home *** CD-ROM | disk | FTP | other *** search
- on exitFrame
- global gLow
- set Y to 0
- repeat with x = 2 to 7
- if rollOver(x) then
- set Y to x
- end if
- set the visible of sprite x to 0
- end repeat
- set the visible of sprite Y to 1
- updateStage()
- if the mouseDown and (Y <> 0) then
- case Y of
- 2:
- puppetSound("DEB.AIF")
- 3:
- puppetSound("SCEN.AIF")
- 4:
- puppetSound("TOUR.AIF")
- 5:
- puppetSound("GROT.AIF")
- 6:
- puppetSound("SORT.AIF")
- 7:
- puppetSound("FIN.AIF")
- end case
- updateStage()
- end if
- go(the frame)
- end
-