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- Centauri Systems Development
- P. O. Box 2016
- Sebastian, FL 32958-2016
-
- Presents...
-
- Behrens' Puzzle
-
- Programmed by Jeremy Thorne, David Siebert, and Timothy Smith.
-
- Concept by -- Andy Behrens -- (The man, the legend)
-
- This is more of a programming tool than a real programming accomplishment.
- it was designed primarily to serve as an example of how to use the intuition
- graphics and message functions. It also gives the weary programmer something
- to do while his or her program compiles (Yawn).
-
- Getting Started
-
- This game opens in a dragable window. To end the program simply close the
- window. When you select Set Up the unoccupied cells turn clear and allow you
- to add and remove pieces at will. To play the game select Play, at which point
- the rules go into effect. For an added challenge try playing the game without
- reading the rules section below.
- The object of the game is to remove all of the pieces. One Note: When
- you manage to complete the objective the program will not tell you that you
- have won. I assume it will be blatantly obvious.
-
-
- Rules
-
- When you remove a center piece the four corner pieces reverse. i. e. If the
- place contains a piece it gets removed, and if it is empty a new piece gets
- put there.
-
- If you remove a side piece the two corner places reverse.
-
- If you remove a corner piece the two sides next to it and the center reverse.
-
-
- Suggestions
-
- You are encouraged to try as many combinations of starting positions as
- you can find. If you find more than 512 let us know and we'll see about
- getting you the Nobel Prize for mathematics.
-
- Show this game to a friend who doesn't know the rules and tell him to
- remove the pieces. You may lose some of your more devoted friends, but the
- look of utter confusion on their faces is well worth it.
-
- After about 247 games of Behrens' Puzzle you will become a real expert.
- It might be fun to offer challenges to other friends who have, by this time,
- tortured the rules out of you. See who can finish certain patterns in the
- fewest moves.
-
- When you are sufficiently suffused with this puzzle you can retire it
- to your voluminous coffee table diskette. Have Fun.
-
- -- Jeremy Thorne --
-
- P. S. If you enjoy this puzzle (particularly if you find it helpful for
- learning modula) we would be pleased if you would empty the change in your
- pockets into an envelope and send it to the address at the top of this doc-
- umentation. This is our first attempt at ShareWare and we would be very
- encouraged to write more if we get any response (monetary, that is). Of
- course, we're not going to be obnoxious and ask for $15.00 or $20.00. We'll
- be happy with anything for now. (And, quite frankly, I wouldn't pay but a
- few dollars for it to begin with)!