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GIFPUB (c) Copr. 1988-91 Lawrence Gozum & Marvin Gozum
──────────────────────────────────────────────────────
User manual
DISCLAIMER
This product is distributed AS IS. The authors specifically disclaim
all warranties, expressed or implied, including ,but not limited to,
implied warranties of merchantability and fitness for a particular
purpose with respect to defects in the diskette and documentation, and
program license granted herein, in particular, and without limiting
operation of the program license with respect to any particular
application use or purpose. In no event shall the authors be liable
for any loss of profit or any other commercial damage including but
not limited to special, incidental, consequential or other damages.
LICENSING AGREEMENT
You may use this program for a 10 DAY TRIAL PERIOD. Should you find
this program useful, you MUST register it; you will then be provided
with the latest releases of the VGACAD system see last section of this
manual).
You can freely distribute UNMODIFIED copies of GIFPUB and charge $10
max for distribution, in lieu of recognized Users Group guidelines
(e.g., Asso. of Shareware Professionals or NY Amateur Computer Club).
WHAT IS GIFPUB ?
GIFPUB converts colored GIF/PCX pics (up to 2KBx2KBx256) or any of the
following listed below to a dithered (modified, error-distributed
Floyd-Steinberg matrix with "Stucki-like" values) Black & White image
and saves it to a .PCX (ZSoft) file for First Publisher, Ventura
Publisher, Publisher's Paintbrush/PC Paintbrush+, Aldus PageMaker (if
you rename the .PCX file to .PCC and use its convert/import facility),
WordPerfect 5.0 (through GRAPHCNV to convert/import the PCX output).
It also PRINTS the output to most Epson and IBM compatible dot matrix
printers.
1) ANY colored GIF picture (2KBx2KBx256);
2) ANY 256-color PCX (version 5) picture (to 2KBx2KBx256);
3) ANY 256-color BMP (Windows 3.0) picture (to 2KBx2KBx256);
3) ANY VIEWABLE VGA/MCGA 320x200x256 picture captured with VGACAP;
4) ANY VIEWABLE SVGA 640x480x256 or 800x600x256 picture captured and
converted to TEMP files used by VGACAD (version 1.6 and up);
5) ANY 16-color picture converted to any size with EGA2VGA or SQZGIF;
6) Colorized/converted MacPaint (READMACs) with MAC2GIF.
With GIFPUB, NO VIDEO CARD IS NECESSARY. Save and load images without
viewing them. For interactive viewing/saving, GIFPUB supports CGA
(640x200), Hercules (720x348), EGA (640x350), VGA (640x480), EEGA or
SVGA (to 1024x768).
GIFPUB converts colored pictures to 256 grey shades on a 64 grey scale
continuum; you can adjust the brightness and contrast levels through
sophisticated Grey Scale Skewing, Histogram-based Contrast Stretching
and several Histogram-equalization algorithms.
With error-distributed dithering, GIFPUB facilitates very fine grey
shades to "appear" in various sizes (ordered dithers do not). GIFPUB
supports resizing of any image, while maintaining the aspect ratio in
ANY video mode (including EEGA and SVGA); you can integrate in your
desktop publishing application and have the best possible rendering
with any size you choose.
GIFPUB (2.0 and up) supports virtual screens for SVGA pictures up to
2KBx2KBx256 (EMM support will follow shortly)! All the detail in SVGA
pictures will be accurately reproduced in your dithered images (e.g.,
fine text along with the continuous grey image). By using the VDISK
path you can redirect the creation of virtual screen in RAM (i.e., RAM
disk) for FAST processing or another drive for dual floppy users.
REQUIREMENTS
NO VIDEO CARD REQUIRED FOR USING GIFPUB. About 512KB of memory is
required, although it uses about 3/4 of that.
COMPATIBILITY
GIFPUB has been tested on a 386sx clone, XT clone and PS/2 Model 50;
video modes were tested in CGA, Hercules, EGA, EEGA and SVGA video
modes using the STB VGA E/M 512, ATI VGA Wonder 512 card and IBM's VGA
PS/2 VGA card.
486, 386, 386sx, 286 and AT users with extended memory should disable
"Shadow RAM". Although GIFPUB is predominantly coded in assembly and
C; QuickBasic (QB) 4.00b is used as a shell and error-handler. QB
v4.00b HATES Shadow RAM for some reason and locks-up (at least on our
386sx clone). With AMI BIOS, you can disable Shadow RAM by pressing
<DEL> during boot and changing the set-up; it is much wiser to have
EMM.SYS/QEMM.SYS or WHATEVER.SYS to manage expanded and extended RAM
anyway. With 2MB on board, I suggest you use 720KB for VDISK to
emulate a fast 3.5" drive and allocate the rest as expanded memory; a
1MB system with a 384KB RAMdisk (VDISK) would match 640x480x256
screens which decompress to 307200 bytes.
Users with third-party EMM.SYS drivers should avoid mapping the ROM
BIOS to "high" RAM (i.e., Shadow RAM) or mapping extended/expanded RAM
to areas where there is no RAM (e.g., to use LOADHI) QB's runtime
module crashes (at least on our 386sx clone). We suggest that you
keep two versions of your CONFIG.SYS file; one with your usual set-up
and one with a set-up to run ALL our programs/utilities (preferably
with as much VDISK as possible). Note: VGACAP cannot be loaded in
"high" RAM.
If your system is still locks-up, do a 'naked boot' ! Rename your
AUTOEXEC.BAT and CONFIG.SYS files (e.g., to *.BAK) then reboot; this
way you can isolate the incompatible TSR or SYS file.
COMPATIBLE printers
GIFPUB now supports HP Laser printers and compatibles from 75 DPI
to 300 DPI. 400 DPI is not listed in setup but is possible.
GIFPUB also supports Epson and IBM compatible printers that support
120 dpi (horizontally) and 72 dpi (vertically) at the minimum.
Epson (e.g., LQ,FX,GX,RX,JX, ...)
IBM (e.g., Graphics Printer, Proprinter, ...)
The following partial list of manufacturers have compatible "ESC"
codes to run GIFDOT; if your printer supports "ESC L" (sets double
density graphics) and "ESC J" or "ESC A" (sets n/216 or 1/72 inch
single line spacing) GIFPUB will print on your system. Check your
printer manual.
Canon (e.g., PW series)
Centronics
C.Itoh
NEC (e.g., Pinwriter, ...)
Okidata (e.g., 92/93, 192/193, 292/293, ...)
Panasonic (e.g., 1080i,1090i, ...)
Star (e.g., Gemini, Micronics SG series)
Tandy DMP
YOU MAY HAVE TO DISABLE AUTO-LINEFEED IF YOUR PRINTER HAS THIS FEATURE
'ON'; SET THE DIP SWITCHES TO TURN IT 'OFF' IF YOUR PICTURE PRINTS WITH
'SKIPPED' LINES USING ANY OF THE HARDCODED PRINTER DRIVERS.
LOADING PICTURES INTO GIFPUB
Five formats are accepted by GIFPUB: GIF, PCX, BMP (Windows 3.0)
BLD/PLT files and TEMP files of VGACAD; At the start of the program,
you will be prompted to select any of these formats. With a VGA/MCGA
card, GIFPUB will display a sampled image of the entire virtual screen
or the whole screen with *.BLD/*.PLT files. The sampled screen does
not reflect the full picture; it is intended as a visual reference for
image processing (i.e., Histogram-equalization). All other cards will
load in memory; GIFPUB automatically detects VGA/MCGA/SVGA cards.
With 16-color EGA/EEGA/VGA pictures, use EGA2VGA or SQZGIF (v3.0 or
higher) to process them as SVGA GIFs with the same size (e.g., 640x480x16
-> 640x480x256) before loading, to take advantage of richer grey scales
and image processing capabilities; EGA2VGA or SQZGIF does not require a
graphics card !
You can select any filename by moving a highlighted bar (with the
arrow keys) and pressing the <return> key. Pressing <Spc> allows you
to select a different PATH, while <Esc> exits.
When selecting a *.BLD file, a corresponding *.PLT file must exist or
an error will result; captured 320x200x256 pictures have two files:
the screen and palette. The extension .BLD stands for BLoaD and .PLT
for PaLetTe.
To use SVGA screen captures with GIFPUB, create a 640x480 or 800x600
'blank' screen with VGACAD (i.e., VSCRN menu); exit VGACAD without
deleting the TEMP files (i.e., reply 'N'o when prompted); copy your
capture *.RAW and *.PLT image to replace the respective TEMP files.
For example, if you captured an AUTOCAD 640x480x256 drawing, your
first capture will saved as SCREEN00.RAW and SCREEN00.PLT. Activate
VGACAD (v1.6 and up) then create a 'blank' 640x480x256 virtual
screen. Exit VGACAD without deleting the TEMP files when prompted.
Type "copy screen00.* temp.*" <return>
You can edit the 640x480x256 screen with VGACAD (v1.6 and up) and use
its various grey image processing capabilities, or go directly into
GIFPUB.
VIEWING, CREATING & SAVING DITHERED B&W PCX FILES
Simply select the letter to initiate that function or option. You can
view and save in (C)GA 640x200, (E)GA 640x350, (H)ercules 720x348,
(V)GA/MCGA 640x480, (U)ser EEGA/SVGA modes up to 800x600, or (F)ile
mode up to 2000x2000.
After selecting a video mode or the file mode, you will see these
options (this screen shows blanks filled with examples).
Video Mode/Aspect Ratio: VGA 640x480
Image Width (pixels) : 640
Image Height (pixels) : 480
Resizing Factor (1-100): 100%
Pathname : C:\PUB\PCX
Filename : NONAME.PCX
Dither Density (1-255): 128
Image Width and Height are set by the video mode you have chosen and
cannot be changed except when the [U]ser EEGA/SVGA mode or [F]ile mode
is selected; it is automatically adjusted by the Resizing Factor. In
this example, the Image Width and Height matches the full screen since
Resizing Factor is 100%; if it were 50% then each number will be cut
in half. To maintain your aspect ratios in SVGA or EEGA modes, start
with a Resizing Factor of 100% then reduce it. Saving direct to files
works similarly.
When a standard video mode is selected (CGA,EGA,VGA and HGC); the
Image Height and Width will always follow what is stated in the Video
Mode/Aspect ratio line; only the Resizing Factor can be altered. To
retain an old setting, press return and the setting will remain.
Dither Density defaults to 128; the lower this number, the more dots
will be placed (becomes brighter too). The quality of the dithering
is drastically affected by this variable; if you get some undesired
patterns, then try adjusting this variable until you get the desired
dithering.
While viewing your image you can press <Esc> to abort and be brought
back to the Main Menu. If the image is completed, pressing <return>
will save your image. In [F]ile mode there is no viewing; the file is
immediately constructed once you choose this option.
OPTIMAL dithering
To get the BEST dithering, we suggest that you experiment with a small
image (e.g., VGA at 75%) while interactively adjusting the brightness,
contrast stretching and histogram-equalization option at the Image
Processing function; you can always [U]ndo changes if you "messed-up"
your picture. When satisfied with the results, you can progress to
larger sizes or a LARGE file (up to 2000 x 2000 pels). Normally, an
image at a particular screen size will look better when expanded; an
original 640x480x256 image will look best in 640x480 or 800x600. Too
much expansion (e.g., 320x200 -> 1024x768) results in dark images.
HP LASER or compatible printers
Optimal desktop publishing is facilitated through the use of HP Laser
or compatible printers. These printers have 1:1 aspect ratios. Thus
in VGA 640x480, or SVGA 800x600 or 1024x768 modes, WYSIWYG ("what you
see is what you get") is facilitated.
You can select from standard resolution settings at 75, 150, 200 and
300 DPI. If your printer supports 400 DPI, then simply enter "400"
at the DPI field setting.
To maintain maximum versatility. The Image Width and Height settings
default to 640x480. These can be changed with a maximum Height and
Width of 2000x2000. At 300 DPI we suggest a 2000x1600 image setting
as the maximum since it will correspond to most SVGA screen images
with 1:1 aspect ratios. IF YOU SELECT A DPI SETTING THAT WOULD CAUSE
YOUR IMAGE TO EXCEED STANDARD 8x11 PAGE THEN YOUR INPUT WILL BE REJECTED
AND A HIGHER DPI SETTING WILL BE REQUIRED.
[L]aser printing uses the standard printer output device. No port
settings are required.
OPTIMAL printing
(inches) (pixels)
[P]ortrait 10.0 x 8.0 960 x 768
[B]ig Landscape 8.0 x 6.0 960 x 432
[M]edium Landscape 6.0 x 4.5 720 x 320
[S]mall Landscape 4.0 x 3.0 480 x 216
[T]iny Landscape 2.6 x 2.2 320 x 144
[L]aser Landscape nnn x nnn nnn x nnn
This is self-explanatory; a picture with the corresponding size in
inches and pixels will be printed accordingly. A [P]ortrait, which is
the largest possible print size, will be printed sideways; Landscape
is the normal way we view a picture. PORTRAIT size prints are
avaliable only with *.BLD/*.PLT files. As noted above [L]aser
printing allows a user to specify DPI settings and ANY image size
up to 2000x2000.
Except with [L]aser printing, you will be asked if you want to adjust
the settings. You can select between an [E]pson, [I]BM driver,
[O]kidata OR USER-SPECIFIED linefeed drivers. You can also opt for
single or double pass printing (when your ribbon is worn), and printer
port #1 or #2. While printing, you can press <Esc> to abort the
printing process. User-specified (linefeed) drivers use the (n/216)
ESC code and is configured for both Epson and IBM(Proprinter)
compatibles; you will have to experiment with both Type #1 and Type #2
to see which works on your printer.
Except with [L]aser printing, a Horizontal Tab feature will allow you
to fit as many as 8 Tiny pictures on one page. Simply input the number
of pixels that will be USED AS an 'offset'.
To get the BEST possible dot-matrix print-out, we suggest that you
experiment with the [T]iny Landscape option while interactively
adjusting the brightness, contrast stretching and histogram-equalization
variables; you can always [U]ndo changes if you have "messed-up" your
picture. When satisfied with the results, you can progress to larger
prints. Become familiar with the Histogram charts and the results on
your printer. After a while, you will be able to gauge the quality of
your prints by simply looking at the histograms before printing.
VGA/MCGA users, remember that what you see is not necessarily what you
get. In this respect, all other users are equal; you have to
interactively adjust the picture quality with your printer. I suggest
keeping 1-3 pages of tractor-feed paper during your experiments.
IMAGE processing
Selecting the [I]mage Processing function shows a Histogram of your
Original image and Modified image. All functions here are GLOBAL;
they will be used on the virtual screen image pointed to by the VDISK
path. The first histogram, labelled "Original", is the sampled image
that will be restored with the [U]ndo function; the second is the
"Modified" sampled image which reflects all the changes made.
The scales used in the histograms are based on the MODE, which is the
highest grey scale frequency in the picture; normally these are the
far bins: BLACK and WHITE. There are 64 points on the x-axis and 10
points on the y-axis. The 64 x-axis points correspond to the 64 grey
scale continuum; the entire picture is "stretched" to 256 grey shades,
which means that each point on the x-axis represents 4 grey levels.
Each point on the y-axis varies with the MODE. If the most frequent
grey shade is BLACK and 20,000 pixels (about 1/3 of sampled image),
then each point on the y-axis will represent 2,000 pixels. With this
in mind, grey shades with less that 2,000 pixels will appear as a
"flat line"; changing the Contrast or Brightness may make your
"Modified" histogram appear as a "flat line" with a few very high
bins. You can magnify the scale (i.e, reduce the value each y-axis
point represents) by pressing [M]agnify. Bins with the "┼" character
show grey shades that extend beyond the MODE (as you magnify the
scale, more Bins will have this symbol).
After modifying, the Modified histogram may not display the full
distribution since the bins are so large, smaller bins are "flat
lines ". To see more, [S]lice the bins and/or [M]agnify the scale."
[S]licing the bins will cut the "anchors" of your "Modified" histogram
by 1. The first time you press [S]lice, the grey scale continuuum
spase a 2-62 grey scale; the next will be 3-61 and so forth. Since
pure BLACK and WHITE pixels tend to dominate the MODE, adjusting the
[B]ins makes he distribution more viewable. Experiment freely; you
can always press [R]eset the histogram settings.
Contrast stretching
[C]ontrast Stretching uses a "histogram" of your pixel distribution.
Each pixel can have a grey value 0 to 255 which corresponds to each of
the colors 0 to 255. This function expands the distribution of grey
scales to extend the range of grey values from 0 to 255. For example,
a typically unequalized image may have the following distribution of
pixels. The low and high bins are the edges of the histogram
distribution. All pixels between the bins will be stretched to fill
the 256 grey range.
N ╔═════════════════════════════════════════════════════╗
║ low ▓▓ high ║
P ║ bin ──┐ ▓ ▓▓▓▓ bin ║
i ║ │ ▓▓ ▓▓▓▓ │ ║
x ║ ▓ ▓ ▓▓▓▓ ▓▓▓▓ ▓ ║
e ║ ▓ ▓ ▓▓▓▓▓▓▓▓ ▓▓▓▓▓ ▓▓ ▓▓▓ ║
l ║ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║
s ╚═════════════════════════════════════════════════════╝
0 -------------------------127----------------------255
After Contrast Stretching the distribution will approximate this.
N ╔═════════════════════════════════════════════════════╗
║ ▓ ▓ ║
P ║ ▓ ▓ ▓ ▓ ▓ ║
i ║ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ║
x ║▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓║
e ║▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓ ▓║
l ║▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓║
s ╚═════════════════════════════════════════════════════╝
0 -------------------------127----------------------255
When prompted "Contrast Stretch (1-127 grey levels):", select a number
within that range; the high and low bins will adjust accordingly; a
value in multiples of 4 (e.g., 4, 8, 16) yield the best results.
When you have a picture surrounded by a large "black" area, that area
may not be black BUT a very dark shade of grey resulting in undesired
error-distributed patterns to appear; use a value of "1" to equalize
the grey distribution and make BLACK the DARKEST COLOR.
VGA/MCGA users can press [P]review and see the sample 320x200x256
screen. Keep in mind that the screen you see does not accurately
reflect the virtual screen image; use it merely as a visual reference
of your GLOBAL changes to the virtual screen image.
Brightness Adjustment
When this option is selected, you will be prompted with "Brightness
Skew (+64-)"; the grey range will move left or right accordingly. A
value of "-10" will "darken" all pixels by 10 grey levels (it will
skew the distribution left; conversely a value of "20" will "brighten"
by 20 grey levels (i.e. towards the right).
Histogram-equalization
Pressing [E]qualize will present several equalization distributions.
Select a desired distribution to change the image accordingly.
Flat distribution - forces grey shades to be evenly distributed for
MAXIMUM contrast and grey shade discrimination.
Sine distribution - forces grey shades to be 'normally' distributed
(i.e., pseudo Gaussian or normal binomial probability curve).
Bi-Modal distribution forces grey shades to be distributed between two
sine curves for greater bi-level contrast.
Tri-Modal distribution - forces grey shades to be distributed among
three sine curves for greater bi-level contrast with improved
mid -range.
Lite-skew distribution - forces grey shades to be skewed towards the
brighter spectrum; use this when you want to enhance the contrast of
images that are already skewed towards the brighter spectrum (i.e., a
lot of pixels fall in the upper grey levels).
Dark-skew distribution - forces grey shades to be skewed towards the
darker spectrum; use this when you want to enhance the contrast of
images that are already skewed towards the darker spectrum (i.e., a
lot of pixels fall in the lower grey levels).
NOTE: WHAT YOU SEE IS NOT WHAT YOU GET !!!. Since these histogram-
equalization algorithms are based on a 320x200 sampled screen, the
results are DRASTICALLY different when you actually dither from the
virtual screen image; it is merely a point of reference for GLOBAL
grey range manipulation. If your image looks too bright, too dark,
washed-out or 'flat' when you use the [P]review option; it will not
necessarily look that way when you actually view/save a dithered PCX
file. PREVIEW SHOULD BE TREATED AS A VISUAL REFERENCE ONLY.
USER EEGA/SVGA MODES
EEGA/SVGA users with 640x480, 800x600 or 1024x768 video modes can use
this function. We have included several *.CFG files of popular EEGA
and SVGA modes.
If you see your EEGA/SVGA mode, copy the *.CFG file to GIFPUB.CFG;
for example, if you have a TECMAR VGA card then copy the TECMR800.CFG
file to GIFPUB.CFG for its 800x600 mode.
"copy TECMR800.CFG GIFPUB.CFG" <return>
If your video mode is not included, simply specify your [P]arameters;
include the screen height, width, video mode and Chip Type.
The video mode calling number can be specified in decimal or hex. To
enter a hexadecimal number type "&H" before the hexadecimal number
("&H12" is the same as "18", which is the VGA 640x480x16 mode); refer
to your video card manual for the decimal or hex codes (or call them
up for tech support if they forgot to list it in the manual). Once
you change the parameters, these are saved to the GIFPUB.CFG file.
THE CHAINED VGACAD ENVIRONMENT
BRUN41.exe is a runtime module distributed under licence with Microsoft
in connection with this program. Place it with GIFPUB or anywhere your
PATH has access to. GIFPUB integrates directly with VGACAD (v2.0 & up).
ONLY ONE COPY OF BRUN41.EXE IS REQUIRED.
REGISTRATION
REGISTRATION OF GIFPUB IS BASED ON 'PERSONAL USAGE'. CORPORATE OR
ORGANIZATIONAL USERS *MUST* REGISTER ALL COPIES USED ON AN INDIVIDUAL
BASIS; A SPECIFIC PERSON (NAME) MUST BE EXPLICITLY ASSIGNED TO EACH
REGISTRANT WHO WILL BE PROVIDED WITH A CORRESPONDING REGISTER.OVL FILE
TO INDICATE REGISTERED USAGE. REGISTRATION GRANTS A SPECIFIC PERSON
(NOT A JURIDICAL PERSON OR CORPORATE ENTITY) THE RIGHT TO 'USE' GIFPUB.
┌───────────────────────────────────────────────────────────────────┐
│ ALTHOUGH WE WILL TRY TO RESPOND TO YOUR REGISTRATION IN 2-3 WEEKS,│
│ PLEASE ALLOW UP TO 4-6 WEEKS DELAY TO PROCESS YOUR REGISTRATION. │
└───────────────────────────────────────────────────────────────────┘
As token of our appreciation (i.e., to registered users), we will send
you the the latest version of the VGACAD system; many of the programs
listed below do not require a graphics card.
GIFPUB - converts 256 color GIF/PCX files to B&W images desktop
publishing (DTP) as .PCX (Ventura, First Publisher, Publisher's
Paintbrush, WP, Pagemaker). Variable sizing/contrast/brightness.
Includes printing on IBM/Epson, HP Laser and compatible printers.
Variable sizes. 8 pics/page and/or Single/Double Pass printing on
dot matrix printers. Preview in CGA/HGC/EGA/VGA/EEGA/SVGA. Histogram-
equalization. No graphics card required.
GIFBIT - converts B&W PCX files (e.g., scanner output to 32KBx32KB !)
to grey shades for VGACAD image processing, GIFPUB redithering or
printing, or VGA2EGA conversion - it edits those "scan line jitters".
Viewing modes in MCGA/VGA/SVGA. No graphics card required.
SQZGIF/EGA2VGA - converts LARGE GIF/PCX pics (to 2KBx2KBx256) to
several sizes and video modes using "color averaging" to blend/smooth
"jaggies" or fast interpolation. Variable sizing. Also, converts
GIFs (16 colors and below) and creates up to 256 new colors; outputs
directly to GIFPUB, GIFDOT, VGACAD, MVGAVU, VGA2CGA or VGA2EGA.
No graphics card required.
GIFHEX (formerly VGA2EGA) - converts 256-color pictures to 16-color
EGA or VGA . Error-distributed dithering. User support to 1024x768.
Variable sizing/RGBICMY/contrast. EGA/MCGA/VGA required.
MVGAVU - EGA/MCGA/EEGA/VGA/SVGA viewer for GIF and BLD/PLT files.
Smart slideshows - picks best mode. 320x400x256, 360x480x256 and
640x400x16 modes on regular VGA. Unique 16-color rendering. SVGA
support to 1024x768x256. Auto-sizing. Auto-Centering. Auto-EMS
usage. AutoMode select. Contrast/Brightness/Monitor Adjustment.
EGA/MCGA/VGA required.
VGACAD - extensive paint/image processing program for MCGA/VGA/SVGA
users (edit GIFs up to 32KBx32KBx256 !!!); airbrushes, color and grey
image processing functions (smoothing, noise removal, shading, contrast
stretching, edge detection, ...), splines, Cut&Paste, variable sizing,
256-color gradient/pattern fills, MORE ! Full screen SuperVGA editing
and image processing function to 1024x768x256. 360x480x256 support.
MCGA/VGA required.
VGA2CGA - converts 256 color GIFs to CGA! See "405" colors in an
unsupported 160x100x16 CGA mode. CGA/EGA/MCGA/VGA required.
MAC2GIF - converts .MAC ("readmac") pictures to 5-16 grey shades or
color and saves to .GIF or BLD/PLT file. EGA/MCGA/VGA required.
VGACAP - resident utility to capture 256-color MCGA/VGA or SVGA images.
FAST SVGA 640x480x256 or 800x600x256 screen grabs.
VGAFIL - GIF, PCX, BMP (Windows 3.0) and TGA (targa 16) encoding
utility. Accepts ALL RAW file formats used by our utilites as well as
BLD/PLT files. This utility replaces RAW2GIF, RAW2PCX and BLD2GIF.
WHAT'S NEXT ?
Aside from enhancing existing releases with greater capabilities (e.g.,
expanded memory, virtual screen, SVGA functions, other graphics
formats), we are developing VGACBT (Computer-Based Training program)
and MANNEQUIN for Advertising/Fashion Design or creating your own
artistic nudes. We will try to develop and integrate more image
processing functions for all our applications; if you have any image
processing functions you would like to see, please let us know.
In the short term, we are developing RGBLAB. This is a color reduction
utility to 'downsize' 24-bit or 16 Million-color pictures to 256-colors.
RAW red, green and blue files or TIFF (*.TIF) files will be the main
input source. IDTVGA dithering will play a key role in previewing
or rendering 24-bit images in SVGA 256-color modes.
Support maverick authors like us and we will continue developing
products like nothing seen commercially - otherwise they will simply
"DIE" from lack of support ! Compare the cost/benefit ratio of any of
our products with commercial products. You, and you alone, determine
whether it will be worthwhile to continue developing. Support the
User-Supported (Shareware) concept. Register your Shareware copies.
To register, send the registration form and check or money order payable
in USD to:
Dr. Marvin Gozum
2 Independence Place #1105, 6th & Locust
Philadelphia, PA 19106
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Graphics Interchange Format and GIF are trademarks (tm)
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