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- on exitFrame
- set ParLa to "Panneau 2BIS"
- repeat while rollOver(6)
- updateStage()
- if not (the movieTime of sprite 2 < the stopTime of sprite 2) then
- set ParLa to the frame + 1
- exit repeat
- end if
- end repeat
- set the member of sprite 2 to 0
- updateStage()
- set the member of sprite 2 to member "NoMov.MOV"
- updateStage()
- go(ParLa)
- end
-