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- on mouseDown
- puppetSprite(26, 1)
- repeat while the mouseDown
- if rollOver(26) then
- set the castNum of sprite 26 to 2107
- updateStage()
- next repeat
- end if
- set the castNum of sprite 26 to 2157
- updateStage()
- end repeat
- puppetSprite(26, 0)
- end
-