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- 06.Sept.1987 in Finland
-
- This is my first version of RistiNolla game. RistiNolla is name of this
- game in Finnish and means something like CrossZero. This game is also called
- as Go-Moku (what a name).
- Current version (1.0) is compiled with Lattice 3.3. Despite Lattice's lazy
- code this program makes its decisions immediately and is only 24k long. That
- is pretty short for graphics Artifical Intelligence -program made in C. This
- version should be fully debugged in order to keep your interest in playing
- instead of waiting for Guru's next appearance.
- This program is shareware and anyone finding this program useful will be
- expected (and hoped) to send a nice postcard about his/her country to me.
- Voluntary $10 will be received warmly. If you send me ten bucks I will send
- you the new version (when it is ready) plus a disk. Cheap is it?
-
- F.U.S.E. (Finland Amiga Users)
- Mika Pihlajamäki
- Palokunnankatu 28 b 29
- 13100 Hämeenlinna
- Finland
- Europe
-
- For anybody wanting to know how this program works and why it is so damned
- good I can tell that it is my own algorithm and I haven't even looked at
- anyone else's code that plays Go-Moku or Tic-Tac-Toe because I thought it
- could only mess up my own strategy.
- I am going to start studying PROLOG at the local University of Technology
- and construct this algorithm in PROLOG in the near future. Before that I will
- make this C version to think ahead in order to make it perfect Master. I have
- already started to add new features and logic to it and it will be complete
- before winter -87.
- If you happen to find out anything useful for me, please let me know and I
- can send you free copy of the new version.
- Thank you for reading this introduction and thank you Mr. Fish for
- distributing Amiga software and knowledge.
-