home *** CD-ROM | disk | FTP | other *** search
- The Settlers - Demo-Version
-
- General Information:
- Did you ever hear about "The Settlers"? Well, as a reader of games-
- magazines you should have heard about this game. It has gained
- loads of prizes and overwhelming ratings all over Europe in the
- Amiga version and now we can announce the PC-version! This is the
- opportunity for you take a first brief look at the PC-version of "The
- Settlers"...
- Please be aware, that this is only a demonstration of the final game.
- A lot of functions aren't included, yet, for example the S-VGA
- graphics mode and that the game will run only one hour before
- returning to the main-screen again.
-
- Installation:
- Boot from your harddisk as usual and create a new directory with
- "md settlers". Then jump into this new directory, insert the disk and
- install the game with "a:\install". Wait until the installation-process is
- finished.
-
- Starting the Game:
- Start this game by typing "seddlers" (sorry for that spelhink mistaike).
- If you own a sound-board, start the game using one of the following
- commands:
- "sb", for Soundblaster
- "sbp", for Soundblaster Pro
- "pas", for Pro-Audio-Spektrum or
- "algold", for Adlib Gold.
- In this demo-version, the standard-settings for IRQ are supposed.
-
- Gameplay:
- You can play the game with the mouse. If a second player wants to
- take part in your game, this player needs to use a joystick.
- After loading the program the title screen appears and with a single
- mouse-click you'll enter the main menu. In the middle of the screen
- you can adjust the type of game you wish. You can choose from
- demo, 1-player and 2-player-modes. On the lower half of the screen
- you'll see the slots for the maximum of four contestants. The three
- bars next to the pictures represent the stock (blue), the intelligence
- (green) and the birthrate (red).
- Press the START symbol on the left. The computer now calculates
- the game world before the game actually starts. On the new screen
- you'll recognise a part of the world and 5 major symbols on the lower
- edge of the screen.
- In the following we will call the 5 symbols "menu". When we speak of
- "special clicks" we mean holding down the right mouse-button before
- pressing the left mouse-button. Holding the right button pressed
- before pressing the left one is the "special click".
- Next you might want to know how to move the area you can
- momentarily look at. Hold down the right mouse-button and move
- the mouse in any direction you like. Do you see that? It moves.
- Okay, but what will you do when you quickly need to reach an area
- that is still far away? In this case you maybe appreciate the map-
- function. Just click on the map-icon in the menu (the one right in the
- middle - we're sure you guessed that). If you now click somewhere
- on the map, the screen will automatically switch to that location.
- Firstly you must construct your fairy castle. This isn't as complicated
- as it may sound. For huge buildings like the castle you should look
- for flat ground. Because it is not always easy to find the kind of
- ground you need, we implemented a very helpful function.
- With a special-click on the left icon in the menu the program shows
- you all of the possible locations you can position a building. Choose
- the position you want for your castle and click on the left icon again.
- You will now see the appearance of the castle. As the castle is for
- "free"; every other building "costs" you stones and wooden planks.
- Once the castle has been erected, you'll notice a border around your
- castle, that defines the area you then can start building other
- houses.
- If you want to build houses, you can use the help-funtion mentioned
- before to find a proper location. Then click on the left icon again and
- what you'll then get is a variety of houses you can choose from.
- Sometimes there is an arrow on the edge of the "buildings-window",
- so you can flip to another part of this menu, enabling you to choose
- from a greater variety of buildings. After the building has been
- chosen, a founderstone appears in that position or, if it is a larger
- building, a cross marking the spot where the workers have to level
- the ground first, will appear instead.
- To erect the building make sure that there is a pathway between the
- location the house will be built at and the castle. Paths always run
- from one flag to another. Click on one of the two flags (the one in
- front of the castle and the other in front of the chosen location. On
- the left side of the menu the icon changes into the pathway-icon
- which you should click on next. New symbols appear around the flag,
- representing the directions that are possible to build a path. A
- symbol coloured with yellow and red stripes means you can't build
- the path in that direction. The different symbols vary from "very
- steep" to "level" but you mustn't worry about this at the moment. Just
- build a link between the two flags and watch the "tiny" men walk out
- of the castle. To do this you must click on these symbols and watch
- the path get longer and longer. You must click on a symbol every
- time you want to lengthen the path.
- Now your Settlers start working. A so-called carrier leaves the castle,
- responsible for the delivery of the goods that are needed at the
- construction site. A further worker with a yellow helmet walks to the
- building-site to erect the house or to level the ground with his shovel
- first.
- Stones and planks are delivered to the site and after a short while
- the building will be finished and prepared for the foresters,
- stonecutters, knights etc. Of course you don't have to wait for the
- persons to come into the buildings. You can immediately start to give
- further orders for more houses. To enlarge your territory you must
- build watch-huts, watch-towers or garrisons. When they are finished
- and some knights moved into them the border will be moved out and
- you have more space to build further houses.
- The two symbols on the right lead you into some statistics and
- option-menus, but the description of these would be too much for
- this brief instruction.
-
- We hope that this little manual was able to provide you a brief
- overview over the game and that you could successfully establish
- your very first little settlement, even if we didn't have the space to
- mention all of the points of interest.
-
- Your Blue Byte Team, April 1994
-