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- ***************************************************************************
- *---------- MED - music editor, by Teijo Kinnunen 1989, 1990 -------------*
- *---------- Instructions for version 2.00------------------8.4.1990-------*
- ***************************************************************************
-
- Welcome to use MED-music editor!!! MED is basically just one SoundTracker-
- clone, but in this version there are even some features that SoundTracker
- lacks (e.g. MIDI-support).
-
- First few words about editing. If you've used SoundTracker, you probably
- know these things.
- MED doesn't use standard notation (like DMCS, for example). Instead
- the music is represented by note names and numbers.
- Example:
- 01 C-2 1000 --- 0000 E-5 K210 --- 0F20
- 02 D-2 1000 E#1 4000 --- 0000 --- 0000
- 03 --- 0000 --- 0000 --- 0000 --- 0000
- etc.
- There are both advantages and disadvantages. A disadvantage is that you
- can't print notes that anybody could play. The advantages are for example
- faster and more powerful editing and the possibility to control the sound
- more powerfully.
-
- The song consists of blocks, every block contains 64 lines. There can
- be up to 100 blocks and they can be played in any order and any number of
- times.
-
- Then about the program itself:
-
- MED's user interface consists of eight "modules", each one containing
- different options. Only one of these modules is visible on the screen at
- a time. You can select the currently visible module with eight gadgets
- located in top right corner of the screen.
- The modules are: Files loading/saving songs/samples
- Playing things connected with playing
- Samples handling samples
- Block cut/copy/paste etc.
- Edit editing
- Misc. miscellaneous (colors, guy, quit)
- Midi MIDI
- Transpose transposing, block extending
- I'll explain the options better later.
-
- If you want to try composing, follow these instructions:
- Press Amiga-I. Now you can write the name of sample to load. Type Perco,
- for example and press Return to load it. Now you can play with the keyboard.,
- which is ordered in piano-style e.g. Q = C, 2 = C#, W = D...
- Then press Esc to switch editing on. Now all notes you have typed will
- appear on the screen. To make an empty note, press Del. You can listen to
- the block by pressing Alt-Space or "Play block" from (module) Playing.
-
- If your song takes several blocks (usually it does), you can create new
- block with "New block" of Block. Then you have to make a list which contains
- numbers that tell in which order the blocks must be played to form a
- complete song. Choose module Playing. On the right side of the module there
- is a frame which contains number 0 highlighted. It means that the first
- (and only) block that must be played is block #0. Click now the down-arrow
- gadget and plus-gadget. Now the song consists of two blocks (0 and 0).
- Click + again. Now MED plays blocks 0 and 1, when you choose "Play song".
- When MED has played the song, it will start again from the beginning.
-
- ---------------------------------------------------------------------
- Key: means the keyboard equivalent
- ******** Files
- Load Show the load gadgets
- Save Show the save gadgets
- DF0, DF1... Load the directory of DF0, DF1...
- Dir The name of the current dir. If you want to see the
- directory of ram disk, activate this gadget, clear
- it, type ram: and press Return.
- File The name of the file to load/save. This gadget
- will be cleared after file access to prevent you
- from accidents.
- Load gadgets:
- Load song Loads the song made with MED or older SoundTrackers.
- Key: Amiga-L
- Sample Loads sample to memory
- ST MOD Loads SoundTracker 2.3/2.4-module to MED. This is
- needed if you want to import SoundTracker-tunes.
- Doesn't load older ST-modules.
- Save gadgets:
- Song Saves the song.
- Sample Saves the sample (raw, no IFF).
- ST Saves the song in old SoundTracker-format (only 16
- samples).
- MOD Saves the MED song as a module, which contains the
- song and the samples. This is very useful with
- MEDPlayer. Unlike SoundTracker, MED packs the song
- also now.
- Obj Saves the song and the samples as an object file,
- which you need only if you're going to use song
- made with MED in your own programs. !!! MED can't
- load back the object files !!!
- Icon This gadget is normally activated. Deactivate it
- if you don't want to create icons with songs.
-
- ******** Playing
- Play song Plays song from the beginning.
- Key: Shift-Alt-Space, Amiga-P
- Play block Plays this block from the beginning.
- Stop playing Key: Space
- Continue song Continues the song. Key: Shift-Space
- Continue block Plays this block from the cursor. Key: Alt-Space
- Filter Turns on/off the low-pass-filter in Amiga 500/2000.
- The default is filter off. Key: Amiga-F
- Eq1, Eq2 Turns on/off the equalizers. Eq1 is the equalizer
- that is normally visible only in PAL-Amigas. Eq2
- is the set of colorful columns. As you can see, the
- idea is outrageously copied from SoundTracker
- (at least they look nice, don't they??)
- Sliding Controls the sliding. Use 5 if you are listening
- to tunes made with SoundTracker (tempo 06).
- Key: Ctrl-5, 6
- (arrows) Scroll the playing sequence list up/down.
- Key: Ctrl-8, Ctrl-2 (numeric keypad)
- (+) Increases the number of this block in the
- playing sequence list. If the list pointer is under
- the last sequence number, adds new number to the
- list. Key: Ctrl-6 (num. keypad)
- (-) Decreases the number of this block in the
- psl (playing sequence list). If the list pointer
- is under the last sequence number, deletes the
- last number from the list. Key: Ctrl-4 (keypad)
- (small 0) List pointer to the beginning. Key: Ctrl-7 (pad)
- (small 49) List pointer to end of the list. Key: Ctrl-1 (pad)
- INS Inserts a number to the middle of the list (where
- the list pointer is). Key: Ctrl-0 (pad)
- DEL Deletes a number from the list pointer.
- Key: Ctrl-. (pad)
- INS (+ arrow) Insert the number of this block to the middle of
- the list. Key: Ctrl-5 (pad)
- Tempo With this gadget, you can change the current speed
- of playing.
- ******** Samples
- Jump! If this is selected and jumping on, the mouse
- pointer, named Topi, will jump when this sample
- is played. Key: Amiga-J
- Remove Removes this sample and frees the memory it uses.
- 1st First sample. Key: Shift-Alt-curs. left
- << Previous sample. Key: Shift-curs. left
- >> Next sample. Key: Shift-curs. right
- Last Last sample. Key: Shift-Alt-curs. right
- Load sample Loads the sample. You have to type in the name to
- the string gadget above. The sample will also load
- when you push Return after you've written its name.
- Volume Selects the default volume of this sample.
- Repeat/start The beginning offset of the repeat of this sample.
- Press Amiga-R to activate this gadget.
- Repeat/len The length of the repeat of this sample.
- ******** Block
- Move to:
- <= Move to previous block. Key: Shift-curs. up
- => Move to next block. Key: Shift-curs. down
- |<= Move to first block. Key: Alt-curs. up
- =>| Move to last block. Key: Alt-curs. down
- New block Create a new block to the end of the song.
- New here Create a new block and insert it here. Also
- updates the psl, so that song won't change.
- Del this Deletes this block. Doesn't ask "Are you sure?",
- so be careful.
- Del last Deletes the last block.
- 4, 8, 12, 16 The number of tracks in this block. Usually 4.
- You can use tracks 4 - 15 with MIDI-devices.
- Only 4 tracks can be visible. If there are more
- tracks in this block, you can use Ctrl-cursor r/l
- to change the displayed tracks.
- If you change the number of the tracks e.g. from
- 16 to 4, the music in tracks 4 - 15 will be
- DESTROYED!!!!
- Copy track Copy this track (track under cursor to buffer).
- Key: Amiga-C
- Cut track Copy this track to buffer and clear it.
- Key: Amiga-X
- Paste track Copy from buffer to this track.
- Key: Amiga-V
- Swap track Swap the contents of the buffer and this track.
- ... block Same as ^^ these ^^, but affects all tracks.
-
- ******** Edit
- Tracks on 1-16 Switches track(s) off/on
- Key: 1 - 9 (pad) and Shift-1 - 8 (pad)
- Get quick note Gets note and numbers of the note under cursor.
- Then you can insert this note simply be pressing
- Shift-0 - 9 (no keypad). You can select which
- quick note (0 - 9) to take with the arrow gadgets.
- Key: Shift-Ctrl-0 - 9 (no keypad) gets the note
- Get: L.Fx, R.Fx When you click L.Fx MED gets the three rightmost
- numbers of the note. When you now enter notes
- with left Alt held down, these numbers will be
- inserted with the new notes. R.Fx is the same
- thing except that it's for right Alt.
- Auto-Advance This is a switch that allows you to disable/enable
- the automatic line advancing after you have entered
- new note or number. Key: Ctrl-A
- Kybd octaves Because only about 2.5 octaves fit in the keyboard,
- you can use these gadgets to select which octaves
- are used. Octaves 4 and 5 are only used with
- 3- or 5-octave IFF-instruments and MIDI-devices.
- Key: F1 - F4
- Edit Editing on/off. Key: Esc
- 2×space Double space when entering notes. Prevents your
- Del-finger from cramps.
- Key: ~` (the key under Esc)
- ******** Misc.
- Colors There's a color requester, which you can use to
- set the screen colors. The colors will be saved
- when you save the song.
- Reset Reset the colors.
- Undo Set the colors to those, which were used when
- you selected this module.
- Jumping NO: Turns Topi off (for serious persons)
- 8th: Topi jumps every eighth note.
- Sample: You choose the samples that make Topi jump.
- These are saved with songs.
- The following options are so serious, that you have to confirm them by
- clicking OK!-gadget after selection:
- New song Clears everything.
- Leave samples Clears everything, except samples.
- Quit MED Hui!!!
-
- ******** MIDI
- MIDI active Allocates the serial port and turns MIDI on.
- If you can't select the gadget, the serial port is
- allocated by some other program.
- Input active When this gadget is selected, you can enter notes
- with your MIDI-device (keyboard, for example).
- Remember to turn editing on!!
- MIDI: Yes!!! This sample is now a MIDI-instrument, and will be
- played through MIDI.
- MIDI: N This sample is an Amiga sample, that is played
- through Amiga audio channels (only tracks 0 - 3).
- Midi channel Selects the midi channel, where the notes of
- this instrument will be pushed.
- Midi preset # Selects the preset number of this instrument.
- 0 = don't change preset.
- ******** Transpose
- Song Transpose this song one octave/halfstep up/down
- Block Transpose this block one oct/halfstep up/down
- Track Transpose this track one oct/halfstep up/down
- Play transpose Transpose the playing, don't affect the notes.
- Expand Expands this block by creating a new block after
- this one and doubling the spaces between the notes.
- Shrink The opposite of the previous command. Gets every
- other note from this and next block and put them
- to this block.
- S:All Transposing affect all samples.
- S:Only this Transposing (except play transpose) affect only
- this sample.
-
- ******** There are also few gadgets below the module. They are always
- visible so you can easily check if editing, 2×space is on, which are
- the current keyboard octaves and which tracks are on. You can also turn
- editing and 2×space on/off with these gadgets and mouse.
- Here is also some strategic information:
-
- N: 02/03 B: 00/01 S: 1 D: 1/1
- | | | | | | |
- the position in the| | | | sample | how many screenfuls of tracks
- playing seq list___| | | | |
- | | | which screen is visible
- how many blocks in psl | |
- | the number of the last block
- the number of the current block
-
- Files
- -----
- Files-module contains a quite standard-looking file requester, which you
- can use for loading/saving. MED loads of course the songs made with itself
- (both V1.12/V2.00) and songs made with old 16-sample SoundTrackers. If you
- want to import a packer SoundTracker2.3/2.4-song to MED, you have to save it
- as a SoundTracker-module in SoundTracker. Then you can load the module with
- ST MOD-gadget. This version 2.00 of MED packs the songs. The packing routine
- is not very intelligent. Unlike SoundTrackers' packer or most other packers,
- MED doesn't for example search repeating patterns. In any case, MED usually
- packs more powerfully than SoundTracker.
-
- Samples
- -------
- In this version there can be up to 31 samples (instruments) in memory (if
- you have the memory). They're numbered 1 - V. You can define a default
- volume for each sample (0 - 64). You can also define repeat/rep.length,
- which I now try to explain:
- Repeat means that when you play a note with some instrument, the note
- will play forever, until you play a new note.
- A picture tells more than 1000 words:
-
- the beginning the end
- v v
- Sample: | This part is played only once | This part is looped forever | |
-
- \__________repeat_______________/ \________repeat length______/
-
- "Repeat" is the length of the part which is played only once (attack part)
- in bytes.
- "Repeat length" is the length of the part which is played forever (also
- in bytes).
-
- Loading samples
- ---------------
- MED loads both raw samples and IFF-samples. MED now supports 5- and 3-octave
- IFF-samples. To make sample loading more handy, MED loads during startup a
- list, which contains the paths and possibly repeat/rep.length-information
- of the samples. Repeat/rep.len is not needed with IFF-instruments, because
- they already contain this information. It's possible to edit this file
- with text editor (like MicroEMACS). A very powerful way to add file names
- is: "list >>MED_paths ST-03: quick nohead", for example. Then you have to
- use an editor to add the path names.
-
- The name of the file is "MED_paths" and it can be located in the current
- directory when MED starts or in S:-directory.
- Here's the format of this file:
-
- This is the dir name followed by the samples in it. First *, then dir name.
- vv
- *Music:instruments/ ;use slash (/) after directory name
- Aligator
- AnalogString
- Asia::480/5362 ;if you want repeat/rep.len-values: name::repeat/rep.len
- BassDrum1 ;don't use extra spaces before or after filenames!!!
- ...
- WowBass
- *dh0:music/sampledinstr/Samples1/
- Sample1
- Sample2
- *ST-01:
- Aligator
- ...
- WowBass
-
- Filter
- ------
- There's normally a low-pass filter in all Amigas to reduce distortion.
- Luckily it's possible to turn the filter off in Amiga 500/2000. With
- Filter-gadget of "Playing"-module you can change the state of the filter.
- When the gadget is selected (and power-led bright), the filter is on.
- MED defaults the filter off automatically, because the sound will be
- usually much better.
-
- Tempo
- -----
- You can change the playing speed with Tempo-gadget in "Playing"-module.
- Tempos 01 - 0A correspond to SoundTracker tempos. Tempos 0B - F0 are
- MED tempos.
-
- Cutting and copying blocks of music
- -----------------------------------
- With MED's block copying functions, you can copy blocks, tracks and lines
- at a time. You can copy tracks with copying gadgets of Block-module, or
- Amiga-X/C/V -keys. You can copy blocks only with the gadgets of Block-
- module. Copying rectangular regions is possible only with keyboard.
- First move the cursor to the upper left corner of the rectangle and mark
- by pressing Ctrl-M. The move the cursor to the opposite corner of the
- rectangle and cut it by pressing Ctrl-X or copy it by pressing Ctrl-C.
- When you have cut or copied the rectangle, you can paste it by pressing
- Ctrl-V.
- Example: You want to copy lines 10 - 20 from tracks 0 and 1 to tracks 2 and
- 3 beginning from line 0.
- 1) Move the cursor to line 10 track 0, press Ctrl-M.
- 2) Move the cursor to line 20 track 1, press Ctrl-C.
- 3) Move the cursor to line 0 track 2.
- 4) Press Ctrl-V.
-
- MIDI
- ----
- The using of MIDI-instruments is one of the new features of V2.00. Using
- the MIDI-instruments is quite similar to using Amiga samples. You can
- define some instruments to MIDI-instruments. Then MED will feed notes
- played with these instruments to the MIDI-device. You also have to select
- the channel you want the notes go. You can also define the preset number
- of MIDI-instrument. You can use the MIDI-instruments the same way you use
- Amiga sounds, except you can use them in all tracks. In tracks 0 - 3, where
- you can also use Amiga sounds, you can freely mix MIDI- and Amiga-sounds.
- It's possible to enter notes (including Amiga samples) with external MIDI-
- device instead of Amiga's keyboard.
-
- Topi
- ----
- In reality, Topi is my cousin. I named the mouse pointer after him (believe
- or not, but he likes it!!!). You can make him jump a) every 8th note
- b) with samples. If the case is a), choose "8th" of Misc-module. If the
- case is b) choose "Sample" of the same module. Serious persons can choose
- "NO". If you chose b), you have to choose the samples that cause the
- jumping. This is done by choosing "Jump!!" in Samples-module for every
- sample that you want to make jump. (I mean the mouse pointer, but my
- English is so awful..:-)
-
- Panic stop
- ----------
- It's possible to create a song that will eat all of the processing power
- of the Amiga (set tempo to 240 and fill a block with notes + FF3). You
- can't even move the mouse then. This will never happen in normal use.
- There's a way to escape from this lockup. Hold both mousebuttons about
- 6 - 7 seconds down and the playing will stop.
-
- *****************************************
- ********* C O M M A N D S ***************
- *****************************************
-
- You can use the numbers next to each note to produce effects or control
- playing. The format of one note is:
- C-2 4C23
- ^|||
- sample number|||
- command---^||
- data byte (more information about the command)
-
- If the command and the data byte are zeros, nothing special will happen.
- Here's the list of all commands recognized by MED. Many of the commands
- are similar to SoundTracker.
-
- ---------------------------- Arpeggio (0) ------------------------------
- You can use arpeggio to simulate chords or to produce interesting effects.
- The arpeggio is done by changing the pitch of the note rapidly (6 times
- in a note). In one chord there can be three different notes. The first
- if of course the lowest note in the example D-2. The next is four half
- steps from the lowest note (F#2) and the third is 7 half steps (A-2).
- So, this is the normal major chord.
-
- D-2 4047
-
- This command doesn't work with MIDI-instruments.
-
- --------------------------- Slide up (1) ------------------------------
- With this command, you can create smooth slides. The command raises the
- frequency of the note by decreasing the period, which is used by the
- Amiga audio hardware. The period will be decreased 6 * databyte steps.
- If you have chosen the sliding 5 in Playing-module, the period will be
- decreased 5 * databyte. For example: C-3 2103 decreases the period
- 3 * 6 = 18 steps. Here's a table of periods of the notes:
- Octave
- Note 1 2 3
- C 856 428 214
- C# 808 404 202
- D 762 381 190
- D# 720 360 180
- E 678 339 170
- F 640 320 160
- F# 604 302 151
- G 570 285 143
- G# 538 269 135
- A 508 254 127
- A# 480 240 120
- H 453 226 113
-
- How to do smooth slides?
- Maybe you want to create a smooth slide from A-2 to F-3.
- A-2's period is 254, F-3's 160. So, you'll have to decrease the period
- 254 - 160 = 94 steps. Because the command will decrease the period
- 6 * databyte, the databyte has to be 94 / 6 = 15.666666... = appx. 16.
- If you wanted to do the slide in one note (fast), the databyte should
- be 10, because 16 = hex 10.
- Or slower:
- A-2 2110 A-2 2108 A-2 2104
- --- 0108 --- 0104
- --- 0104
- --- 0104
-
- With MIDI-instruments:
- When the note before this command is played through MIDI, the meaning
- of the command will change a bit. It turns the pitch bender up
- 48 * databyte. The pitch bender will stay in the new position. You can
- reset the pitch bender with databyte 0, e.g. --- 0100.
-
- --------------------------- Slide down (2) ----------------------------
- This is exactly like Slide up except this slides down.
- Works with MIDI.
-
- --------------------------- Vibrato (3) -------------------------------
- This is a quite simple implementation of vibrato: the period of the note
- is changed two times in a note. The databyte is the vibrato depth.
- Doesn't work with MIDI.
-
- --------------------------- Volume (C) --------------------------------
- With this command you can 1) control the volume of played note or
- 2) change the volume of already played note. The databyte is BCD-number
- (00 - 64).
-
- Example 1, control the volume of played note
-
- C-3 5C30 F#4 KC64
-
- Example 2, change the volume of already played note
-
- C-3 5000 F#4 K000
- --- 0C30 --- 0C64
-
- Only example 1 works with MIDI-instruments.
-
- ---------------------------- Crescendo, Decrescendo (D) -----------------
- Command D can increase or decrease the volume of the note.
-
- crescendo--v decrescendo----v
- C-2 1D50 C-2 1D03
-
- The first number of the databyte is the amount of crescendo (divided by 6).
- If this is zero, the second number is used for decrescendo (diminuendo).
-
- Example: crescendo decrescendo
- E-1 2000 E-1 2000
- --- 0D20 --- 0D02
- --- 0D20 --- 0D02
-
- This command doesn't work with MIDI-instruments.
-
- ---------------------------- Filter (E) ---------------------------------
- This command can be used to switch the low-pass filter on/off.
- If the databyte is zero, filter off. If the databyte is one, filter on.
- off on
- --- 0E00 --- 0E01
-
- ---------------------------- Tempo etc. (F) -----------------------------
- This command can change the speed of playing. The speed is changed if
- the databyte is 01 - F0 (hex). Tempos 01 - 0A are SoundTracker-compatible.
- Example: --- 0F06 normal SoundTracker tempo
- --- 0FF0 the highest possible tempo (240 = hex F0)
- --- 0F24 tempo 36 ($24 = 36)
-
- If the databyte is zero, the playing will continue from the next block in
- the sequence list, or the beginning of this block if you are playing the
- block.
-
- --- 0F00
-
- Other features:
- Especially with rhythm instruments (hihat, bassdrum...) it's sometimes
- useful to have a bit faster patterns. This can be done by Expanding the
- block (Transpose-module) and doubling the tempo. These commands can also
- offer some help:
-
- C-3 4FF1 play this note twice during one note
-
- D-2 DFF2 play this note in the second half of this note
-
- E-4 JFF3 play this note three times during the note
-
- Useful can also be the command FFF, which will turn off the previous note.
- It's possible to do this also with C00-command, but FFF works with MIDI-
- instruments too. So I recommend using it.
-
- D-2 G000
- --- 0FFF note off
-
- The last command is FFE, which is needed quite rarely. It stops the playing
- of the song. So, you can create a song which is played only once.
-
- --- 0FFE the end.
-
- -----------******** Keyboard shortcuts ********------------
-
- Cursor up Cursor up
- Cursor down Cursor down
- Cursor right Cursor right
- Cursor left Cursor left
- -- then a bit more complex ones
- DEL Delete note or number under cursor
- Shift-DEL Delete the note and the numbers
- Shift-Cursor up Previous block
- Shift-Cursor down Next block
- Shift-Cursor left Previous sample
- Shift-Cursor right Next sample
- Alt-Cursor up First block
- Alt-Cursor down Last block
- Alt-Cursor left Cursor over previous track
- Alt-Cursor right Cursor over next track
- Alt-Shift-Cursor right Sample F or V
- Alt-Shift-Cursor left Sample 1 or G
- Ctrl-Cursor left Previous screen
- Ctrl-Cursor right Next screen (if over four tracks)
- Space bar Stop playing
- Shift-Space Continue song
- Alt-Space Continue block
- Shift-Alt-Space Play song
- Esc Editing on/off
- ~ Double space on/off
- F1 - F4 Select keyboard octaves 1+2 - 4+5.
- F6 - F10 Cursor to line 0, 16, 32, 48, 63
- Ctrl-F1 - F6, F8, F9 Select module
- Ctrl-5, Ctrl-6 Sliding 5 or 6
- Ctrl-A Automatic advance on/off
- Ctrl-R Revert filename
- Ctrl-M Set mark for copying/cutting regions
- Ctrl-Shift-0 - 9 Get quick note 0 - 9
- Amiga-L Load song
- Amiga-J Topi on/off for this sample
- Amiga-X/C/V Cut/copy/paste track
- Amiga-P Play song (Shift-Alt-Space)
- Amiga-I Activate sample name -gadget.
- Shift-Amiga-I Clear and activate sample name -gadget
- Amiga-R Activate repeat -gadget (in Samples-module)
- Shift-0 - 9 Put quick note 0 - 9
-
- Numeric keypad:
- 1 - 9, Shift-1 - 8 Tracks on/off
- Ctrl-8 Scroll the playing sequence list up
- Ctrl-2 Scroll the playing sequence list down
- Ctrl-4 Decrease the block number of the psl
- Ctrl-6 Increase the block number of the psl
- Ctrl-7 Move to the beginning of the psl
- Ctrl-1 Move to the end of the psl
- Ctrl-5 Insert this block to the psl
- Ctrl-0 Insert number 0 to the psl
- Ctrl-. Delete the block number from the psl
-
- Then it's time for the final words. First, MED V2.00 is a public domain
- program. You may copy it freely. MED V2.00 is written in C (Lattice C
- V5.04) and the most important routines (play routine, screen updating) in
- assembler (A68k, Fish #186). MED supports multitasking. By the way, you
- can use the right mouse button to show the title bar, hide these colorful
- equalizers, and stop screen updating while you use other programs. If you
- have some complaints, bug reports, or just want to say "hello", write to
- me... Please indicate the version of MED you're using.
-
- Teijo Kinnunen
- Oksantie 19
- SF-86300 OULAINEN
- FINLAND
-
- P.S. Thanks to all who sent me letters, ideas and disks!!!
- P.S.2 Sorry for my bad English and these obscure, non-informative
- instructions.
-