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-
- CCCC AA RRRRR
- C C A A R R
- C A A R R
- C A A R R
- C A A R R
- C AAAAAA RRRRR
- C A A R R
- C C A A R R
- CCCC A A R R
-
-
-
- CAR VERSION 2.00
-
- To start this game simply put the disk in the internal drive (df0:) and
- reboot. This will enable 512k machines to run the program without you
- having to disconnect any second drive etc.
-
- [Ed note: Because my library disks are not bootable, I have added a
- couple of icons that use Xicon to run the game. If you have a 512K
- machine, you may need to copy this game to a bootable disk and set it
- up to run automatically from s:startup-sequence. -Fred]
-
- This game was created by Anders Bjerin. You may copy this program freely,
- but may not exchange it for money without written permission from the
- author.
-
- PUBLIC DOMAIN 1989 Anders Bjerin
-
- This program is dedicated to Sioe-Lin Kwik because of her moral support
- and assistance.
-
-
-
- This is a two-dimensional fully scrolling racing game. It uses the whole
- screen (PAL or NTSC with "OVERSCAN"!) boasted with four channels realistic
- STEREO sound. Sounds great, doesn't it? Well anyway, I hope you like this
- game, since it took me more than two months to complete.
-
- It is totally controlled by a Joystick, so you don't need to mess around
- with the mouse here. On the other hand, if you don't have a Joystick; TOUGH
- LUCK.
-
- If you haven't realized it yet, the idea is to guide your car around the
- selected track. Steer left and right with the stick as you would expect.
- To accelerate/deaccelerate press the FIRE button and move the stick
- forwards/backwards whilst holding the button down.
-
- You can chose from 10 different tracks scattered all over Sweden (no polar
- bears included). Each track has its individual high score list which is
- automatically updated when you start/quit the game. Keep your disk
- writeable, or your scores will be lost.
-
- When you start the game it will try to load several files, containing sound
- and data. Be patient. If you are using an Amiga with more than 512k the
- program will show an intro-picture (VOLVO.pic) while loading. On an
- unexpanded machine you will simply receive an error message, but don't
- worry, it will not affect the performance of the game.
-
- Note, if you have an American (NTSC, 200 lines) screen you should start CAR
- with the parameter NTSC. (Write: CAR NTSC and press Enter/Return.) If you,
- on the other hand have an European (PAL, 256 lines) screen, simply write:
- CAR and press Enter/Return.
-
- The program returns all memory and facilities, and doesn't interfere with
- other tasks. EVERYTHING IS DONE BY THE RULES!
-
- Enough, ENJOY THE GAME!
-
-
-
- If you have any good high-scores, ideas, suggestions, programs (PD or your
- own), demos, information etc etc etc etc etc etc, please WRITE TO ME!
-
- My address is:
-
- Anders Bjerin
- Tulevagen 22
- 181 41 LIDINGO
- SWEDEN
-
- If you send any discs and want them back, please enclose one pound and a
- SAE. I will try to return them as fast as possible.
-
- ENJOY YOUR AMIGA!
-
-
-
- More unuseful stuff:
-
- Program: CAR
- Version: 2.00
- Programmer: Anders Bjerin
- Graphic assistance: Sioe-Lin Kwik
- Mathematical assistance: Mats Bjerin
- Language: C (100%)
- Compiler: Lattice C Compiler, V5.02
- Linker: Blink, V5.02
- AmigaDOS: V1.2 and V1.3
- Ref.nr: 2B-200-3
-
-
-
- FILES:
-
- Sound0.dat: Sound
- Sound1.dat
- Sound2.dat
- Sound3.dat
- Sound4.dat
-
- Track0.dat: Data for the tracks.
- Track1.dat
- Track2.dat
- Track3.dat
- Track4.dat
- Track5.dat
- Track6.dat
- Track7.dat
- Track8.dat
- Track9.dat
-
- Graphics.pic: Graphics for the game
-
- VOLVO.pic: Intro picture. (IFF, 320x256, 32)
-
- ReadMe.doc: This file.
-
-
-
- Amiga is a registered trademark of Commodore-Amiga, Inc.
- AmigaDOS is a registered trademark of Commodore-Amiga, Inc.
- Lattice is a registered trademark of Lattice, Inc.
- VOLVO is a car.
- CAR is the name of the game.