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Club Amiga de Montreal - CAM
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YATC
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yatc.doc
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Text File
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1980-12-08
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3KB
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86 lines
YATC - Yet Another Tetris Clone
Programming : Dan the Man
Graphics : Dan the Man
Direction : Dan the Man
Produced By : Dan the Man
(I always wanted to get my own credits.)
This file is not copyrighted, and is placed in the public domain,
as are all files included in this arc package. I would appreciate it if
the original arc package, and not any (incomplete) recreations, is
distributed. Source code is not included, basically, because it's sloppy.
YATC is in no way intended to compete with any similar commercial or
public domain programs. (So no law suits, OK guys? :^)
The Story...
It all began when a friend of mine disappeared for several days. I had
to find out what happened. When I finally tracked him down, he was staring
glassy eyed into his Mac, playing the commercial version of this game. I
took a few turns and became so addicted I had to have my own version.
Unfortunately, one had not been released for the Amiga, so I was left to
write my own. The initial version was crude, was played on WBench with
block graphics, and did hardly more than work and keep score (which was
displayed to the CLI only after the game had ended). After about six
months (and being disappointed by the commercial Amiga release), I decided
to finish the game by adding real graphics, etc. After about six more
months I finally decided that it was time to polish the program and reease
it. ('Bout time...)
So...
How does it work...
Controls
--------
Basically, use the arrow keys. Left goes left, right goes right, up
rotates, and down drops the piece. For those lost w/o a diagram...
Rotate
/|\
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Move left <--- ---> Move right
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\|/
Drop
The Main Requester
------------------
Everything should be straight forward. Pick a level, hit NEW GAME to
start a new game or LAST GAME to replay the game you just played.
The High Score Requester
------------------------
After achieving a high score, you must click in the string gadget
of the high score requester before typing in your name. If anyone has
information on a function I KNOW exists (but can't find documented) called
ActivateGadget() please contact me and let me know specifics (i.e. calling
conventions). This function may solve this small problem.
Final Words...
I can be reached on SmorgasBoard at 205-745-3989 (one of the Final List's
highest rated BBS's) or, up until about 2:00pm, Sept 15, 1989, on
ShadoeVision at 205-882-2822. Leave mail or messages for Dan Wesnor.
Additional Credits...
I would like to give credit to Matt Dillon for his excellent text editor,
DME. It has to be one of the best I've ever seen, and is used extensively
for almost everything I do with the Amiga.
Thanks,
DTM
(not to be confused with the DTM of Los Gatos)