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1986-11-10
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#! rnews 1700
Path: van-bc!ubc-vision!uw-beaver!cornell!rochester!seismo!rutgers!clyde!watmath!utgpu!utfyzx!sq!hobie
From: hobie@sq.uucp (Hobie Orris)
Newsgroups: comp.sys.amiga
Subject: Amiga Ogre (Part 0/2)
Message-ID: <1987Feb22.120108.9220@sq.uucp>
Date: 22 Feb 87 17:01:08 GMT
Reply-To: hobie@sq.uucp (Hobie Orris)
Organization: SoftQuad Inc., Toronto
Lines: 23
Checksum: 50677
I have recently discovered that there is a commercial version of the
game Ogre for the Amiga. This discovery prompted me to dig out my Unix Ogre
which I ported to the Amiga as my first Intuition program. So here it is.
This posting is in two parts. Part 1 is the object code and instructions to
play the game, Part 2 is the source code and README. I am posting to this
group because it's the only Amiga group that appears to be alive and well.
For those who don't know what Ogre is, it's a `display-oriented'
(whatever that means) game of future tactical ground combat against a big
robot tank. This version was ported to Amiga from Unix, where it was released
over the net in 1984, and has been tarted up with menus and gadgets and such.
It was created under 1.1 with Lattice 3.02 (seriously!) but it also compiles
under 1.2 with no problems. Since it was my first large Amiga program, there
are probably serious programming gaffes. I would appreciate these being pointed
out to me. I would also like it if someone who knows the commercial version
would mail me a comparative review. I'd like to know if we both used the same
source code as a basis.
--
Hobie Orris |
SoftQuad Inc., Toronto, Ont. |"There'll be no more giant leeches
{ihnp4 | decvax | ? }!utzoo!sq!hobie | When you find the good Lord Jesus"