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Club Amiga de Montreal - CAM
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CAM_CD_1.iso
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071.lha
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hocktex
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Text File
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1980-07-10
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3KB
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70 lines
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HOCKEY
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Program (c) by Joseph Bernardi
1612 Stowe Rd., Reston, VA 22094
HOCKEY is a statistical sports simulation which allows you to play
against the computer, using any National Hockey League teams. The outcome
of each play is related to relative team strengths based on 1985-86 season
final point standings.
The simulation requires 80-column TEXT and 512K.
Home ice advantage, power plays, and shorthanded situations are also
factored in. The teams score more often than in reality; I think most
people would rather have a high scoring game than a 1-0 final score. The
simulation makes liberal use of text, voice, and graphics.
After you select the visiting team, home team, and which team you
represent, you will be welcomed to the home team's arena. The hockey
scoreboard, a rink diagram, and play-by-play area will then appear on
screen. The computer selects the starting goalies, choosing from two goalies
on each team. The rink announcer announces the starting goalies, faceoffs,
goals, penalties, offside, icing, and the last minute in each period.
You will always be shooting at the goal at the top of the screen and
defending the goal at the bottom. When you have the puck, you can choose to
pass, skate, shoot, or dump the puck into the offensive corner. You will
score more often with shorter shots.
The puck will move to a new location and the play's result will be
described in the play-by-play box. Ten seconds click off the scoreboard
clock with each play.
At the end of each period, the number of shots on goal by each team is
displayed. At the end of the game, the number of saves by each goalie is
shown. If the game is tied at the end of the third period, a five-minute
sudden death overtime period will begin.
Sorry, but when the computer has the puck, you can do
nothing but watch until the computer loses possession.
(Author Joseph Bernardi is both hockey fan and a former amateur player
for many years until his retirement last year from the Senior Men's League.)
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(EDITOR'S NOTE: This program runs well within the JUMPDISK environment,
but if you save it to another disk, some changes must be made. To make the
changes:
1. Load Amiga Basic and click at left of screen.
2. Put JUMPDISK in DF0:
3. Type LOAD "J:PROGRAMS/HOCKEY" (and press Return)
4. Put a formatted disk in DF0:
5. Type SAVE "DF0:HOCKEY" (and press Return)
6. Put JUMPDISK in DF0:
7. Type LOAD "J:FILES/PUCK" (and press Return)
8. Put the formatted disk in DF0:
9. Type SAVE "DF0:PUCK" (and press Return)
In the version on the new disk:
1. Remove the first eight program lines ending
REM ----------
2. With the program in memory, at left of screen type
LIST AnotherGame: (and press Return)
When this part of the listing appears, remove the eighth line down:
goto recoup
3. Type LIST qz: (and press Return)
Change the second line on the screen, beginning
OPEN "j:files/puck" ...
so it instead begins
OPEN "DF0:puck" ...
This change presumes you will run the program from the internal
(DF0:) drive.
END OF TEXT