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- Vienna SF Studio(TM)
- ====================
-
- This file contains additional information to supplement the manual.
- It contains the following sections:
-
- 1. Files Listing
- 2. New Features of Vienna SF Studio
-
-
- 1. FILES LISTING
-
- The following is a list of files that will be installed:
-
- In the \ directory
-
- VIENNA .TXT - This file
-
- In the \SAMPLES\SBK directory
-
- VIENNA .SBK - Sample SBK file
-
- In the \WINAPPL directory
-
- VIENNA .EXE - Vienna SF Studio(TM)
- VIENNA .HLP - Help file for Vienna SF Studio(TM)
- AWECP .EXE - Sound Blaster AWE32 Control Panel
-
- In the directory \WINDRV
-
- AWEMAN .DLL - Sound Blaster AWE32 Windows manager
- AWEGUI .DLL - Sound Blaster AWE32 Control Panel support library
- CTCCW .DLL - Creative's custom controls for Windows dynamic
- link library
- CTL3D .DLL - Windows 3D effect dynamic link library
- CTRES .DLL - Creative's resources dynamic link library
- SFSTORE .DLL - Dynamic link library for Vienna SF Studio(TM)
- SBAWE32 .DRV - Sound Blaster AWE32 MIDI driver
- VIENNA .INI - Initialization file for Vienna SF Studio(TM)
-
- The following files will be copied to your Windows or Windows
- \SYSTEM directory. You should not have duplicate copies of these
- files in both directories.
-
- The following files should reside in your WINDOWS directory:
-
- CTRES.DLL CTCCW.DLL AWEMAN.DLL SFSTORE.DLL
- VIENNA.INI AWEGUI.DLL
-
- The following files should reside in your WINDOWS\SYSTEM
- directory:
-
- CTL3D.DLL SBAWE32.DRV
-
-
- 2. New Features of Vienna SF Studio
-
- This section describes new features of Vienna SF Studio (tm) not
- documented in the users manual.
-
- Zero Crossing Detection
- =======================
-
- The 'Zero Crossing Detection' automates the process of detecting
- sample locations at zero level.
-
- When locating a pair of local loop points at the Loop Deck, it is
- possible to mark them at different amplitude levels. If the level
- between start loop and end loop is too far apart, there will be an
- undesirable 'clicking' sound generated for a sample looped during
- the sustain period. To prevent this, keep the start and end loop
- at equal level. This ensures a constant level at the transition
- point from the end of loop to start of loop. The 'Zero Crossing
- Detection' will aid you in locating sample points with zero level.
-
- Vienna uses 16 Bit signed Mono samples. This implies that the
- possible levels on a sample point ranges from +32767 to -32768.
- However, on the Loop Deck, the display of this huge sample figure
- is limited by the fixed number of pixels.
-
- This has a direct impact on what you 'see' on the waveform window.
- For example, if the waveform window is 128 pixels tall, each pixel
- represents 512 levels. Thus any level from 0 to 511 will be drawn
- as at zero level. 'Zero Crossing Detection' is useful for
- accurately identify a zero level sample point.
-
- A pair of hot keys can help you locate the local start loop and
- local end loop on the loop deck. To mark a loop region, simply move
- the local start loop and local end loop to the region. Press the
- keys Ctrl+Alt+Z (Ctrl and Alt and Z keys together) and Vienna will
- start locating the nearest zero level of the local start loop.
- Should there be no zero level (unlikely), your local start loop
- will remain in its original position. Similarly, press the keys
- Ctrl+Alt+X to locate the nearest zero level of the local end loop.
- This feature is only available for the local loop points and not
- for global loop. You can use Global loop points to approximate a
- loop region for a sample and then use the local loop to 'fine-tune'
- from it. This is useful when you need to reuse a sample in
- different instruments, which require different loop regions. Using
- global loop enables you to offset your loop points in large samples
- exceeding 64KB.
-
- Envelope Deck
- =============
-
- For version 1.00 to 1.02, the unit value of Envelope Attack and
- Decay time settings are 47ms and 187ms respectively. For version
- 1.03, the Attack and Decay time for both Volume and Filter/Pitch
- envelope are represented by logarithmic scale.
-
- The Attack and Decay slider on the Envelope Deck ranges from 0 to
- 127. Each step will correspond to a logarithmic value tabulated as
- follows.
-
- Table for Attack Time in Milli-Seconds
- ====+=============================================================
- | 0 1 2 3 4 5 6 7 8 9
- ====+=============================================================
- 0 | 0 6 7 7 7 7 8 8 8 9
- 10 | 9 10 10 11 11 12 12 13 13 14
- 20 | 14 15 15 16 16 17 18 19 20 21
- 30 | 22 23 24 25 26 27 27 29 30 31
- 40 | 32 34 35 37 39 41 44 46 48 49
- 50 | 51 53 55 57 59 62 65 67 71 74
- 60 | 78 82 87 93 96 99 102 106 110 114
- 70 | 119 124 129 135 141 148 156 165 175 186
- 80 | 192 198 205 212 220 228 238 247 258 270
- 90 | 283 297 313 330 349 371 383 396 410 424
- 100 | 440 457 475 495 516 540 566 594 625 660
- 110 | 699 742 792 848 914 990 1080 1188 1320 1485
- 120 | 1697 1980 2367 2970 3959 5939 11878 11878
- ====+=============================================================
-
- When the Attack time slider has a value of 59, the equivalent time
- would be 74 milliseconds.
-
- Table for Decay Time in Milli-Seconds
- ====+=============================================================
- | 0 1 2 3 4 5 6 7 8 9
- ====+=============================================================
- 0 | 23 24 25 26 27 27 29 30 31 32
- 10 | 34 35 37 39 41 44 46 48 49 51
- 20 | 53 55 57 59 62 65 67 71 74 78
- 30 | 82 87 93 96 99 102 106 110 114 119
- 40 | 124 129 135 141 148 156 165 175 186 192
- 50 | 198 205 212 220 228 238 247 258 270 283
- 60 | 297 313 330 349 371 383 396 410 424 440
- 70 | 457 475 495 516 540 566 594 625 660 699
- 80 | 742 766 792 819 848 880 914 950 990 1033
- 90 | 1080 1131 1188 1250 1320 1397 1485 1533 1584 1638
- 100 | 1697 1760 1827 1901 1980 2066 2160 2263 2376 2501
- 110 | 2640 2795 2970 3168 3394 3655 3959 4319 4751 5279
- 120 | 5939 6788 7919 9503 11878 15838 23756 23756
- ====+=============================================================
-
- When the Decay time slider has a value of 126, the equivalent time
- would be 23.756 seconds.
-
- ========== END of VIENNA.TXT ==========
-
-