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vienna.txt
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1995-05-24
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Vienna SF Studio(TM)
====================
This file contains additional information to supplement the manual.
It contains the following sections:
1. Files Listing
2. New Features of Vienna SF Studio
1. FILES LISTING
The following is a list of files that will be installed:
In the \ directory
VIENNA .TXT - This file
In the \SAMPLES\SBK directory
VIENNA .SBK - Sample SBK file
In the \WINAPPL directory
VIENNA .EXE - Vienna SF Studio(TM)
VIENNA .HLP - Help file for Vienna SF Studio(TM)
AWECP .EXE - Sound Blaster AWE32 Control Panel
In the directory \WINDRV
AWEMAN .DLL - Sound Blaster AWE32 Windows manager
AWEGUI .DLL - Sound Blaster AWE32 Control Panel support library
CTCCW .DLL - Creative's custom controls for Windows dynamic
link library
CTL3D .DLL - Windows 3D effect dynamic link library
CTRES .DLL - Creative's resources dynamic link library
SFSTORE .DLL - Dynamic link library for Vienna SF Studio(TM)
SBAWE32 .DRV - Sound Blaster AWE32 MIDI driver
VIENNA .INI - Initialization file for Vienna SF Studio(TM)
The following files will be copied to your Windows or Windows
\SYSTEM directory. You should not have duplicate copies of these
files in both directories.
The following files should reside in your WINDOWS directory:
CTRES.DLL CTCCW.DLL AWEMAN.DLL SFSTORE.DLL
VIENNA.INI AWEGUI.DLL
The following files should reside in your WINDOWS\SYSTEM
directory:
CTL3D.DLL SBAWE32.DRV
2. New Features of Vienna SF Studio
This section describes new features of Vienna SF Studio (tm) not
documented in the users manual.
Zero Crossing Detection
=======================
The 'Zero Crossing Detection' automates the process of detecting
sample locations at zero level.
When locating a pair of local loop points at the Loop Deck, it is
possible to mark them at different amplitude levels. If the level
between start loop and end loop is too far apart, there will be an
undesirable 'clicking' sound generated for a sample looped during
the sustain period. To prevent this, keep the start and end loop
at equal level. This ensures a constant level at the transition
point from the end of loop to start of loop. The 'Zero Crossing
Detection' will aid you in locating sample points with zero level.
Vienna uses 16 Bit signed Mono samples. This implies that the
possible levels on a sample point ranges from +32767 to -32768.
However, on the Loop Deck, the display of this huge sample figure
is limited by the fixed number of pixels.
This has a direct impact on what you 'see' on the waveform window.
For example, if the waveform window is 128 pixels tall, each pixel
represents 512 levels. Thus any level from 0 to 511 will be drawn
as at zero level. 'Zero Crossing Detection' is useful for
accurately identify a zero level sample point.
A pair of hot keys can help you locate the local start loop and
local end loop on the loop deck. To mark a loop region, simply move
the local start loop and local end loop to the region. Press the
keys Ctrl+Alt+Z (Ctrl and Alt and Z keys together) and Vienna will
start locating the nearest zero level of the local start loop.
Should there be no zero level (unlikely), your local start loop
will remain in its original position. Similarly, press the keys
Ctrl+Alt+X to locate the nearest zero level of the local end loop.
This feature is only available for the local loop points and not
for global loop. You can use Global loop points to approximate a
loop region for a sample and then use the local loop to 'fine-tune'
from it. This is useful when you need to reuse a sample in
different instruments, which require different loop regions. Using
global loop enables you to offset your loop points in large samples
exceeding 64KB.
Envelope Deck
=============
For version 1.00 to 1.02, the unit value of Envelope Attack and
Decay time settings are 47ms and 187ms respectively. For version
1.03, the Attack and Decay time for both Volume and Filter/Pitch
envelope are represented by logarithmic scale.
The Attack and Decay slider on the Envelope Deck ranges from 0 to
127. Each step will correspond to a logarithmic value tabulated as
follows.
Table for Attack Time in Milli-Seconds
====+=============================================================
| 0 1 2 3 4 5 6 7 8 9
====+=============================================================
0 | 0 6 7 7 7 7 8 8 8 9
10 | 9 10 10 11 11 12 12 13 13 14
20 | 14 15 15 16 16 17 18 19 20 21
30 | 22 23 24 25 26 27 27 29 30 31
40 | 32 34 35 37 39 41 44 46 48 49
50 | 51 53 55 57 59 62 65 67 71 74
60 | 78 82 87 93 96 99 102 106 110 114
70 | 119 124 129 135 141 148 156 165 175 186
80 | 192 198 205 212 220 228 238 247 258 270
90 | 283 297 313 330 349 371 383 396 410 424
100 | 440 457 475 495 516 540 566 594 625 660
110 | 699 742 792 848 914 990 1080 1188 1320 1485
120 | 1697 1980 2367 2970 3959 5939 11878 11878
====+=============================================================
When the Attack time slider has a value of 59, the equivalent time
would be 74 milliseconds.
Table for Decay Time in Milli-Seconds
====+=============================================================
| 0 1 2 3 4 5 6 7 8 9
====+=============================================================
0 | 23 24 25 26 27 27 29 30 31 32
10 | 34 35 37 39 41 44 46 48 49 51
20 | 53 55 57 59 62 65 67 71 74 78
30 | 82 87 93 96 99 102 106 110 114 119
40 | 124 129 135 141 148 156 165 175 186 192
50 | 198 205 212 220 228 238 247 258 270 283
60 | 297 313 330 349 371 383 396 410 424 440
70 | 457 475 495 516 540 566 594 625 660 699
80 | 742 766 792 819 848 880 914 950 990 1033
90 | 1080 1131 1188 1250 1320 1397 1485 1533 1584 1638
100 | 1697 1760 1827 1901 1980 2066 2160 2263 2376 2501
110 | 2640 2795 2970 3168 3394 3655 3959 4319 4751 5279
120 | 5939 6788 7919 9503 11878 15838 23756 23756
====+=============================================================
When the Decay time slider has a value of 126, the equivalent time
would be 23.756 seconds.
========== END of VIENNA.TXT ==========