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- /* hole templates */
- /* NOTE: these templates are UPSIDE-DOWN from what you see on the screen!!! */
-
- /*
- * hole templates
- */
-
- USHORT Hole0[] = {
- 0x0000,
- 0x4000,
- 0x0000
- };
-
- USHORT Hole1[] = {
- 0x0000,
- 0x3000,
- 0x4800,
- 0x4800,
- 0x3000,
- 0x0000
- };
-
- USHORT Hole2[] = {
- 0x0000,
- 0x0000,
- 0x0c00,
- 0x1200,
- 0x2100,
- 0x2100,
- 0x1200,
- 0x0c00,
- 0x0000,
- 0x0000
- };
-
- USHORT Hole3[] = {
- 0x0000, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000,
- 0x03f0, 0x0000,
- 0x0408, 0x0000,
- 0x0804, 0x0000,
- 0x0804, 0x0000,
- 0x0804, 0x0000,
- 0x0804, 0x0000,
- 0x0804, 0x0000,
- 0x0804, 0x0000,
- 0x0408, 0x0000,
- 0x03f0, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000,
- 0x0000, 0x0000
- };
-
- struct templates y1[] = {
- {
- HOLE, {
- { 0, 0, ZOOM0, ZOOM0, 1, Hole0, 7, 0, NULL },
- { 0, 0, ZOOM1, ZOOM1, 1, Hole1, 7, 0, NULL },
- { 0, 0, ZOOM2, ZOOM2, 1, Hole2, 7, 0, NULL },
- { 0, 0, ZOOM3, ZOOM3, 1, Hole3, 7, 0, NULL },
- }
- }
- };
-