home *** CD-ROM | disk | FTP | other *** search
-
-
- ***********************************************************
- * *
- * K I N G ' S K O R N E R S O L I T A I R E *
- * *
- * BY *
- * *
- * DAVID F. DOWNING *
- * 1943 WHITE HOLLOW DR. *
- * GREENVILLE, NC 27858 *
- * *
- ***********************************************************
-
-
- July, 1988
-
- Written in AmigaBASIC and compiled with the ABSOFT AC/BASIC compiler.
-
- King's Korner Solitaire is a simple little solitaire game that is
- quick to play and contains several levels of difficulty.
-
- Please feel free to distribute this program to friends or BBS's, but if
- if you do, please include this document and please do not alter the
- document or the program.
-
- If you like this game, remember that all contributions are welcome!!
-
- The program can be launched from WorkBench (an ICON is included) or
- from CLI by typing "run KING" (without the quotes of course).
- You can quit any time from the "PROJECT" menu and start a new game
- at any time from the "NEW GAME" menu. A new game can be started with
- the same FREE BLOCKS or FREE BLOCKS can be reset. FREE BLOCKS are
- described below.
-
- A note to 512K users:
- This program uses a 4 bit plane high resolution screen and several
- graphic arrays, all of which are, as you probably know, memory-expensive.
- I have tested the program with 512K from WorkBench with a couple of
- windows opened and it runs fine. If, however, you are running other
- programs and/or have several windows open, you will probably meet the
- dreaded GURU. Files in RAM disk can also cause a crash, so it is best
- to end all other programs, clear the RAM disk and close most windows
- before loading. I could have done this with less memory, but I like
- hi-res, multi-colored screens and graphic arrays are faster and easier
- to deal with.
-
- Here are the rules:
-
- King's Korner Solitaire is played with a standard deck of 52 playing
- cards. Cards are turned over one at a time from the DECK and placed
- onto a 4 x 4 GRID according to the following rules:
-
- 1. No card may be placed on a space already occupied by another
- card.
-
- 2. Face cards must be place on spaces labeled for their type and
- suite (in accordance with rule #1). Kings are placed on the
- four corners (thus the name of the game), Queens on the top and
- bottoms rows, and Jacks on the sides.
-
- 3. Non-face cards may be placed on any space (in accordance with
- rule #1).
-
- Once place on the GRID, no card may be moved to any other space on the
- GRID. Cards are discarded from the GRID to the DISCARD pile according
- to the following rules:
-
- 1. No card be be discarded while a DECK card is face up until that
- DECK card has been played.
-
- 2. No face card may be discarded.
-
- 3. Any TEN may be discarded by itself.
-
- 4. Any two cards whose face value equals 10 may be discarded.
- Aces count as 1
-
- If the GRID is full and no discard is possible, then the game is over
- and you lose....
-
- If a face card is drawn and its space is occupied, then the game is over
- and you lose....
-
- If all cards have been played and all non-face cards have been discarded,
- then the game is over and YOU WIN!!
-
- Use the Mouse to select the DECK or any space on the GRID. You can
- also press any key to select the DECK. You will find that this will
- save some wear and tear on your Mouse. Be careful when selecting the
- DECK, because once a DECK card is face up, it must be place on the
- GRID before further discards are possible.
-
- The center spaces of the GRID are known as FREE SPACES. When the program
- starts and after the introduction screen is cleared, you must select
- the number of these spaces. Four FREE SPACES is the easiest to win and
- no FREE SPACES is almost impossible. The "NEW GAME" menu has two
- choices. The first choice will allow you to play another game with the
- same number of FREE SPACES and the second choice will return you to the
- title screen where you can change the number of FREE SPACES.
-
- When the first card of a pair is chosen for discard, it will be moved
- to the DISCARD pile face up (unless, of course, it is a TEN). Click
- on another card for discard or click on the DISCARD pile to replace the
- first card and start over.
-
- The numbers to the right of the DECK and DISCARD piles indicate the
- number of cards left in each.
-
- The program will not allow illegal moves and will sound a beep if one
- is attempted.
-
- Have fun.....
-
-