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AmigaBASIC Source Code | 1986-11-20 | 15.7 KB | 785 lines |
- CLEAR, 40960
- DEFINT a-z
- OPTION BASE 1
- DIM deck(52),upcp(7,12),downcp(7,6),cpndx(7,2),ap(4,12) 'card pile arrays
- DIM suit(21,4), cardval(21,13), card(99,52) 'card graphics arrays
- DIM topdeck(2), temp(2,2), drawdeck(24), playdeck(24)
- GOTO Begin
-
- 'MigaSol version 1.0
- 'Copyright 1986, Jon Scarpelli. All rights reserved.
- 'The author retains all rights to this software and
- 'hereby grants license for the free dissemination
- 'of this software product for non-commercial use only
- 'under the sole condition that this notice not be
- 'removed. The author reserves the right to revoke this
- 'license at any time.
- 'Now that that's done, this software is distributed as
- 'Shareware. If you find yourself using this software
- 'and would like to encourage both the Shareware concept
- 'and further development of this program, please send
- 'a contribution ($10 would be nice) to the author:
- ' Jon Scarpelli
- ' 3209 Lindenwood
- ' Dearborn, MI 48120
- 'Planned enhancements include music, rules to reduce but
- 'not eliminate cheating, score keeping, and an UNDO
- 'function. Your comments and suggestions will be
- 'appreciated. ENJOY THIS!
-
- Begin:
-
- GOSUB GetGraphics
- GOSUB StartGame
-
- LOCATE 16,3:PRINT "HELP"
- LOCATE 18,3:PRINT "PLAY "
-
- HelpOrPlay:
-
- WHILE MOUSE(0)<>1:WEND
- x=MOUSE(3):y=MOUSE(4)
-
- IF x>16 AND x<48 AND y>120 AND y<129 THEN
- HelpNeeded=-1
- END IF
-
- IF HelpNeeded THEN
- GOSUB PlayInstructions
- GOTO CheckMouse
- ELSE
- LOCATE 16,3:PRINT "Have at it! "
- LOCATE 18,3:PRINT "REDEAL"
- GOTO CheckMouse
- END IF
-
- CheckMouse:
-
- WHILE MOUSE(0)<>1:WEND
- x=MOUSE(3):y=MOUSE(4)
-
- ProcessSelection:
-
- LOCATE 2,3
- PRINT "Wait..."
- LOCATE 3,3
- PRINT " "
- LOCATE 16,3
- PRINT " "
-
- IF x>16 AND x<56 AND y>152 AND y<161 THEN
- IF click=frompos THEN
- Oops=-1:click=newpos
- GOTO ShowSelect
- ELSE
- LOCATE 16,3:PRINT "Too late... "
- END IF
- ELSEIF x>16 AND x<64 AND y>136 AND y<145 THEN
- redeal=-1
- GOSUB StartGame
- GOTO CheckMouse
- ELSE
- click=click*-1
- END IF
-
- IF click=frompos THEN
- fromcardpile=0:fromplaypile=0
- tocardpile=0:newpile=0
- END IF
-
- GOSUB TestPile
- IF UsingCardpile THEN
- IF cpndx(pile,up)>0 THEN 'up card available
- GOSUB TestUpCard 'was card picked available & get y positions
- IF validcard THEN
- IF click=frompos THEN
- fromx1=x1:fromy1=y1
- fromx2=x2:fromy2=y2
- fromcard=card:frompile=pile
- fromupndx=cpndx(pile,up)
- fromdownndx=cpndx(pile,down)
- cardstomove=fromupndx-card+1
- fromcardpile=-1
- ELSE 'click=newpos
- tocardpile=-1
- newx1=x1:newy1=y1
- newx2=x2:newy2=y2
- newcard=card:newpile=pile
- newupndx=cpndx(newpile,up)
- IF fromcardpile THEN
- GOSUB UpdateArrays
- IF OkToMove THEN
- GOSUB MoveCard
- END IF
- ELSE
- GOSUB UsePlayPile
- END IF
- END IF
- ELSE
- click=click*-1
- END IF
- ELSEIF cpndx(pile,down)>0 THEN 'down card available
- GOSUB TestDownCard
- IF validcard THEN
- IF click=frompos THEN 'turn card over
- CurrentCard=downcp(pile,1)
- PUT (x1,y1),card(1,CurrentCard),PSET
- IF cpndx(pile,down)>1 THEN
- FOR i=1 TO 5
- downcp(pile,i)=downcp(pile,i+1)
- NEXT i
- END IF
- cpndx(pile,up)=1
- cpndx(pile,down)=cpndx(pile,down)-1
- cpndx(pile,up)=1
- upcp(pile,1)=CurrentCard
- click=click*-1
- END IF
- ELSE
- click=click*-1
- END IF
- ELSE 'empty pile
- IF click=newpos THEN
- newcard=1:newpile=pile
- newy1=5:newx1=x1:newupndx=0
- IF fromcardpile THEN
- GOSUB UpdateArrays
- IF OkToMove THEN
- GOSUB MoveCard
- END IF
- ELSE
- tocardpile=-1
- GOSUB UsePlayPile
- END IF
- ELSE
- LOCATE 16,3
- PRINT "Not today... "
- click=click*-1
- END IF
- END IF
- ELSEIF ace1pile OR ace2pile OR ace3pile OR ace4pile THEN
- IF click=newpos THEN
- newx1=580:newcard=1
- IF ace1pile THEN
- newpile=1:newy1=35
- ELSEIF ace2pile THEN
- newpile=2:newy1=70
- ELSEIF ace3pile THEN
- newpile=3:newy1=105
- ELSE
- newpile=4:newy1=140
- END IF
-
- GOSUB UpdateAceArray
- IF OkToMove THEN
- IF fromplaypile THEN
- GOSUB UsePlayPile
- ELSE
- GOSUB MoveCard
- END IF
- END IF
- END IF
- ELSEIF UsingDrawpile THEN
- GOSUB UseDrawPile
- click=newpos
- ELSEIF UsingPlaypile AND cardtoplay>0 THEN
- GOSUB UsePlayPile
- ELSE
- click=click*-1
- END IF
-
- ShowSelect:
-
- Oops=0
-
- LOCATE 2,3
- PRINT "Select "
-
- LOCATE 3,3
- IF click=frompos THEN
- PRINT "To... "
- ELSE
- PRINT "From..."
- END IF
-
- GOTO CheckMouse
-
-
- TestPile:
-
- UsingCardpile=0:pile=0
- UsingDrawpile=0:UsingPlaypile=0
- ace1pile=0:ace2pile=0
- ace3pile=0:ace4pile=0
- IF y>4 AND y<161 AND x>131 AND x<549 THEN
- IF x>131 AND x<164 THEN
- pile=1:UsingCardpile=-1
- x1=132:x2=163
- ELSEIF x>195 AND x<228 THEN
- pile=2:UsingCardpile=-1
- x1=196:x2=227
- ELSEIF x>259 AND x< 292 THEN
- pile=3:UsingCardpile=-1
- x1=260:x2=291
- ELSEIF x>323 AND x<356 THEN
- pile=4:UsingCardpile=-1
- x1=324:x2=355
- ELSEIF x>387 AND x<420 THEN
- pile=5:UsingCardpile=-1
- x1=388:x2=419
- ELSEIF x>451 AND x< 484 THEN
- pile=6:UsingCardpile=-1
- x1=452:x2=483
- ELSEIF x>515 AND x<548 THEN
- pile=7:UsingCardpile=-1
- x1=516:x2=547
- ELSE
- LOCATE 16,3
- PRINT "Which pile? "
- END IF
- ELSEIF x>19 AND x<52 AND y>39 AND y<64 THEN
- UsingPlaypile=-1
- x1=20:y1=40:x2=51:y2=63
- ELSEIF x>19 AND x<52 AND y>79 AND y<104 THEN
- UsingDrawpile=-1
- ELSEIF x>579 AND x<612 AND click=newpos THEN
- x1=580:x2=611
- IF y>34 AND y<59 THEN
- ace1pile=-1 '1st ace pile
- y1=35:y2=58
- ELSEIF y>69 AND y<94 THEN
- ace2pile=-1 '2nd ace pile, etc.
- y1=70:y2=93
- ELSEIF y>104 AND y<129 THEN
- ace3pile=-1
- y1=105:y2=128
- ELSEIF y>139 AND y<164 THEN
- ace4pile=-1
- y1=140:y2=163
- ELSE
- LOCATE 16,3
- PRINT "How's that? "
- END IF
- ELSE
- LOCATE 16,3
- PRINT "Whuh..?? "
- END IF
-
- RETURN
-
- TestUpCard:
-
- card=0:validcard=0
-
- IF y>4 AND y<161 THEN card=INT((y-5)/12)+1
-
- IF card<=cpndx(pile,up) THEN 'pointing to top half
- validcard=-1 'of any up card
- ELSEIF card-1=cpndx(pile,up) THEN 'pointing to bottom
- card=card-1 'half of last up card
- validcard=-1
- ELSE
- LOCATE 16,3:PRINT "Which card? "
- END IF
-
- 'Get y1 and y2 position
-
- IF validcard THEN 'card <= cpndx
- y1=5+(card-1)*12
- y2=5+(cpndx(pile,up)+1)*12
- END IF
-
- RETURN
-
- TestDownCard:
-
- card=0:validcard=0
-
- IF y>4 AND y<161 THEN card=INT((y-5)/12)+1
-
- IF card=1 OR card=2 THEN
- card=1
- y1=5
- validcard=-1
- ELSE
- LOCATE 16,3:PRINT "Come again? "
- END IF
-
- RETURN
-
- UpdateArrays:
-
- OkToMove=0
-
- IF frompile<>newpile THEN
- GOSUB FromPileRedraw
- j=1
- IF newupndx>0 THEN 'cards already showing
- newy1=newy1+12 'offset so as not to cover
- END IF
- FOR i=fromcard TO fromcard+cardstomove-1
- upcp(newpile,newupndx+j)=upcp(frompile,i)
- upcp(frompile,i)=0
- j=j+1
- NEXT i
- cpndx(frompile,up)=fromupndx-cardstomove
- cpndx(newpile,up)=newupndx+cardstomove
- OkToMove=-1
- ELSE
- LOCATE 16,3
- PRINT "Nope... "
- END IF
-
- RETURN
-
-
- UpdateAceArray:
-
- OkToMove=0
-
- IF fromcardpile THEN
- CurrentCard=upcp(frompile,fromcard)
- ELSE
- CurrentCard=playdeck(cardtoplay)
- END IF
-
- IF ap(newpile,1)>0 THEN 'not 1st card on pile
- IF CurrentCard=ap(newpile,1)+1 THEN 'consequtive cards
- IF fromcardpile THEN
- GOSUB FromPileRedraw
- upcp(frompile,fromcard)=0
- cpndx(frompile,up)=fromupndx-1
- END IF
- newx1=580:newcard=1
- FOR i=1 TO 11
- ap(newpile,i+1)=ap(newpile,i)
- NEXT i
- ap(newpile,1)=CurrentCard
- OkToMove=-1
- ELSE
- LOCATE 16,3
- PRINT "Can't do that"
- END IF
- ELSEIF CurrentCard=1 OR CurrentCard=14 OR CurrentCard=27 OR CurrentCard=40 THEN
- IF fromcardpile THEN
- GOSUB FromPileRedraw
- upcp(frompile,fromcard)=0
- cpndx(frompile,up)=fromupndx-1
- END IF
- newx1=580:newcard=1
- ap(newpile,1)=CurrentCard
- OkToMove=-1
- ELSE
- LOCATE 16,3
- PRINT "Can't do that"
- END IF
-
- RETURN
-
- FromPileRedraw:
-
-
- DrawEmptyPile=0:DrawCardBack=0
-
- IF fromcard=1 THEN '1st card moving
- IF fromdownndx>0 THEN 'down cards available
- DrawCardBack=-1
- ELSE
- DrawEmptyPile=-1
- END IF
- ELSE
- CardToRedraw=upcp(frompile,fromcard-1)
- END IF
-
- RETURN
-
- MoveCard:
-
- ERASE temp
- arraysize=3+INT((16+fromx2-fromx1)/16)*(1+fromy2-fromy1)*2
- DIM temp(arraysize,2)
- GET (fromx1,fromy1)-(fromx2,fromy2),temp(1,1) ' cards
- GET (fromx1-32,fromy1)-(fromx2-32,fromy2),temp(1,2) 'clear background
- PUT (fromx1,fromy1),temp(1,2),PSET 'clear fromcards
- 'put bottom half of card left or empty pile or back of down card
- IF DrawEmptyPile THEN
- LINE (fromx1,fromy1)-(fromx1+31,fromy1+23),1,b
- DrawEmptyPile=0
- ELSEIF DrawCardBack THEN
- PATTERN ,topdeck
- COLOR 3,2
- LINE (fromx1,fromy1)-(fromx1+31,fromy1+23),,bf
- DrawCardBack=0
- ELSE
- PUT (fromx1,fromy1-12),card(1,CardToRedraw),PSET
- END IF
-
- PUT (newx1,newy1),temp(1,1),PSET
-
- RETURN
-
- UseDrawPile:
-
- IF click = frompos THEN
- IF cardsdealt < cardstodeal THEN
- IF cardsdealt < cardstodeal-2 THEN
- FOR i=1 TO 3
- playdeck(cardtoplay+i)=drawdeck(cardsdealt+i)
- NEXT i
- cardtoplay=cardtoplay+3
- cardsdealt=cardsdealt+3
- ELSEIF cardsdealt=cardstodeal-2 THEN
- playdeck(cardtoplay+1)=drawdeck(cardsdealt+1)
- playdeck(cardtoplay+2)=drawdeck(cardsdealt+2)
- cardtoplay=cardtoplay+2
- cardsdealt=cardsdealt+2
- ELSEIF cardsdealt=cardstodeal-1 THEN
- playdeck(cardtoplay+1)=drawdeck(cardsdealt+1)
- cardtoplay=cardtoplay+1
- cardsdealt=cardsdealt+1
- END IF
- newx1=20:newy1=40 'playpile coords
- CurrentCard=playdeck(cardtoplay) 'get current card to play
- PUT (newx1,newy1),card(1,CurrentCard),PSET 'show current card
- IF cardsdealt = cardstodeal THEN 'draw empty draw pile
- ERASE temp
- DIM temp(99,2)
- GET (60,162)-(91,185),temp(1,2) 'get empty background
- PUT (20,80),temp(1,2),PSET 'clear draw deck
- LINE (20,80)-(51,103),1,b 'draw empty pile
- END IF
- ELSE 'empty draw pile
- FOR i=1 TO cardstodeal-cardsplayed 'move play pile to draw pile
- drawdeck(i) = playdeck(i)
- NEXT i
- cardstodeal = cardstodeal-cardsplayed
- cardsplayed=0:cardtoplay=0:cardsdealt=0
- IF cardstodeal>0 THEN
- ERASE temp
- DIM temp( 99,2)
- GET (60,162)-(91,185),temp(1,2) 'get empty background
- PUT (20,40),temp(1,2),PSET 'clear play deck
- LINE (20,40)-(51,63),1,b 'draw empty pile
- PATTERN ,topdeck
- COLOR 3,2
- LINE (20,80)-(51,103),,bf
- END IF
- END IF
- END IF
-
- RETURN
-
- UsePlayPile:
-
- IF cardtoplay > 0 THEN
- IF click = frompos THEN
- fromx1=x1:fromx2=x2
- fromy1=y1:fromy2=y2
- validcard=-1:fromplaypile=-1
- fromcardpile=0
- ELSE 'click=newpos
- CurrentCard=playdeck(cardtoplay)
- cardsplayed=cardsplayed+1
- cardtoplay=cardtoplay-1
- IF cardtoplay=0 THEN
- DrawEmptyPile=-1
- ELSE
- CardToRedraw=playdeck(cardtoplay)
- END IF
- IF tocardpile THEN
- IF newupndx > 0 THEN
- newy1=newy1+12
- END IF
- upcp(newpile,newupndx+1)=CurrentCard
- cpndx(newpile,up)=newupndx+1
- END IF
- ERASE temp
- DIM temp(99,2)
- GET (fromx1,fromy1)-(fromx2,fromy2),temp(1,1)
- PUT (newx1,newy1),temp(1,1),PSET
- IF NOT DrawEmptyPile THEN
- PUT (fromx1,fromy1),card(1,CardToRedraw),PSET
- ELSE
- GET (60,162)-(91,185),temp(1,2) 'get empty background
- PUT (fromx1,fromy1),temp(1,2),PSET 'clear play deck
- LINE (fromx1,fromy1)-(fromx2,fromy2),1,b
- DrawEmptyPile=0
- END IF
-
- OkToMove=-1
- END IF
- END IF
-
- RETURN
-
- StartGame:
- up=1:down=2
- frompos=-1:newpos=1:click=newpos:redeal=0
- cardstodeal=24:cardsdealt=0:cardtoplay=0
- cardsplayed=0
- COLOR 1,0
- InitArrays:
- FOR card=1 TO 52
- deck(card)=card
- NEXT card
-
- FOR pile=1 TO 7
- cpndx(pile,up)=1
- cpndx(pile,down)=pile-1
- NEXT pile
-
- FOR pile=1 TO 4
- FOR card=1 TO 12
- ap(pile,card)=0
- NEXT card
- NEXT pile
-
- FOR card=1 TO 24
- playdeck(card)=0
- drawdeck(card)=0
- NEXT card
-
- FOR pile=1 TO 7
- FOR card=1 TO 12
- upcp(pile,card)=0
- NEXT card
- NEXT pile
-
- FOR pile=1 TO 7
- FOR card=1 TO 6
- downcp(pile,card)=0
- NEXT card
- NEXT pile
-
- RANDOMIZE TIMER
- played=1
-
- Gencards:
-
- FOR i=1 TO 52
- x=INT(RND*52+1)
- SWAP deck(i),deck(x)
- NEXT i
-
- DealCards:
- played=0
- FOR card=1 TO 7
- FOR pile = card TO 7
- played=played+1
- IF card=1 THEN
- upcp(pile,card)=deck(played)
- ELSE
- downcp(pile,card-1)=deck(played)
- END IF
- NEXT pile
- NEXT card
-
- BuildDrawDeck:
-
- FOR i=29 TO 52
- j=i-28
- drawdeck(j)=deck(i)
- NEXT i
-
- TurnPiles:
- CLS
- COLOR 1,0
-
- FOR pile=1 TO 7 ' card piles
- CurrentCard=upcp(pile,1)
- x=132+((pile-1)*64)
- y=5
- PUT (x,y),card(1,CurrentCard),PSET
- NEXT pile
-
- FOR pile=1 TO 4 ' empty ace piles
- x=580
- y=35*pile
- LINE (x,y)-(x+31,y+23),1,b
- NEXT pile
-
- ' create empty play pile and draw pile
- x=20
- y=40
- LINE (x,y)-(x+31,y+23),1,b
- x=20
- y=80
- PATTERN ,topdeck
- COLOR 3,2
- LINE (x,y)-(x+31,y+23),,bf
- x=1:y=1
-
- LOCATE 18,3
- PRINT "REDEAL"
-
- LOCATE 20,3
- PRINT "Oops!"
-
- LOCATE 2,3
- PRINT "Select "
- LOCATE 3,3
- PRINT "From..."
-
- RETURN
-
-
- GetGraphics:
-
- 'load 1st 3 words of each array
- FOR i=1 TO 4
- suit (1,i)=16
- suit (2,i)=9
- suit (3,i)=2
- NEXT i
-
- FOR i=1 TO 13
- cardval (1,i)=16
- cardval (2,i)=9
- cardval (3,i)=2
- NEXT i
-
- FOR i=1 TO 52
- card (1,i)=32
- card (2,i)=24
- card (3,i)=2
- NEXT i
-
- FOR j=1 TO 4
- FOR i=4 TO 12
- READ suit(i,j)
- NEXT i
- NEXT j
-
- FOR j=13 TO 1 STEP -1
- FOR i=4 TO 12
- READ cardval(i,j)
- NEXT i
- NEXT j
-
-
- READ topdeck(1):READ topdeck(2)
-
- k=1
- PRINT "Please wait while I print a new deck for you..."
- FOR i=1 TO 4
- FOR j=1 TO 13
- LINE (16,59)-(47,82),1,bf
- PUT (16,60),cardval(1,j)
- PUT (32,60),suit(1,i)
- IF i=1 OR i=3 THEN suitcolor=2 :ELSE suitcolor=3
- PAINT (40,64),suitcolor,1
- IF j <> 10 AND j <> 13 THEN PAINT (24,60),suitcolor,1
- IF j=10 THEN PAINT (24,60),suitcolor,1: PAINT (18,60),suitcolor,1
- IF j=13 THEN PAINT (20,60),suitcolor,1
- GET (16,59)-(47,82),card(1,k)
- k=k+1
- NEXT j
- NEXT i
- RETURN
-
- PlayInstructions:
-
- LOCATE 5,38:PRINT "CARD PILES"
- LOCATE 6,9:PRINT "PLAY"
- LOCATE 6,67:PRINT "ACES"
- LOCATE 11,9:PRINT "DRAW"
- LOCATE 16,3:PRINT " "
- LOCATE 18,3:PRINT "PLAY"
- COLOR 1,0
- LOCATE 7,15
- PRINT "1 Cards are moved (3 at a time) from the draw pile"
- LOCATE 8,15
- PRINT " to the play pile by clicking once on the draw pile."
- LOCATE 9,15
- PRINT "2 A checkered design indicates that a card is face"
- LOCATE 10,15
- PRINT " down on the pile, ready for play. Down cards are"
- LOCATE 11,15
- PRINT " turned up by clicking once on the down card."
- LOCATE 12,15
- PRINT "3 Cards are moved from the play pile and card piles to"
- LOCATE 13,15
- PRINT " the card piles and ace piles by clicking once on the"
- LOCATE 14,15
- PRINT " card to be moved (Select From) and then clicking once"
- LOCATE 15,15
- PRINT " on the card position to move to (Select To)."
- LOCATE 16,15
- PRINT "4 One-click the empty draw pile to recycle the play pile."
- LOCATE 17,15
- PRINT "5 Watch the Select box. It tells you what action is "
- LOCATE 18,15
- PRINT " expected. If you click on a card and see no response in"
- LOCATE 19,15
- PRINT " the Select box, wait one full second, then click on the"
- LOCATE 20,15
- PRINT " card indicated in the Select box."
- LOCATE 21,15
- PRINT "6 Oops! will change Select To... to Select From..."
- LOCATE 22,15
- PRINT "7 This game will allow you to cheat and win. Good luck."
- COLOR 3,2
- HelpNeeded=0:redeal=-1
- RETURN
-
- 'club data
- DATA &h0180,&h07e0,&h07e0,&h03c0
- DATA &h1ff8,&h3ffc,&h3ffc,&h1db8,&h0180
- 'heart data
- DATA &h0e38,&h1f7c,&h1ffc,&h1ffc
- DATA &h1ffc,&h0ff8,&h07f0,&h01c0,&h0080
- 'spade data
- DATA &h0180,&h03c0,&h07e0,&h0ff0
- DATA &h1ff8,&h1ff8,&h1db8,&h0180,&h0180
- 'diamond data
- DATA &h0380,&h07c0,&h0fe0,&h3ff8
- DATA &h7ffc,&h3ff8,&h0fe0,&h07c0,&h0380
- 'king data
- DATA &h1c38,&h0c30,&h0c60,&h0ce0
- DATA &h0fc0,&h0c60,&h0c70,&h0c30,&h1c38
- 'queen data
- DATA &h07c0,&h1c70,&h3838,&h3838
- DATA &h3838,&h39b8,&h39b8,&h1cfc,&h07ce
- 'jack data
- DATA &h07f8,&h00e0,&h00e0,&h00e0
- DATA &h00e0,&h00e0,&h38e0,&h38e0,&h1fc0
- '10 data
- DATA &h31fc,&h738e,&h7306,&h3306
- DATA &h3306,&h3306,&h3306,&h338e,&h79fc
- '9 data
- DATA &h07f0,&h0e38,&h0e38,&h0e38
- DATA &h07f8,&h0038,&h0e38,&h0770,&h03e0
- '8 data
- DATA &h07f0,&h1e3c,&h1c1c,&h1e3c
- DATA &h07f0,&h1e3c,&h1c1c,&h1e3c,&h07f0
- '7 data
- DATA &h1ffc,&h1c1c,&h0038,&h0070
- DATA &h00e0,&h01c0,&h0380,&h0380,&h0380
- '6 data
- DATA &h07e0,&h0e00,&h1c00,&h1c00
- DATA &h1ff0,&h1c38,&h1c38,&h0e38,&h07f0
- '5 data
- DATA &h1ff0,&h1c00,&h1c00,&h1ff0
- DATA &h0038,&h001c,&h1c1c,&h0e38,&h07f0
- '4 data
- DATA &h00f8,&h01f8,&h03b8,&h0738
- DATA &h0e38,&h1c38,&h1ffc,&h0038,&h0038
- '3 data
- DATA &h1ffc,&h001c,&h0038,&h03f0
- DATA &h0038,&h001c,&h301c,&h1838,&h0ff0
- '2 data
- DATA &h0ff8,&h1e1c,&h1c1c,&h003c
- DATA &h07f8,&h1f00,&h1c00,&h1c00,&h1ff8
- 'ace data
- DATA &h01c0,&h03e0,&h0770,&h0e38
- DATA &h1c1c,&h1ffc,&h1c1c,&h1c1c,&h1c1c
-
- 'topdeck data
- DATA &hf0f0,&h0f0f
-
-
-
-
-
-
-