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Club Amiga de Montreal - CAM
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MicroGnuEmacs_v2.0
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def.h
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C/C++ Source or Header
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1988-04-27
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10KB
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312 lines
/*
* This file is the general header file for all parts
* of the MicroEMACS display editor. It contains all of the
* general definitions and macros. It also contains some
* conditional compilation flags. All of the per-system and
* per-terminal definitions are in special header files.
* The most common reason to edit this file would be to zap
* the definition of CVMVAS or BACKUP.
*/
#include "sysdef.h" /* Order is critical. */
#include "ttydef.h"
#include "chrdef.h"
/*
* If your system and/or compiler does not support the "void" type
* then define NO_VOID_TYPE in sysdef.h. In the absence of some
* other definition for VOID, the default in that case will be to
* turn it into an int, which works with most compilers that don't
* support void. In the absence of any definition of VOID or
* NO_VOID_TYPE, the default is to assume void is supported, which
* should be the case for most modern C compilers.
*/
#ifdef NO_VOID_TYPE
# undef VOID
# define VOID int /* Default for no void is int */
#else
#ifndef VOID
# define VOID void /* Just use normal void */
#endif /* VOID */
#endif /* NO_VOID_TYPE */
#ifdef NO_MACRO
#ifndef NO_STARTUP
#define NO_STARTUP /* NO_MACRO implies NO_STARTUP */
#endif
#endif
typedef int (*PF)(); /* generaly useful type */
/*
* Table sizes, etc.
*/
#define NFILEN 80 /* Length, file name. */
#define NBUFN 24 /* Length, buffer name. */
#define NLINE 256 /* Length, line. */
#define PBMODES 4 /* modes per buffer */
#define NKBDM 256 /* Length, keyboard macro. */
#define NPAT 80 /* Length, pattern. */
#define HUGE 1000 /* A rather large number. */
#define NSRCH 128 /* Undoable search commands. */
#define NXNAME 64 /* Length, extended command. */
#define NKNAME 20 /* Length, key names */
/*
* Universal.
*/
#define FALSE 0 /* False, no, bad, etc. */
#define TRUE 1 /* True, yes, good, etc. */
#define ABORT 2 /* Death, ^G, abort, etc. */
#define KPROMPT 2 /* keyboard prompt */
/*
* These flag bits keep track of
* some aspects of the last command. The CFCPCN
* flag controls goal column setting. The CFKILL
* flag controls the clearing versus appending
* of data in the kill buffer.
*/
#define CFCPCN 0x0001 /* Last command was C-P, C-N */
#define CFKILL 0x0002 /* Last command was a kill */
#define CFINS 0x0004 /* Last command was self-insert */
/*
* File I/O.
*/
#define FIOSUC 0 /* Success. */
#define FIOFNF 1 /* File not found. */
#define FIOEOF 2 /* End of file. */
#define FIOERR 3 /* Error. */
#define FIOLONG 4 /* long line partially read */
/*
* Directory I/O.
*/
#define DIOSUC 0 /* Success. */
#define DIOEOF 1 /* End of file. */
#define DIOERR 2 /* Error. */
/*
* Display colors.
*/
#define CNONE 0 /* Unknown color. */
#define CTEXT 1 /* Text color. */
#define CMODE 2 /* Mode line color. */
/* Flags for keyboard involked functions */
#define FFUNIV 1 /* universal argument */
#define FFNEGARG 2 /* negitive only argument */
#define FFOTHARG 4 /* other argument */
#define FFARG 7 /* any argument */
#define FFRAND 8 /* Called by other function */
/*
* Flags for "eread".
*/
#define EFFUNC 0x0001 /* Autocomplete functions. */
#define EFBUF 0x0002 /* Autocomplete buffers. */
#define EFFILE 0x0004 /* " files (maybe someday) */
#define EFAUTO 0x0007 /* Some autocompleteion on */
#define EFNEW 0x0008 /* New prompt. */
#define EFCR 0x0010 /* Echo CR at end; last read. */
/*
* Flags for "ldelete"/"kinsert"
*/
#define KNONE 0
#define KFORW 1
#define KBACK 2
/*
* All text is kept in circularly linked
* lists of "LINE" structures. These begin at the
* header line (which is the blank line beyond the
* end of the buffer). This line is pointed to by
* the "BUFFER". Each line contains a the number of
* bytes in the line (the "used" size), the size
* of the text array, and the text. The end of line
* is not stored as a byte; it's implied. Future
* additions will include update hints, and a
* list of marks into the line.
*/
typedef struct LINE {
struct LINE *l_fp; /* Link to the next line */
struct LINE *l_bp; /* Link to the previous line */
short l_size; /* Allocated size */
short l_used; /* Used size */
#ifndef ZEROARRAY
char l_text[1]; /* A bunch of characters. */
#else
char l_text[]; /* A bunch of characters. */
#endif
} LINE;
/*
* The rationale behind these macros is that you
* could (with some editing, like changing the type of a line
* link from a "LINE *" to a "REFLINE", and fixing the commands
* like file reading that break the rules) change the actual
* storage representation of lines to use something fancy on
* machines with small address spaces.
*/
#define lforw(lp) ((lp)->l_fp)
#define lback(lp) ((lp)->l_bp)
#define lgetc(lp, n) (CHARMASK((lp)->l_text[(n)]))
#define lputc(lp, n, c) ((lp)->l_text[(n)]=(c))
#define llength(lp) ((lp)->l_used)
#define ltext(lp) ((lp)->l_text)
/*
* All repeated structures are kept as linked lists of structures.
* All of these start with a LIST structure (except lines, which
* have their own abstraction). This will allow for
* later conversion to generic list manipulation routines should
* I decide to do that. it does mean that there are four extra
* bytes per window. I feel that this is an acceptable price,
* considering that there are usually only one or two windows.
*/
typedef struct LIST {
union {
struct WINDOW *l_wp;
struct BUFFER *x_bp; /* l_bp is used by LINE */
struct LIST *l_nxt;
} l_p;
char *l_name;
} LIST;
/*
* Usual hack - to keep from uglifying the code with lotsa
* references through the union, we #define something for it.
*/
#define l_next l_p.l_nxt
/*
* There is a window structure allocated for
* every active display window. The windows are kept in a
* big list, in top to bottom screen order, with the listhead at
* "wheadp". Each window contains its own values of dot and mark.
* The flag field contains some bits that are set by commands
* to guide redisplay; although this is a bit of a compromise in
* terms of decoupling, the full blown redisplay is just too
* expensive to run for every input character.
*/
typedef struct WINDOW {
LIST w_list; /* List header */
struct BUFFER *w_bufp; /* Buffer displayed in window */
struct LINE *w_linep; /* Top line in the window */
struct LINE *w_dotp; /* Line containing "." */
struct LINE *w_markp; /* Line containing "mark" */
short w_doto; /* Byte offset for "." */
short w_marko; /* Byte offset for "mark" */
char w_toprow; /* Origin 0 top row of window */
char w_ntrows; /* # of rows of text in window */
char w_force; /* If NZ, forcing row. */
char w_flag; /* Flags. */
} WINDOW;
#define w_wndp w_list.l_p.l_wp
#define w_name w_list.l_name
/*
* Window flags are set by command processors to
* tell the display system what has happened to the buffer
* mapped by the window. Setting "WFHARD" is always a safe thing
* to do, but it may do more work than is necessary. Always try
* to set the simplest action that achieves the required update.
* Because commands set bits in the "w_flag", update will see
* all change flags, and do the most general one.
*/
#define WFFORCE 0x01 /* Force reframe. */
#define WFMOVE 0x02 /* Movement from line to line. */
#define WFEDIT 0x04 /* Editing within a line. */
#define WFHARD 0x08 /* Better to a full display. */
#define WFMODE 0x10 /* Update mode line. */
/*
* Text is kept in buffers. A buffer header, described
* below, exists for every buffer in the system. The buffers are
* kept in a big list, so that commands that search for a buffer by
* name can find the buffer header. There is a safe store for the
* dot and mark in the header, but this is only valid if the buffer
* is not being displayed (that is, if "b_nwnd" is 0). The text for
* the buffer is kept in a circularly linked list of lines, with
* a pointer to the header line in "b_linep".
*/
typedef struct BUFFER {
LIST b_list; /* buffer list pointer */
struct BUFFER *b_altb; /* Link to alternate buffer */
struct LINE *b_dotp; /* Link to "." LINE structure */
struct LINE *b_markp; /* ditto for mark */
struct LINE *b_linep; /* Link to the header LINE */
struct MAPS_S *b_modes[PBMODES]; /* buffer modes */
short b_doto; /* Offset of "." in above LINE */
short b_marko; /* ditto for the "mark" */
short b_nmodes; /* number of non-fundamental modes */
char b_nwnd; /* Count of windows on buffer */
char b_flag; /* Flags */
char b_fname[NFILEN]; /* File name */
} BUFFER;
#define b_bufp b_list.l_p.x_bp
#define b_bname b_list.l_name
#define BFCHG 0x01 /* Changed. */
#define BFBAK 0x02 /* Need to make a backup. */
#ifdef NOTAB
#define BFNOTAB 0x04 /* no tab mode */
#endif
#define BFOVERWRITE 0x08 /* overwrite mode */
/*
* This structure holds the starting position
* (as a line/offset pair) and the number of characters in a
* region of a buffer. This makes passing the specification
* of a region around a little bit easier.
*/
typedef struct {
struct LINE *r_linep; /* Origin LINE address. */
short r_offset; /* Origin LINE offset. */
RSIZE r_size; /* Length in characters. */
} REGION;
/*
* Externals.
*/
extern int thisflag;
extern int lastflag;
extern int curgoal;
extern int epresf;
extern int sgarbf;
extern int mode;
extern WINDOW *curwp;
extern BUFFER *curbp;
extern WINDOW *wheadp;
extern BUFFER *bheadp;
extern char pat[];
extern BUFFER *bfind();
extern WINDOW *popbuf();
extern WINDOW *wpopup();
extern LINE *lalloc();
extern LINE *lallocx();
extern VOID ewprintf();
extern int nrow;
extern int ncol;
extern int ttrow;
extern int ttcol;
extern int tceeol;
extern int tcinsl;
extern int tcdell;
extern char cinfo[];
extern char *keystrings[];
extern VOID update();
extern char *keyname();
extern char *adjustname();
extern VOID kdelete();
extern VOID lchange();
/*
* Standard I/O.
*/
extern char *strcpy();
extern char *strcat();
extern char *malloc();