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- Article 61370 of comp.sys.ibm.pc.games.action:
- Newsgroups: comp.sys.ibm.pc.games.action
- Path: news1.digex.net!news2.digex.net!howland.reston.ans.net!ix.netcom.com!netcom.com!decuirjd
- From: decuirjd@netcom.com (John D. DeCuir)
- Subject: Descent FAQ 0.6
- Message-ID: <decuirjdD1IEx4.BsK@netcom.com>
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- Date: Wed, 28 Dec 1994 07:17:28 GMT
- Lines: 495
-
- DESCENT FAQ
- Version 0.6
-
- Compiled by John D. DeCuir (decuirjd@netcom.com) and Seth Delackner
- (dax@rahul.net).
-
- This is an UNOFFICIAL Descent FAQ. It provides pointers/answers to the
- most Frequently Asked and easily answered Questions about Descent that
- often get posted.
-
- This is NOT a substitution for the README.TXT that comes with Descent.
- The README file contains vital information that every Descent-player
- should read. This FAQ is intended as an up-to-date supplement, NOT
- a substitution.
-
- All specific names included herein are trademarks: Descent, Interplay
- Productions, Parallax Software, FlightStick, Gravis GamePad, Pentium,
- Intel, Cyrix, Id Software, Doom, Quake, Apogee, Wolfenstein 3D,
- IBM, OS/2, OS/2 Warp, PC Gamer, CompuServe, America Online, GEnie,
- Microsoft Windows, Smartdrive, Return of the Jedi, Star Wars, Death Star.
- Any trademarks not mentioned here are hypothetically acknowledged.
-
- This article is (C) Copyright 1994, 1995 by John D. DeCuir. All rights
- reserved. You are welcome to make copies and redistribute this article,
- as long as it is kept in its original form.
-
- CONTENTS:
-
- [1]. INTRODUCTION
- [1a] What is Descent?
- [1b] But I already play Doom. Why would I like Descent?
- [1c] Who created Descent?
- [1c-2] How can I contact Interplay?
- [1d] What are the differences between the different releases of Descent?
- [1e] Wait, I read somewhere about something called Quake. Isn't this it?
- [1f] Will a level editor be released?
- [1g] What is needed to run Descent?
- [1h] Can I play Descent under OS/2?
- [1i] Where can I get Descent?
- [1j] Is there a Descent newsgroup on Usenet?
- [1k] Is there source code available?
-
- [2]. CHEATS AND SECRETS
- [2a] Is there a list of the secrets in Descent?
- [2b] What are the cheat codes?
-
- [3]. MULTI-PLAYER CAPABILITY
- [3a] Can I play with other people?
- [3b] Does each computer require a distinct version of the software?
- [3c] Why do different computers play differently on a net game?
- [3d] Can I play over the Internet?
-
- [4]. OTHER PROBLEMS:
- [4a] Help! I'm lost in the maze.
- [4b] Why can't I save my game in the middle of a level?
- [4c] I'm having trouble controlling my ship. Any suggestions?
- [4d] I can't find places on the map.
- [4e] I just died; where did all my stuff go?
- [4f] How can I skip past all the dialogue in the beginning of the game?
- [4g] How do I beat the big bad robot at the end of level 7?
- [4h] I think Descent is too easy.
- [4i] I think Descent is too hard.
- [4j] How can I avoid motion sickness?
- [4k] I'm having hallucinations when I look away from the monitor.
- [4l] Descent and Cyrix CPUs
- [4m] Advice for 4 MB memory setups
-
- ----------------------------------------------------------------------------
- REVISION HISTORY
-
- 12/26/94 Descent 0.1 FAQ born by John DeCuir.
- 12/26/94 A distinct, "Descent 0.5 FAQ" written by Seth Delackner.
- 12/27/94 Merger takes place, including new information from
- Adam Pletcher (adaml@netcom.com) from Parallax Software.
- Thanks Adam! Descent FAQ 0.6 born.
-
- WHERE CAN I FIND THE FAQ?
-
- Given that this is still a prototype FAQ and it's unofficial, you
- won't find it on news.answers. Look for it in
- comp.sys.ibm.pc.games.action or e-mail decuirjd@netcom.com for a copy.
-
- ----------------------------------------------------------------------------
-
- Part [1]. INTRODUCTION
-
- -- [1a] ---------- What is Descent?
-
- "Descent is a heart-pounding, gun-wrenching, edge-of-your-seat experience."
- -from the README.TXT file in Descent
-
- "The sensation of speed is amazing, and the 3D, texture-mapped graphics
- make this game a genuine joy to behold."
- -PC Gamer
-
- Descent is a new game from Interplay and Parallax Software. It immerses
- you in a full 3D environment with 6 degrees of freedom -- you truly have
- the experience of weightlessness and zero gravity.
-
- You are a pilot who must rescue hostages and blow up the reactors of
- certain enemy mines. However, there are many, many robot drones out to
- destroy you before you destroy them. When the reactor blows, you have
- 45 seconds to get out of there before you go with it!
-
- You are given an arsenal of different weapons, such as the Vulcan
- chaingun-like gun. Also, you have finite energy and shield strength,
- both of which may be replenished in the course of the game.
-
- Descent boasts true heightmapping and light sourcing -- the textures
- and feel of the game are absolutely real. And the light effects are
- terrific -- try shooting a missile down a dark corridor and watch it
- light the walls along its path.
-
- -- [1b] ---------- But I already play Doom. Why would I want Descent?
-
- Descent, unlike Doom, has a true 3-D environment with six degrees
- of freedom. This means you have three axes of motion and three axes of
- rotation.
-
- Descent also has 3D texture-mapped polygon enemies, and no flat bitmaps
- like Doom has. As to which is better is a matter for debate. :)
-
- Descent boasts unrestricted level design -- it's not limited to 90 degree
- walls or 2-dimensional layouts.
-
- This is nothing against Doom, of course -- Doom was a revolutionary game
- in its own right; but what Doom did for Wolfenstein 3D, Descent does for
- Doom.
-
- -- [1c] ---------- Who created Descent?
-
- Descent was created by Parallax Software, along with Interplay Productions.
-
- -- [1c-2] How can I contact Interplay?
-
- Interplay Technical Support can be reached 24 hours a day through their
- Automated Customer Service system, with representatives available during
- normal business hours. Their phone number is 714-553-6678.
-
- Other ways to get help:
-
- Interplay Productions Interplay BBS: 714-252-2822
- attn: Customer Service America Online: keyword INTERPLAY
- 17922 Fitch Avenue email "IPTECH"
- Irvine, CA 92714 GEnie: type "M805;1"
- CompuServe: GO GAMBPUB
- Prodigy: email to "PLAY99B"
- Internet: email to support@interplay.com
-
- -- [1d] ---------- What are the differences between the releases of Descent?
-
- The shareware version of Descent was released in late December 1994,
- and is available from many different sites (see below). It contains
- the first 7 levels of the full game, and does not contain certain
- weapons.
-
- The registered version of Descent should be available early January,
- and contains the full 30 levels of the game. It also contains the
- weapons and missiles that were missing in the shareware version.
- To order the registered version, call 1-800-INTERPLAY.
-
- There will be a retail version selling in stores, and according to
- Interplay, there will be no differences between the registered version
- and the retail version, aside from the cardboard box.
-
- -- [1e] ---------- Wait, I read somewhere about something called Quake.
- Isn't this it?
-
- No. Quake is a game currently being designed by Id software, the makers
- of Doom. Quake is promised to contain many of the features that Descent
- carries, such as true 3D. But for now, Descent is wholly independent of
- the Quake project, and there is no overlap between the two.
-
- -- [1f] ---------- Will a level editor be released?
-
- From Adam Pletcher at Parallax:
-
- "Here's our unofficial stance on homebrew stuff: We're discussing it.
- Due to the complexity of our segment structure, it's unlikely a useable
- homebrew editor will be made in the foreseeable future. We're
- considering several approaches from just seeing what people come up
- with, to total release of our editor. The main fear in releasing
- the editor we have is that it isn't bug-free and isn't the most
- user-friendly thing. Neither of these things is a big deal, but we
- don't want Interplay/Parallax to start getting tech support calls
- for the thing. I'll tell you this, though: we didn't put in any
- code to make homebrew levels hard to use."
-
- -- [1g] ---------- What do I need to run Descent?
-
- According to the README.TXT, the bare requirements for running Descent are:
- - IBM PC compatible 386-33 or faster
- - 4 MB RAM
- - DOS 5.0 or greater
-
- Strongly recommended are:
- - 486 or Pentium processor
- - 8 MB RAM
- - stereo 16-bit soundcard with General MIDI support
- - a quality joystick
-
- -- [1h] ---------- Can I play Descent under OS/2?
-
- Yes! Descent runs PERFECTLY under OS/2. All you need to do is to increase
- your memory settings for a Descent object to 8 megs or more, and you can
- run it fine. It even runs inside a PM window, although the frame rate
- isn't great... :)
-
- -- [1i] ---------- Where can I get Descent?
-
- You can download the shareware version of Descent from the following
- sources: (two files: descent1.zip and descent2.zip)
-
- :: Interplay BBS: 714-252-2822, 24 hours, up to 28.8k baud, 8N1
- :: Software Creations BBS: 508-368-4137, 24 hours, 8N1
- or telnet to swcbbs.com
- :: CompuServe: "GO GAMBPUB", in the Interplay software libraries
- :: America Online: keyword "INTERPLAY", in the software libraries
- :: GEnie: type "M805;1", Category 13 under Interplay
- :: FTP sites...
- ftp.wustl.edu in /pub/msdos_uploads/descent
- ftp.uwp.edu in /pub/incoming/games
- ftp.funet.fi in /pub/msdos/games/interplay
- csc.mc.edu in /pub/games/descent
- ftp.netcom.com in /pub/cs/csua/descent
- ftp.demon.co.uk in /incoming OR /pub/ibmpc/games/misc
-
- You can get the registered version of Descent directly from Interplay, or
- you can buy it in retail stores starting in mid-January.
-
- -- [1j] ---------- Is there a Descent newsgroup on Usenet?
-
- It is currently being discussed, and there should be a alt.games.descent
- group very soon, if not by the time you read this document.
-
- -- [1k] ---------- Is there source code available?
-
- Descent is a commercial product, and hence, no source code of the game
- is available.
-
-
- Part [2]. CHEATS AND SECRETS
-
- -- [2a] ---------- Is there a list of secrets in Descent?
-
- This section is under construction. If anyone is interested in writing
- this section, please e-mail decuirjd@netcom.com...
-
- -- [2b] ---------- What are the cheat codes?
-
- Type the following directly in the game, regardless of your current
- keyboard mapping setup.
-
- GABBAGABBAHEY = Cheats enabled!
- SCOURGE = WowieZowie Weapons!
- MITZI = All Keys!
- RACERX = Invulnerability On/Off!
- GUILE = Cloak On/Off!
- TWILIGHT = Shields Recharged!
- FARMERJOE = Warp to Which Level?
-
- You might want to change your "bomb" key to something that won't conflict
- with these codes, otherwise you might blow up before you finish typing
- it. :)
-
-
- Part [3]. MULTI-PLAYER CAPABILITY
-
- -- [3a] ---------- Can I play with other people?
-
- Yes! Descent is a full multi-player game as well. You can
- either link up with a fellow player via modem, serial cable, or
- network.
-
- One of the advantages that Descent has over other similar games is
- that any player can join or leave the game at any time on a network.
-
- For modems, Descent's setup couldn't be easier. For the vast
- majority of modems, a simple ATZ sets things up for Descent, and
- you're ready to go. You can set this up in the multi-player setup
- menu off the main menu.
-
- -- [3b] ---------- Does each computer require a distinct version of the
- software?
-
- No. Each computer on a net game can be running a copy of the Descent
- software.
-
- -- [3c] ---------- Why do different computers play differently on a net game?
-
- When a Pentium and a 386 are playing on a network, there is an element
- of "unfairness" to the 386-user. In past games, such as Doom, the
- system compensated by reducing the Pentium-user's display to match the
- 386 display.
-
- However, Parallax and Interplay decided not to take this route, and
- to have every computer play at the level it can play at.
-
- -- [3d] ---------- Can I play Descent on the Internet?
-
- One of Descent's shining points is that it can be played over the
- Internet using IHHD (Internet Head to Head Daemon - a program
- that allows modem games to work over the internet). It's almost
- as fast, if not faster than a modem connection! In order to get
- started, you need to get the IHHD software compiled for the unix
- machine you have your shell account on (sorry slip users). On
- IRC in the #descent channel, type /dcc chat descender. then type
- /msg descender files. the rest is easy. Once you have the IHHD
- Binary for your system, find someone to play. (there's almost
- always someone on #descent in IRC who'd like to play). One of
- you runs "tcpanswer", the other runs "tcpdialer
- machine_name_of_other_player". Once you have connected, each of
- you should exit your comm programs (leaving carrier up of
- course), load Descent and select multiplayer game, then Establish
- Null Modem Link. Presto! You've got a IHHDescent game going.
-
-
- Part [4]. OTHER PROBLEMS
-
- -- [4a] ---------- Help! I'm lost in the maze.
-
- The transition from 2D to 3D is not an easy one. While it can be
- challenging, once you're used to it, 2D worlds will just seem, well,
- flat.
-
- The best advice is to keep checking your map (hit TAB). How the maze is
- oriented once you enter the map screen is a view from behind your ship,
- with "up" going "up". You can rotate the map around after you realize
- where you are to see where you want to go. To zoom in and out,
- strafe up and down.
-
- Also, look for landmarks -- i.e. a room full of monitors, a huge cavernous
- room, or a room full of doors. Keep returning to these rooms until you've
- explored every branch.
-
- One technique that may or may not work is to simply barrel down tunnels,
- not caring where you're going, just to kill enemies. This has two
- advantages -- one, a lot of the enemies in the maze will be wiped out so
- you don't have to deal with them when you start exploring, and a
- substantial chunk of the maze will already be mapped on your automap.
- Once you get a large portion of the map, you can start exploring and
- looking for keys. Of course, your mileage may vary.
-
- -- [4b] ---------- Why can't I save my game in the middle of a level?
-
- Interplay and Parallax intentionally did not enable saving of games in the
- middle of a level, much to the chagrin of Descent players. :)
-
- Their rationale is that if you could save anywhere, you could save before
- every big battle and be done with the game much faster than if you had to
- struggle through every level. While opinions vary on the subject,
- Interplay's rationale is solid, in this viewer's opinion.
-
- -- [4c] ---------- I'm having trouble controlling my ship. Any suggestions?
-
- This is often the most brought up subject. Like I said earlier, the
- transition to 3D is not an easy one.
-
- The predominant opinion is that the best setup is with a fancy joystick,
- such as the FlightStick. This has lots of buttons and switches on the
- stick itself that will let you control the game.
-
- Failing that, the next best option is to use a normal, ANALOG joystick
- together with the keyboard. I personally use the joystick to point
- where I want to go and to use Z and X to accelerate and decelerate,
- respectively. I don't suggest a digital joystick, such as the Gravis
- gamepad, because a large portion of that immersive experience is lost
- when you can't control how fast or how slow you want to turn.
-
- The least attractive solution is to use the keyboard by itself, although
- it has been known that a lot of players have become quite adept at this
- method. The best way is to use the keypad for pointing, strafing, etc.
- and other keys (such as z and x) on the other side of the board for
- accelerating and firing.
-
- One suggestion that everyone should try, though -- have DEDICATED strafing
- keys! For example, use W,A,S and D for strafe up, left, down, and right,
- respectively. This lets you strafe while doing other things, such as
- turning, and will improve your gameplay significantly.
-
- -- [4d] ---------- I can't find places on the map.
-
- Remember that when you enter the map screen, the view is from behind
- your ship, with up pointing up. Use strafe up and down with the map to
- zoom. (With defaults, use left alt + up or down.)
-
- Undocumented feature: To pan across the map (make the map move, as
- if you put your hand there and slid it over), hold down "S" while moving
- the joystick/cursor keys. Your new center of rotation will be the
- center of the screen, NOT your ship.
-
- -- [4e] ---------- I just died; where did all my stuff go?
-
- Your stuff (weapons, energy, etc.) remain where you died. Just fly back
- where you died and gather all your stuff back.
-
- -- [4f] ---------- How can I skip past all the dialog in the beginning of
- the game?
-
- Hit "Enter" to stop the scrolling, or hit "Esc" to stop the entire dialogue
- and to bring you directly to the game.
-
- -- [4g] ---------- How can I beat the big bad robot at the end of level 7?
-
- Adam Pletcher of Parallax Software recommends:
-
- "Stay tight against the inside pillar, and keep circling. This is the
- best way to lose missiles that have lock. Take out the Vulcan
- Guys, SuperMechs (the red guys), and the Boss, in that order. Get the
- cloak in the alcove on the far side of the pillar. When attacking the
- Boss, make passes, don't sit still. And make extra sure none of
- those green missiles hit you in the face, they'll probably kill you."
-
- -- [4h] ---------- I think Descent is too easy.
-
- Try the following:
-
- :: Don't use any cheat codes
- :: Increase the difficulty level of your game
- :: Use only one type of weapon, i.e. use only the normal guns
-
- Descent has many difficulty levels, and should appeal to every gamer.
-
- -- [4i] ---------- I think Descent is too hard.
-
- It depends what you mean by "hard". If you're having trouble controlling
- the ship, see the section above about controlling your ship. Otherwise,
- try the following:
-
- :: Decrease the difficulty level of your game
- :: Try flying around an empty mine tunnel as fast as you can and
- as fluidly as you can.
- :: PRACTICE STRAFING!! This technique will save you many times over
- when it comes to enemy fire.
- :: Learn when to (and when not to) use the different kinds of weapons
- you have.
- :: Practice, practice, practice!
-
- -- [4j] ---------- How can I avoid motion sickness?
-
- Descent is a very immersive game, and you will likely still feel like
- you're inside Descent's environment for a short time after playing. Many
- people complain of motion sickness, or feeling ill after playing a while.
- Try to follow the following advice if you're having problems.
-
- :: Try different display sizes.
- :: Try sitting closer/further from the display.
- :: Try different machine speeds.
- :: Try different input devices.
- :: Play on your friend's computer, and see if it is better/worse.
- :: TAKE BREAKS WHILE YOU PLAY.
- :: If you have a sound card, try playing with/without the sound.
-
- Of course, if you have any medical problems while playing this game,
- stop playing IMMEDIATELY and call your doctor.
-
- -- [4k] ---------- I'm having hallucinations when I look away from the
- monitor.
-
- You've been playing far too long, and you need sleep. Go take a nap. :)
-
- -- [4l] ---------- Descent and Cyrix CPUs
-
- If your game is locking up, try this:
-
- "Set Windows to give DOS programs 100% of the time slicing, and run
- Descent from there. The game will take longer to load, including
- quite a bit of disk thrashing at one point...but will still be quite
- playable."
- -M J MacKenzie
-
- -- [4m] ---------- Advice for 4 MB memory setups
-
- "...the best setup seems to want emm386.exe with the RAM switch...
- I still turn down the detail levels though because in combat it slows
- down quite a bit. Also, use smartdrive, about 256K. Anything larger
- eats into your RAM too much."
- -Bradley Becker
-
- ---------------------------------------------------------------------
-
- Hope you all enjoyed reading this as much as I enjoyed writing it.
- As a disclaimer, I do not work for any software company, and I am
- just a satisfied gamer who is extremely impressed with the Descent
- game engine.
-
- If you have any contributions or comments to this FAQ, please send
- them to me at decuirjd@netcom.com on the Internet. You'll get full
- credit. Thanks!
-
- Happy Descenting!
-
- JDD-SD/12-27-94
-