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- TruncANIM V0.1 by Craig Decker
- Written April 24, 1989
- Benchmark Modula-2
-
- FreeWare
- - Post this anywhere you like, as long as this doc file stays
- attached.
-
-
- This program was written in response to a request by a local DPaint
- III user. When you create an ANIM file in DPIII it appends the first
- 2 frames of your anim to the end, so that it will loop. This is
- fine except when you don't want the ANIM to loop there is no way to
- kill this "feature". Before TruncANIM the only alternative was to
- save the frames individually, create a batchfile, and run makeANIM on
- it. Tedious at best and it defeats alot of what you gained with
- DPaintIII. To use the program you first create your ANIM file using
- DPIII, or makeANIM, or VS3D, or what ever. Then type -
-
- TruncANIM infile outfile #_of_frames <return>
-
- this will produce a file called outfile that consists of the first
- x_#_of_frames of the ANIM file called infile.
-
- If you don't know how many frames you have to begin with just type -
-
- TruncANIM infile <return>
-
- this will tell you how many frames there are in "infile".
-
-
- Future Additions:
- - enter # of frames to chop off or use current method.
- - ????? (requesters, view before chop, etc...)
-
- Spaeter,
- Craig Decker
- 1327 31st ST #2
- Des Moines, IA 50311
-
- I can be reached on CIS - 71131,1271 or
- as Craig Decker on Sam's Place (515-287-1334).
-
- PS - This was a rush job so there is definitely room for
- improvement. Any comments or suggestions appreciated.
-