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-
- Rise of the Triad v1.2 Shareware Manual
- Copyright (c)1995 Apogee Software, Ltd.
- P.O. Box 496389 ■ Garland, TX 75049-6389
- (214) 278-5655
-
- For Technical Support, please run the ROTTHELP.EXE file in this directory.
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌─────┐
- │INTRO│
- └─────┘
-
- Hi there. You're playing Rise of the Triad. You're probably wondering what
- the heck all of that stuff in the game is. Well, lucky you're here, because
- in this document are all the descriptions and tips you need to play Rise of
- the Triad: The HUNT Begins. Here is a list of the Table of Contents. You
- can jump to any of these sections quickly, by pressing F7 to bring up a list
- of them, and then going right to that section!
-
- ┌─────────────────┐
- │TABLE OF CONTENTS│
- └─────────────────┘
-
- 1 STORY
- 2 OBJECTIVE
- 3 STUFF IN THE GAME
- 3.1 HELPFUL ITEMS
- 3.2 WEAPONS
- 3.3 DANGERS
- 3.4 OTHER STUFF
- 4 ENEMIES
- 5 CONTROLS AND GAMEPLAY
- 6 COMM-BAT (multiplayer battles)
- 7 HINTS & TIPS
- 8 BEHIND THE SCENES
- 9 CONCLUSION
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌─────┐
- │STORY│
- └─────┘
-
- You are a member of the HUNT, the top secret High-risk United Nations
- Taskforce, sent on extremely covert operations to possible trouble spots
- outside the three-mile boundary waters of member countries. You are
- investigating a breakout of cult activity on a small island in the Gulf of
- Santa Catalina. Little do you know that your battle here is only the
- beginning of the Dark War about to be waged. Fight bravely and survive
- the onslaught of hundreds of the evil Oscuridos, because you have to defeat
- their well-armed and heavily-funded forces to reach their master, El Oscuro,
- in the next game! I mean--next mission. Oops.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌─────────┐
- │OBJECTIVE│
- └─────────┘
-
- YOUR "OFFICIAL" OBJECTIVE
-
- Vanquish the evil cult forces from the island and secure their stronghold.
- Use whatever force is necessary to accomplish your objective.
-
- WHAT THAT ACTUALLY BOILS DOWN TO
-
- Travel through each area, kill everyone you can, and make it through the
- exit arch to the next area. Enjoy the happy irony of blowing them up with
- their own weapons.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌─────┐
- │STUFF│
- └─────┘
-
- There is a lot of stuff in Rise of the Triad. We've boiled it all down into
- four categories: Helpful Items (keys and health and such), Weapons (bullet
- weapons and missile weapons), Dangers (things that will fry or slice you to
- meaty ribbons), and the conveniently ambiguous "Other Stuff" (anything that
- pertains to the game that isn't just scenery).
-
-
- ┌─────────────┐
- │HELPFUL ITEMS│
- └─────────────┘
-
- KEYS
- These are the most helpful items, because most levels have a locked door
- that requires a key to open it. The doorframe of locked doors has an
- image of the key needed to open that door. Keys are found spinning on top
- of brown pedestals. There are different color keys to look for. The color
- of the key will unlock that color locked door.
-
- POWERUPS
- Triad has a number of powerups and a few powerDOWNs. They change your
- behavior rather radically.
-
- POWERUPS/DOWNS WHAT THEY DO
- God Mode Invulnerable, 10' tall, fire Godfire.
- Mercury Mode Fly, be free! You're not an Egg from Ork, but you can fly
- around. Press PgUp/PgDn to control the height you fly at.
- Elasto Bounce off walls, have little friction.
- Shrooms Disorienting, dangerous movement.
-
- Rise of the Triad: Dark War also includes Dog Mode and Random powerups.
- Dog Mode is quite fun, with its abusively-powerful BarkBlast.
-
- PROTECTION
- It's a necessity these days. There are three types of helpful protective
- devices to find:
-
- ARMOR HOW IT PROTECTS YOU
- Bulletproof Saves you from those inconvenient skin perforations that
- your job seems to involve.
- Asbestos Firejets, fireballs, and missiles are a lot more survivable
- with one of these on.
- Gas Mask If you flip a switch or step on a touchplate and hear,
- "Release the gas!" followed by hissing, you'll really wish
- you were wearing one of these.
-
- HEALING
- You get injured, you need help. Pick up these items for a quick boost.
-
- HEALING ITEM HEALS YOU THIS MUCH
- Monk meal 10%
- Priest porridge 20%
- Priest porridge hot 50%
- Monk crystal 10%
- Large monk crystal 50%
- Healing basin 0-63%
- 1UP and 3UP (glowing ankhs) Free lives (or full health, then free lives)
- Life Items (silver/gold ankhs) 100 = 1 free life
-
- There are four different types of ankhs (life items) that you can find. Each
- will add a different amount to your total life item count. If this were a
- nice printed manual, we could so incredibly show you what they looked like,
- but we cannot. They're all over the place, so you can see them really easy.
- They are in denominations of 1, 5, 10, & 25. Three of them look like anhks;
- the best one has two rotating rings around it. An ankh is an Egyptian symbol
- of life. It is not some sort of demonic or Satanic symbol. This is only a
- game anyway. Get a grip.
-
-
- ┌───────┐
- │WEAPONS│
- └───────┘
-
- There are quite a few weapons in Rise of the Triad. Most are devastatingly
- powerful. Here they are all in a row, in a format we like to call a "list".
-
- BULLET WEAPONS RATE (approx. Rounds Per Minute)
- Pistol (Walther P38) 136
- Dual Pistol 240
- MP40 Machine Gun 400
-
- MISSILE WEAPON WHAT IT DOES
- Bazooka Shoots a missile out. Missile goes boom.
- Firebomb Shoots a missile out. Explodes in four directions.
- Very dangerous in close quarters.
- Heatseeker Missiles seeks out heat sources: guards, fire, etc.
- Many feel this is THE preferred weapon.
- Drunk Missile Five missiles leave your weapon and go crazy, flying
- off any which way (but loose).
- Flamewall Missile lobs out, hits ground and turns into wall
- of flame, turning humans into skeletons. Try aiming
- up and lobbing missiles over things! Aim down to
- start the flamewall close to you. Great for large
- crowds.
-
- Rise of the Triad: Dark War also features three more weapons that are
- not available in the shareware version!
-
- Split Missile Two missiles fly together until you release button.
- Then they split and heat-seek separately.
- Dark Staff Shoots out kinetic energy sphere that severely
- damages everything in its path until it hits a solid
- wall. Will go through windows.
- Excalibat Knocks enemies into the air like Babe Ruth used to
- do to baseballs!
-
-
- ┌───────┐
- │DANGERS│
- └───────┘
-
-
- The Oscuridos don't want intruders and have built lots of "intruder
- deterrents", which is their term for incredibly dangerous devices designed
- to impale, slice, incinerate, crush, poison, or melt the flesh off of anyone
- nearby. Getting the Oscuridos to die on their own traps is one of the more
- satisfying parts of the game.
-
- DANGER THE NASTY THING IT DOES
- Spinblades Huge three-tiered spinning blades that will damage
- you a LOT if you touch them. Some move on tracks!
- Found on ceilings and floors.
- Firechutes Shoot fireballs out of wall.
- Firejets Jets that periodically blast a nasty tongue of flame
- into the air. These sometimes move on paths too!
- Also found on ceilings and floors.
- Crushing Cylinders Big round crushing cylinders. Found on ceilings and
- floors. Makes nice people pancakes.
- Gas Grates If you see a grate near a switch, be suspicious that
- you will hear "Release the gas!" when you flip the
- switch, followed by green, poisonous gas filling the
- room.
- Spear Stabbers Racks of sharp spears stab at you. Don't get caught
- on them, or you will feel quite a bit less healthy.
- Lava pits Do you walk on lava at home? No? Well, try to avoid
- it unless you have to.
- Firewalls Burning hot rock. Touching it will not do much for
- your complexion.
-
- Rise of the Triad: Dark War features all these deadly jobbies:
-
- DANGER THE NASTY THING IT DOES
- Boulders Rolls over anyone and turns them into pulpy bits.
- Pit traps They look like the floor until you walk over them,
- then you fall through and hurt yourself.
- Spinblade Stabbers These are like normal big spinblades, except they are
- constantly poking out and ducking back in their
- hole, and we actually expect you to get past them
- by running quickly across them when they're hidden.
- Gun emplacements There are two kinds: a gun that rises when you pass,
- and fires in one direction; and a four-way gun that
- fires whenever you get near.
-
-
- ┌───────────┐
- │OTHER STUFF│
- └───────────┘
-
- THING WHAT IT IS FOR
- GADs Gravitational Anomaly Disks are part technology, part magic.
- They float disconcertingly in the air. Some travel through
- the air like bizarre trains. Some rise up and down like
- elevators (EGADs). They are building blocks the Oscuridos
- use to make a place they have taken over their own.
- Jump pads These throw you way up into the air, which allows you to get
- over barriers, or up into ledges, or to grab stuff floating
- in the air. Some are timed, and some only work once.
- Metal walkways Iron catwalks are everywhere, another sign of the Oscuridos
- modifying the place they are holed out in. (Out in?)
- High switches You may need to use a jump pad or ride an EGAD up to a high
- switch. They will activate something, like open a door,
- move a wall, or release poison gas from nearby grates.
- It's usually good, unless you're on a level called "Crushing
- Walls and Choking Gas Pits"--then I'd be a bit more cautious.
- Bonus Barrels These might hold a weapon, some healing, a life item...
- They look slightly different than normal barrels.
- Crates of TNT They explode when you shoot them. So do guards if they are
- nearby the crate when you shoot them.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌───────┐
- │ENEMIES│
- └───────┘
-
-
- GUARD NAME WHAT THEY WEAR & WHAT THEY DO
- Low Guard Gray uniform. Your basic grunt enemy. Shoot them.
- Some are sneaky....
- High Guard Green uniform, with machine gun. You just can't ignore these
- guys for very long, unless you let them kill you, when you
- can ignore them for quite a while if you like. Sometimes
- when they die, they will drop their machine gun, and you can
- get it!
- Lightning Guard Green longcoat, with pistol. These dangerous guys steal your
- weapon, and sometimes use it on you! Plus they run faster
- than normal guards do. Some of them carry missile weapons!
- Strike Team Beige uniform, with pistol. These clever guys roll if they
- get hit, so you have to re-aim. Plus, they can roll out of
- the way of missiles!
- Patrol Robot Built by technical wizard John Darian, these metal threats
- fire slow-moving, heat-seeking drones at you. Dangerous.
- Triad Enforcer Black leather uniform with big chain gun. The worst of the
- shareware enemies, they tear you up with a big chain gun,
- then throw grenades at you.
-
- The following enemies only appear in Rise of the Triad: Dark War
-
- Overpatrol Black Uniform with pistol. Fires a net to trap you, then
- shoots you while you're helpless.
- Ballistikraft Indestructible robot pillars of death.
- Death Monk Undead servants of El Oscuro. Some fire deadly magic at you.
-
- Big Bad Bosses of Dark War
-
- "General" John Darian, the mad pyrotechnics expert.
- Sebastian "Doyle" Krist, movie studio mogul turned cult pawn.
- NME: the Nasty Metallic Enforcer, built by Darian to guard the lower reaches.
- El Oscuro, "the Dark", evil presence awakened by the Oscuridos.
-
- To say they are tough to beat would be like saying Everest is a
- little tough to climb.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌───────────────────┐
- │CONTROLS & GAMEPLAY│
- └───────────────────┘
-
- Here's a list and brief explanation of the controls in the game.
-
- In the menu, use the arrow keys to move around. Press Enter when the
- choice you desire is highlighted. ESC will back out.
-
- In the game, oh, boy, are there keys to learn. Note that these are the
- Default settings, so if you change them, the text below won't magically
- change. If you wish to restore them all to defaults, you can delete
- the file CONFIG.ROT from your game directory. Here are the defaults.
-
- WHERE KEY WHAT IT DOES
- Game Up arrow Move forward
- Down arrow Move backward
- Left arrow Turn left
- Right arrow Turn right
- Alt+arrow Sidestep left or right (stafe)
- Spacebar Use objects/open doors/flip switches
- Ctrl Fire the selected weapon
- Enter Switch between bullet and missile weapons
- Backspace Turn 180 degrees (about face or "volte-face")
- Shift+arrow Run/Turn faster
- Page Up Look up (view returns to center when you let go)
- Page Down Look Down (view returns to center when you let go)
- (When you have mercury mode, Pg Up/Dn control your
- level of flight)
- Home Aim up (view stays where you aim it)
- End Aim down (view stays where you aim it)
- Pause Pause game (press Pause again to continue)
- Comma/Period Sidestep left/right (strafe)
- Delete Drop current missile weapon
- +/- Change size of game window
- 1-4 Choose weapon (1-3 are bullet weapons, 4 is missile)
- A Aim with up and down movement while this is held down
- Tab Enter Automap
- F1 Help
- F2 Save Game
- F3 Restore Game
- F4 Sound/Music Menu
- F5 Low/Medium/High Detail
- F6 Quick Save
- F7 Messages on/off
- F8 End Current Game
- F9 Quickload Game
- F10 Quit
- F11 Gamma Correction
- F12 Crazy Sandwich Key
-
- Automap Page Up Zoom out
- Page Down Zoom In
- Tab Exit Automap
- F Zoom out to full map size
-
- Comm-bat F1-F10 Play Remote Ridicule sound
- F12 Live Remote Ridicule: hold down key and speak
- through your microphone! Must have compatible
- card and have microphone set up. Live Remote
- Ridicule only works in network play.
- T Type a message to everyone
- Z Type a directed message
- Tab See everyone's KillCounts
- Alt+number Message Macro (set them up in SETUP.EXE)
-
- GAMEPLAY
- Basically, you run around and explore in the game. There are a number of
- secret areas in each level. Some are found by going up to a wall and
- pressing Use. Some are opened by stepping on a touchplate (a darkened area
- on the floor). Some are revealed by flipping a switch. Some are hidden
- behind doors that only open after a certain time has passed.
-
- While the game will automatically aim your bullet weapons, you must aim
- your own missile weapons (at least the bazooka). Make sure you're on
- target, then let 'er rip.
-
- Most experienced players use the mouse and keyboard simultaneously. Run and
- turn with the arrow keys, then strafe (sidestep), fire, and look around with
- the mouse. Some like to run, others like to open with the mouse, too.
-
- Those with a good command of the keys will have a great advantage over those
- who don't. Turning around on your own takes a while--all of which you are
- getting shot. If you know the Volte-face (or 180-degree turn) key, you
- suddenly face your attacker!
-
- If you see a big X light on the wall, that means that area is not necessary
- to finish the game, and is in fact very dangerous.
-
- Often switches will have Triad walls with 1 to 4 lights in them. The lights
- usually are also found near what the switch activates. So, if a switch has
- a two-light Triad wall next to it, look around for another two-light Triad
- wall and watch what happens to it or near it when the switch is flipped.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌────────┐
- │COMM-BAT│
- └────────┘
-
- NOTE: This section gives only the basics on how to set up and play Comm-Bat
- games of Triad. For more detailed information, and info on how to solve
- problems in Comm-BAT, please see ROTTHELP.EXE.
-
- Comm-bat means multiplayer battle over some type of communications port.
-
- There are three types of multiplayer Comm-bat: serial (when two computers
- are connected by a serial cable), modem (two people playing across the phone
- lines), and network (playing with up to 11 people on a network--the shareware
- version only allows five people at a time). Here's how to get started in
- each.
-
- SERIAL SETUP
- Hook a serial cable up to each of your computers. Your serial port is
- a wide connector that your printer is probably hooked up to. If you can
- get two computers together, connect them with a serial cable, then run
- SETUP, set up your port settings, then choose Serial game.
-
- MODEM SETUP
- This is a bit tougher, as you have to choose what modem you have, and dial
- up another person who is waiting with Triad running. Since there are many
- versions of the same modem, sometimes the initialization strings we provide
- won't work. Refer to your manual on how to initialize your modem if the
- string doesn't work. Once you get the right string, you'll be set.
-
- Setup your COM port settings and so on. Right now, if your comm card is
- an older one, the UART will come up as 8250. 8250's are quite slow and some
- hitching may occur. All internal modems and most new systems have the
- 16550 card, which is very speedy and only like $30. It is worth it to
- upgrade for all the different communication duties of your computer, as
- well as Triad. A 16450 is extremely similar to an 8250, and some diagnostic
- programs will report an 8250 and a 16450 as the same port.
-
- NETWORK SETUP
- Make sure you are all connected to the network. Choose Network Game in SETUP.
- Triad runs much better with one computer being a dedicated Server. On that
- computer, choose how many people are playing. All the other computers choose
- Client. If you don't have an extra computer, you can choose Server/Client,
- but that person may experience occasional hitches from doing two jobs at once.
- Keeping track of 11 players is quite a task!
-
- Once you get into the game, choose Comm-bat game, and the Master (whoever got
- in the game first) will choose all the battle options and so on. You can
- quit out of a Comm-bat game by pressing ESC and then Y. If the Master quits,
- the current game will end and you will see everyone's scores in three tables.
-
- You can play six more Comm-Bat games once you get Rise of the Triad: Dark War,
- and you can still load in the shareware levels and play them there. Plus, some
- of the levels will have neat new stuff in them when you run them from the
- registered version!
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌────────────┐
- │HINTS & TIPS│
- └────────────┘
-
- We all need help from time to time. Here is help for you, if you need help
- in figuring out Rise of the Triad. If you don't, well, this is just wasted
- space on your hard drive.
-
- o Patrol Robots aren't hurt by bullets.
- o All Life Items are gettable.
- o Often there's a much easier way to get somewhere. Look for ways to
- use a jump pad in the other direction and so on.
- o After you drink from a fountain or get a key, you can destroy the basin
- or pedestal!
- o 1Ups and 3Ups, if you are hurt, will heal you with the first extra life.
- So if you want the whole set of lives, heal up full before getting them.
-
- There are some of these and tons more hints in the Dark War manual.
-
- ┌────────────────┐
- │SECRETS REVEALED│
- └────────────────┘
-
- BONUSES
- You can get a lot of crazy bonuses in Rise of the Triad. It's fun to
- discover them on your own, but here are how you get them if you must know.
-
- BONUS WHAT IT MEANS
- Supercharge Bonus Got all powerups on level
- Adrenaline Bonus 100% Kills
- Bleeder Bonus used all health items on level
- Skin of Teeth ended level with 1 dot of health
- Republican Bonus 1 Got all missile weapons on level
- Republican Bonus 2 Destroyed all plants on level
- Democrat Bonus 1 Never used a handgun on level
- Democrat Bonus 2 All shrooms & healing basins used on level
- Ground Zero Bonus Hit with your own missile (hint: FW)
- Bull in China Shop Destroyed all life items on level
- Curiosity Bonus Every switch, pushwall, pillar, sound area
- pushed, messed with, or whatever
- Bonus Bonus Got all bonuses
-
- It is REALLY hard to get the Bonus Bonus.
-
- There are more bonuses at the end of the whole game in Dark War. They are
- pretty tough to get, too.
-
- Genocide Bonus Kill every one of the same type of actor in the game.
- This can be gotten multiple times depending on how many
- different types of actors you can wipe out.
- DIP Bonus Collect all three developer balls (Hmmmmm....)
-
- LEVELS
- There are secret levels in the game. One you can get to through a secret
- arch. The others require cheat codes to get to them.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌─────────────────┐
- │BEHIND THE SCENES│
- └─────────────────┘
-
- Who are the strange people who assembled this collection of data that they
- have the temerity to call "entertaining"? Read on!
-
- THE DEVELOPERS OF INCREDIBLE POWER
- We got our name from a memo of Tom's about work hours. At the end, it read:
- [some text about working together well, and if we do...] We will be...
- The Developers of Incredible Power! It kind of stuck after that. We don't
- mean it to be bragging--we mean it to have a sense of humor about ourselves.
- So many companies take themselves so bloody seriously all the time.
- Anyway, here we are....
-
- WHO TITLE WHAT THEY REALLY DID
- Tom Hall Creative Director Designed game. Did most of levels.
- Drank lemonless, spoonless iced tea.
- Mark Dochtermann Head Programmer Wrote engine, comm code. Ate a lot of
- Chinese food, and looked weirdly into
- the air at times. Flew many sad
- (sometimes leaky) airplanes.
- William Scarboro Programmer Wrote actor code. A lot of it. Also
- has this thing for buddah and pushing
- buttons in elevators with heads.
- Jim Dose' Programmer Wrote sound code, some menu code. Also
- locks keys inside his running car when
- outside of liquour stores.
- Stephen Hornback Artist Did most of the wall textures, most of
- the actors, the cool explosions, most
- of the items in the game, & the Apogee
- earth background. Dreams of working on
- Cosmo 6D with a Pink Floyd soundtrack.
- Chuck "D9" Jones Artist Did the snake door, tech door, some
- cinematics, and the Game Over picture.
- Wishes to draw Dopefish tattoos on all
- people on the face of the Earth!
-
- ASSOCIATE DEVELOPERS
- These people helped us out a lot
-
- Lee Jackson Our master musician won a world-championship pun-off. Twice.
- Also spent a lot of time pining for the fjords. (Not fields
- or fiords.)
- Joe Selinske He did a bunch of battle levels and some game levels, also
- spent too much time eating sushi and watching Japanimation.
- Joe Siegler He did some game levels, like Ride 'em Cowboy and Wall to
- Wall in The HUNT Begins. Drinks Diet Coke like most people
- inhale air.
- Robert Atkins He did the awesome printed manual for Dark War, and admired
- Princess Leia in a "special" way.
- Marianna Vayntrub She did some game levels in Dark War, Krist's chair, Mark.
-
- FORMER DEVELOPERS
- These folks have left the Developers of Incredible
- Power, but left their mark on the game
-
- Tim Neveu He drew many cinematic screens, the weapons, and the menu
- pictures. Dreams of working for the Moon Pie people.
- Nolan Martin He programmed most of the menus and the setup program,
- and loved donuts.
- Susan J. Singer A former Artist who did many side textures, above textures,
- the female modem players, the five characters' faces.
-
-
- ───────────────────────────────────────────────────────────────────────────────
- ┌──────────┐
- │CONCLUSION│
- └──────────┘
-
- See the ORDER.FRM file if you'd like to place an order for Rise of the Triad:
- Dark War. It's got over thirty levels of action, plus thirty Comm-bat
- levels (or FIFTY levels on the CD). Don't miss all the new weapons, new
- enemies, and the insane Dog Mode!
-
- Call 1-800-APOGEE1 to order. Check out the ORDERING INFO Main Menu
- Option in the game for more information. The registered version(s) of this
- game come with a really nice 32 page manual with all kinds of really nice and
- pretty pictures, and not just this text.
-
- Thanks for reading this. Hopefully, some of these 500 lines or so were helpful.
-
- See ya.
-