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moria_change.notes
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1980-11-15
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The following is list of changes to Moria:
- by popular request, Moria V2.0 now has font type graphics for all
critters and objects.
- the following weapons have been enhanced/added :
o Defenders (defends better)
o Holy Avenger (a must for any worthy Paladin)
o Holy Defender (new, guess!)
o Godly Might (Balrog's Bane, as well as for most everything else)
- stairs MAY take you up/down more than one level.
- characters may now go up to the 50th level (extras spells will be added
in the next version).
- time is now displayed, instead of turns. The format is:
ddd hh:mm:ss ddd - days,
hh - hours (military),
mm - minutes,
ss - seconds (10 per turn)
- resting will automatically terminate when the player is fully rested.
- mana and hit points are updated on the display, as you recover.
- the character screen now displays the characters maximum stats, as
well as the current stats (don't want to waste to many restore potions).
- modified the basic starting equipment for characters. All fighter types
now get leather armor, with the Warrior getting Studded Leather and a
shield (only fair, since all the other classes get spells).
- pickup mode has been added. You can enable/disable auto pickup (now you
don't have to walk around all the junk in the dungeon). Note that the
game starts with auto-pickup OFF (keypad 5, rest one turn, will pickup
an item that you are standing on). The mode is toggled using the ',' key.
- just for you people who insists on playing brain dead characters, there
is now an emergency exit from a level. If you get into a situation where
you simply can't locate a staircase, or you're getting your buns baked.
Try 'groveling' and just maybe, a nice deity will assist you. Don't
forget, all things have a price!
- modified the way some of the creatures play, as well as the experience
points received for dealing with them. Also, added a few critters (some
of them will help you carry some of your objects and that nasty mithril).
- you can now recall up to 25 messages, using ^M.