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- "Why You Should Send Hard-Earned Money to a Stranger"
- By Robert A. Casper
-
- WHAT IS SHAREWARE?
-
- Shareware is "user-supported" or "try before you buy" software
- available from electronic information systems, public domain sources, user
- groups, and bulletin boards. It costs less than commercial software and
- allows you to examine it on your computer before you decide to buy it.
- If you actually use the software, you are obligated to send the
- purchase price to the author. Whether or not you buy it, you are encouraged
- to give the software to others who may have a use for it.
- Some authors distribute their product with a few key features missing
- so you can try it out, but can't do anything with it. I DON'T do this
- because you can't fully test the program on your computer without using
- every feature. The fact that you can try the software is an important part
- of the shareware concept.
- Shareware authors don't have the overhead costs inherent in a
- commercial business, so the price is less. You are directly supporting the
- person who created the software. On the down side, these authors can't
- support their customers as well as a corporation. However, some companies
- don't have great support departments, and they often aren't as knowledgeable
- about the product as the person who actually constructed it.
- It is important to note that paying for a disk with shareware on it and
- paying for the shareware are two different transactions. When you buy a
- public domain disk, you are paying for the cost of the disk, the handling,
- and an administrative fee. When you download a program from an electronic
- information service such as Compuserve or GEnie, you are paying for the use
- of their computer system. In both of these cases you must first pay for the
- medium necessary to receive the software before you can try it out and
- decide whether or not you wish to buy it.
- When you remit the purchase price, the author will be receiving a clear
- signal that he is doing a good job, and he will be motivated to produce more
- and better software.
-
-
- THE GAME OF JEOPARD
-
- Jeopard is the largest programming project I've ever attempted, and I
- think it turned out very well. I am proud of Jeopard. It is the product of
- weeks of applied effort. I took an idea and developed, designed, outlined,
- coded, and debugged it. Approximately 200 hours of my life are stored on
- your disk.
-
- The reason why regular users of Jeopard should pay me is that I exerted
- the effort necessary to produce this software and make it available to you.
-
- If you are very young and don't have enough money to buy software,
- please ask your parents to buy it for you. If you programmers out there are
- saying, "I could do something like this, why should I pay for something I
- could write myself?" My answer to this is to please go ahead. If you can
- write another Jeopard and you have the time to spend on it, be my guest. If
- you use the version that I have labored over, you must pay me.
-
- Computers do not spontaneously generate software.
-
-
- THE DEAL
-
- You have my permission to play four (4) complete games of Jeopard at
- no cost. This is the trial period that the Shareware concept lets you
- enjoy. By using it a fifth time, you have become a regular user and are
- obligated to purchase Jeopard. The price is $15.
-
- Remember that time is NOT money. Time is an irreplaceable portion of
- your life. You will never get the chance to re-live any of your life.
- My life is very valuable to me. I could have done thousands of different
- things last summer, but I chose to spend my time on this software. I want
- you to think and honestly decide if that time was worth fifteen dollars.
-
- Robert A. Casper GEnie address: RACASPER
- 915 Sacandaga Road
- Scotia, NY 12302 (518) 399-9503
-
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