game and quit.
- The object is to push the eggs to cover the dots in the northeast
- section of the playfield, around the bunny's eye.
- Push an egg with the egg-pusher by using the cursor keys.
- Use the menu to start over or quit.
- Total number of cursor pushes is displayed.
- A printout of the clicks can be made by pressing the F10 key. It is
- this printout which forms the basis of your entry. The F10 print option will
- not work until at least TWO eggs are placed over dots. Before pressing F10,
- be sure your printer is ready.
-
- 4]PRINTING TIP
- Because Printer Preferences are given varied settings by varied Amiga
- users, JUMPDISK takes no responsiblity for a potential entrant's inability
- to produce the answer printout. To ensure that you have a viable printer
- setting, work at the puzzle until you have at least two eggs in their home
- positions, on any of the 16 dots surrounding the bunny's eyes, and then
- press the F10 key to ensure that your printer will indeed print the answer
- string. If not, all we can suggest is changing the Printer Preferences until
- you happen on the correct setting. In JUMPDISK testing, the answer string
- was printed correctly with Printer Preferences set for GENERIC.
-
- 4]THE RULES
- To enter this contest:
- 1. Solve the puzzle or as much of it as you can solve.
- 2. Press the F10 key on your keyboard to print out the answer string.
- 3. At the top of the sheet of paper containing your answer string,
- legibly PRINT or TYPE your name, address, city, state, and ZIP or postal
- code.
- 4. Mail your entry answer sheet to:
-
- 6] JUMPDISK Bunny
- 6] 1493 Mt. View Ave.
- 6] Chico, CA 95926 U.S.A.
-
- 5. To be eligible for a prize, an entry must be postmarked no later
- than Friday, August 31, 1990.
- 6. One person may enter more than once.
- 7. Only one prize will be given to a specific entrant. Only one prize
- will be given to a winner at a specific address.
- 8. Neither JUMPDISK nor the program's author will answer any questions
- regarding the contest.
- 9. This contest is open to anyone except JUMPDISK editors, contributing
- editors, the program author, and members of their families.
- 10. Decision of the judges will be final.
-
- 4]JUDGING
- Winners will be determined in the following ways, either singly or
- in combination, and listed by importance:
- 1. Total number of eggs taken to their ending positions.
- 2. Fewest number of moves.
- 3. Postmark date of entry.
- 4. Random drawing.
- As explanation, here are some hypothetical results:
- -- 12 eggs beats 11 eggs, no matter how many moves the 12-egg solution
- takes.
- -- 10 eggs in 7,999 moves beats 10 eggs in 8,000 moves.
- -- Nine eggs in 5,000 moves postmarked July 5 beats nine eggs in 5,000
- moves postmarked July 6.
- -- Tying entries subject to prizes (identical number of eggs, number of
- moves and same postmark date) will be determined by random drawing.
-
- 4]AND WHO ARE WE?
- And if you're reading this anywhere except in the May 1990 issue of
- JUMPDISK, you well might wonder what a JUMPDISK is.
- JUMPDISK is the original magazine on disk for the Amiga. Its first
- issue was published in August 1986. It has been published every month
- since then -- on time and without fail. This material is from the 46th
- consecutive monthly issue. Every issue contains a guaranteed 10 premiere
- programs (the May issue has 17) -- plus tutorials, news, articles, images
- and a few surprises.
- To learn more about JUMPDISK, get in touch.
-