home *** CD-ROM | disk | FTP | other *** search
-
- /* HEADER: CUG136.21;
- TITLE: TZ;
- DATE: 7/1/1986;
- DESCRIPTION: "Twilight Zone Adventure Game Documentation";
- KEYWORDS: game,adventure;
- SYSTEM: CP/M,MS-DOS,TOS;
- FILENAME: TZ.DOC;
- AUTHORS: R. Rodman;
- */
-
- The Twilight Zone
- Adventure Game
-
- ================================================
-
-
- Hardware
-
- The Twilight Zone Adventure Game requires a CP/M-compatible
-
- operating system with a Z80 processor and 32K of TPA space. This
-
- implies a RAM memory size of at least 40 to 48K.
-
-
- Adventure Games
-
- In case you are unfamiliar with adventure games (where have
-
- you been?), here is a quick rundown. An adventure game is an
-
- alternate universe in which you can do various things in order to
-
- achieve a certain goal. You will start in a given location at
-
- the beginning of the game. You can examine your surroundings and
-
- then move on to another location. Some adventure games require
-
- you to gather treasure and gain the maximum number of points by
-
- the end of the game. Others require you to perform a particular
-
- action in order to win. In any case, the outcome of the game is
-
- determined by where you go and what you do.
-
-
- The Twilight Zone Game
-
- You accomplish things in this game by giving two word
-
- sentences which consist of a verb and a noun.
-
- You can move around by typing the verb GO followed by the
-
- direction you wish to go. The main directions used in the game
-
- are NORTH, SOUTH, EAST, WEST, UP, DOWN, IN, and OUT. You can
-
- also use one letter abbreviations (N, S, E, W, U, D, I and O)
-
- without a verb. There are a few other directions you can go, but
-
- you must learn these from playing the game.
-
- It is very important to carefully assess your surroundings
-
- as you travel around. You can do this by using the words LOOK
-
- and EXAMINE followed by the name of the object to be looked at.
-
- It will take you awhile to solve this game. Since it would
-
- be very tedious to start from the beginning every time you want
-
- to play the game a SAVE command is provided. Use this command
-
- when you are finished with a session or when you are about to do
-
- something that you think may not necessarily work out. At any
-
- time you can use the LOAD command to retrieve the earlier
-
- position in the game.
-
- There are several other commands which can be used which you
-
- will discover as you play the game.
-
-
- The object of the Twilight Zone Adventure Game is one of the
-
- first things that you must discover. Certain clues will only be
-
- given once, so you must pay close attention to all that goes on
-
- around you. If you get "stuck", try talking to a friend who is
-
- familiar with the game and take a close look at all of the clues
-
- that you have collected.
-
- This game has a very large universe. It is essential that
-
- you make maps as you go along. Look out for traps and mazes
-
- which will be particularly hard to find your way around in and
-
- out of.
-
- ====================
-
- With these suggestions we hope that you find your trip to be
-
- a pleasant one. Remember the land in which you are travelling
-
- and that anything can happen. You are moving into a land of both
-
- shadow and substance, of things and ideas. You've just crossed
-
- over into ...
-
- The Twilight Zone.
-
-