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- 7
- Welcome to the game of Larn. At this moment, you face a great problem.
- Your daughter has contracted a strange disease, and none of your home remedies
- seem to have any effect. You sense that she is in mortal danger, and you must
- try to save her. Time ago you heard of a land of great danger and opportunity.
- Perhaps here is the solution you need.
-
- It has been said that there once was a great magician who called himself
- Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
- retired to the caverns of Larn, where he devoted most of his time to the
- creation of magic. Rumors have it that one day Polinneaus set out to dispel
- an attacking army in a forest some distance to the north. It is believed that
- here he met his demise.
-
- The caverns of Larn, it is thought, must be magnificent in design,
- and contain much magic and treasure. One option you have is to undertake a
- journey into these caverns.
-
-
- Good Luck! You're going to need it!
-
-
-
- Help File for The Caverns of Larn
-
- Game: Information: Command: Action:
- ? help screen ^ identify a trap . stay here c cast a spell
- v program version D list items found T take off armor d drop an item
- ^L redraw screen i inventory pockets Z teleport self e eat
- Q quit the game g give pack weight q quaff a potion
- S save the game P give tax status r read a scroll
- / what is this stuff? W wear armor
- Movement: w wield a weapon
- standard keypad arrows mouse
-
- y k u 7 8 9 ^ => Click on character and drag to move, or
- \|/ \|/ | => Click on character and release to stay, or
- h-.-l 4-5-6 <- -> => Click anywhere on screen to move one square.
- /|\ /|\ |
- b j n 1 2 3 v
-
- Hold down the shift key and type a movement key to run in that direction.
- Hold down the alt key and click on an object or monster to identify it.
-
- See the last page of this help file for copyright and credit information.
-
- Special Notes
-
- When dropping gold, if you type '*' as your amount, all your gold gets dropped.
- In general, typing in '*' means all of what your interested in. This is true
- when visiting the bank, or when contributing at altars.
-
- When in the store, trading post, school, or home, an <escape> will get you out.
-
- When casting a spell, if you need a list of spells you can cast, type 'D' as
- the first letter of your spell. The available list of spells will be shown,
- after which you may enter the spell code. This only works on the 1st letter
- of the spell you are casting.
-
- larn ++ restore checkpointed game
- larn -s list the scoreboard
- larn -i list scores with inventories
- larn -n suppress welcome message when beginning a game
- larn -l print out the log file
- larn -<number> specify difficulty of the game (may be used with -n)
- larn -o<optsfile> specify the .larnopts file to be used
- larn -c create new scoreboards -- prompts for a password
-
-
- Background Information for Larn
-
- Welcome to the game of Larn. At this moment, you face a great problem.
- Your daughter has contracted a strange disease, and none of your home remedies
- seem to have any effect. You sense that she is in mortal danger, and you must
- try to save her. Time ago you heard of a land of great danger and opportunity.
- Perhaps here is the solution you need.
-
- It has been said that there once was a great magician who called himself
- Polinneaus. Many years ago, after having many miraculous successes, Polinneaus
- retired to the caverns of Larn, where he devoted most of his time to the
- creation of magic. Rumors have it that one day Polinneaus set out to dispel
- an attacking army in a forest some distance to the north. It is believed that
- here he met his demise.
-
- The caverns of Larn, it is thought, must be magnificent in design,
- and contain much magic and treasure. One option you have is to undertake a
- journey into these caverns.
-
- Good Luck! You're going to need it!
-
-
-
- How to use the .larnopts option file
-
- The file ".larnopts", if used, should be in your current directory (see -o).
- A sequence of words terminated by whitespace is used to specify options.
-
- Word Meaning
-
- bold-objects select bold display of objects
- inverse-objects select inverse video display of objects
- no-introduction do not display intro message
- enable-checkpointing turn on periodic checkpointing
- no-beep disable beeping of the terminal
- male choose your sex to be a man
- female choose your sex to be a woman
- name: "your name" choose your playing name
- monster: "monst name" choose a name for a monster
- savefile: "save-file-name" define what the savegame filename will be
-
- Your name and monster names must be enclosed in double quotation marks and may
- be up to 34 characters long. Longer names are truncated. Anything enclosed in
- quotation marks is considered one word, and must be separated from other words
- by whitespace.
-
- Explanation of the Larn scoreboard facility
-
- Larn supports TWO scoreboards, one for winners, and one for deceased
- characters. Each player is allowed one slot on each scoreboard, if the score
- is in the top ten for that scoreboard. This design helps insure that frequent
- players of Larn do not hog the scoreboard, and gives more players a chance for
- glory. Level of difficulty is also noted on the scoreboards, and this takes
- precedence over score for determining what entry is on the scoreboard. For
- example: if "Yar, the Bug Slayer" has a score of 128003 on the scoreboard at
- diff 0, then his game at diff 1 and a score of 4112 would replace his previous
- entry on the scoreboard. Note that when a player dies, his inventory is stored
- in the scoreboard so that everyone can see what items the player had at the
- time of his death.
-
- Note that once you win, the next game you play will automatically be at the
- next higher difficulty level. You will also owe some taxes on the gold you had
- at the end of the winning game. Thus the -<number> option is not generally
- necessary unless you want to go back down a level.
-
-
-
-
-
- Amiga implementation notes
-
- For normal game play, the Amiga implementation creates a separate 8 color screen
- in which to run the game. The colors and the graphics characters are taken
- from the .monsters and .objects files in the Larn: directory. These files
- are in standard HACKICON format.
-
- You will be prompted to press return at the end of the game. This is to give
- you a chance to read any messages on the screen before it disappears.
-
- Wizard mode: This mode gives you a +25 lance of death, a +50 ring of protection,
- 25 levels of experience, and one of everthing in the game. It is useful for
- learning the game or for working off frustration (much better than kicking the
- stairs). To get into wizard mode, type an underscore (_) and type 'amiga' (with
- no quotes or carriage return) in response to the prompt. Note that wizard games
- will not appear in the scoreboard and there is no way out of wizard mode.
- You must have a name: "Wizard" line in your .laropts file for all this to work.
-
-
-
-
-
-
- Credits
-
- Written by: Noah Morgan (1982-3) Characters: Edmund Burnette,
- Ported by: Edmund Burnette (1986-7) Shirley Galbrecht,
- Hackicon written by: Doug Walker cast of thousands
- Moral support: The Software Distillery Special thanks: John Toebes
-
- Amiga Larn 12.0A Copyright © 1987 Edmund Burnette, The Software Distillery;
- All Rights Reserved.
- Larn is Copyright 1986 by Noah Morgan, All Rights Reserved.
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
- * |_o_o|\\ Copyright (c) 1987 Edmund Burnette, The Software Distillery. *
- * |. o.| || All Rights Reserved. *
- * | . | || Dave Baker Edmund Burnette Stan Chow Jay Denebeim *
- * | o | || Gordon Keener John Mannering Jack Rouse John Toebes *
- * | . |// Mary Ellen Toebes Doug Walker *
- * ====== BBS:(919)-471-6436 *
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- Edmund Burnette / 210 Willoughby Lane / Cary, NC 27511
-
-