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- on mouseDown
- puppetSprite(22, 1)
- repeat while the mouseDown
- if rollOver(22) then
- set the castNum of sprite 22 to 2104
- updateStage()
- next repeat
- end if
- set the castNum of sprite 22 to 2153
- updateStage()
- end repeat
- puppetSprite(22, 0)
- end
-