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- ;
- ;
- ; Block 0 (biontod)
- ;
- ;
-
- [Display]
- ShadingMode = g
-
- [Cluster]
- Base = biontod3.mod
-
- [Noise]
- Level = 0.0
-
- [Size]
- Scale = 1690
-
- [Collision]
- RadiusScale = 1.0
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- [Defense]
- KineticShield0 = 10000
- ShockShield0 = 10000000
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- [Offense]
- KineticStrength = 400
- ShockStrength = 0
-
- [Turret0]
- Name = bturret7
- RelativePositionX = -0.1153
- RelativePositionY = 0.2832
- RelativePositionZ = -1000
- Alpha = 1.57
- Plane = xy
- PatchNumber = 36
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- [Turret1]
- Name = bturret7
- RelativePositionX = -0.1231
- RelativePositionY = 0.0566
- RelativePositionZ = -1000
- Alpha = 1.57
- Plane = xy
- PatchNumber = 36
-
- [Turret2]
- Name = bturret7
- RelativePositionX = 0.0020
- RelativePositionY = 0.1074
- RelativePositionZ = -1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 36
-
- [Turret3]
- Name = bturret7
- RelativePositionX = 0.2129
- RelativePositionY = 0.2793
- RelativePositionZ = 1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 38
-
- [Turret4]
- Name = bturret7
- RelativePositionX = 0.2129
- RelativePositionY = 0.0566
- RelativePositionZ = 1000
- Alpha = -1.57
- Plane = xy
- PatchNumber = 38
-
- [Turret5]
- Name = bturret7
- RelativePositionX = 0.1426
- RelativePositionY = 0.1074
- RelativePositionZ = 1000
- Alpha = 1.57
- Plane = xy
- PatchNumber = 38
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-