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Club Amiga de Montreal - CAM
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FRENZY
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Frenzy.doc
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1989-12-27
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****************************************************************************
BREAKAWAY SOFTWARE PRESENTS
FEEDING FRENZY
BY Peter Gage
(C) 1989, Peter Gage and Cornerstone Software. ALL Rights Reserved
12827, E 27th Spokane, WA 99216 . (509)926-8010
****************************************************************************
Thank you for Downloading (or coming across some other way) FEEDING FRENZY!
This is an action game done with the DIRECTOR from Right Answers Group.
THE OBJECT:
The object of the game is for you, The Feeding Frenzy Player, to
catch the blood as it drops from the spouts above you. If you fail to do
so, the Shark below you will soon be whipped up into such a FEEDING FRENZY
that he will jump out of the pool and eat you. This of course would be
losing the game. You can successfully deter the Feeding Frenzy by scoring
99 points. This of course would be winning the game.
SETUP:
The archive should containe the following files
FEEDINGFRENZY
Frenzy.doc
Shark
Shark2
Shark3
Shark4
SharkTITLE
sound.mod
Projector
backsnar.snd
hornblst
bloop
splash
ff.snd
smack
Execute.me
I tryed to make this as simple to setup as possible. Simply execute
the Execute.me and all of the files will be placed in there appropriate
drawers. Type CD FRENZY then "Projector FEEDING FRENZY". Thats it.
Feeding Frenzy should run on any amiga computer with 512k or more. Be sure
to have the "ASSIGN" comand in your C: directory.
OPTIONS :
You have 2 possible difficulty settings: Hard and Easy. Thats
simple enough.
DIRECTIONS :
Control of Yourself. You have 2 possible directions. Left and
Right. You move these directions by pressing either the < or > key. These
keys are located right above your Space Bar, to the right. NOT THE ARROW
KEYS.
The BLOOD. The blood will fall randomly from the 5 spouts above
you. How fast it falls and how often it speed up depends on your score and
The difficulty level you chose. As you catch blood your score accumulates.
If the blood should reach the shark pool, the Frenz-O-Meter(TM) will rise,
getting ever closer to a FEEDING FRENZY!
The FISH. Occasionally a fish will fall from a spout. If the fish
is allowed to fall into the SHARK pool it will cause the FRENZ-O-METER(TM)
to fall one degree. This is because the shark is slightly relieved of his
frenzy by the food. You receive no points for catching a fish.
The ANVIL. Occasionaly an anvil will fall from a spout. It is a
good idea to allow it to fall into the pool. If you do catch the the anvil
it will knock you into the shark pool and end your game. You are not
penalized for the anvil falling into the pool as sharks are not partial
to anvils.
The FRENZ-O-METER (TM) . This is your gauge of just how frenzied
that darn shark is. If the Meter should reach the top, the shark has
reached a FEEDING FRENZY and you are about to be eaten.
The SCORE BOARD. This is pretty obvious, but I thought I would
mention it because it looks nice.
Throughout the game you may begin asking yourself these questions:
Why are there spouts dripping blood into a shark pool?
Why am I standing on little platforms trying to catch these drops?
How does the Anvil fit through the spouts?
How did the Anvil get there in the first place?
How did my hair get like that?
How long can he drag out these directions?
How do I quit this game?
The answer to these questions is simple: Thats the way it is. Oh, and by
clicking the left mouse button.
The Reason:
I wrote this game as a late night inspiration (Inspiration?). I
was working on my forthcoming game, "CATACOMB", when about 5 hours of work
got erased my some quirk of fate. I was quite frustrated with that game
when >Whap<. It hit me. The FRENZ-O-METER(TM) was born.
This game is being distributed as MY-Ware(TM). I am not charging
anything for it and hope that you find hours (days!) of enjoyment out of
it. I am keeping all rights to the pictures and the program as well as
the game idea (your all jealous, right?). Feel free to upload FEEDING FRENZY
all over. However, please make sure that all the files are intact
(listed above). This game can be put on a P.D. disks provided I am
notified first and no more than $5.00 is charged per disk.
Finally:
If you would really like to send me some money for this game I
certainly would not complain. Consider it a contribution to my "faulty
monitor" fund.
If you do send me $5.00 or more I will put you on the list to
receive my next game , CATACOMB, when it is finished. It will be a full
graphics adventure with animation and sound. It will fill one disk. Your
$5.00 will guarantee that you receive a copy and save you the trouble of
downloading it and then setting it up. Thats really not too bad of a deal.
For anything $10.00 or over I will also include the script to these
2 games. It seems pretty legible to me, but then again, I wrote it. the
scripts do have plenty of notes though.
I would appreciate any comments and please let me know if you find any
bugs. You can reach me at different BBS's around the country or at my
address given at the top of this file.
Hope you enjoy the game. Remember : Be on the look out for CATACOMB. soon
to be at BBS's everywhere!!!!
BREAKAWAY SOFTWARE. THE ARCADE DIVISION of CORNERSTONE SOFTWARE. 1989.
****************************************************************************