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VIERFREI
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VIERFREI.DOC
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1993-12-21
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8KB
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162 lines
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1. Rules
==========
At the start the pack of cards is dealt out face up in eight columns
of seven and six cards. You are allowed to move them following certain
rules or to put them onto to their final places, if possible. The game
is solved when the whole pack is sorted into four heaps in rising num-
bers (i.e. ace, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, king) for
each suit (club, heart, spade and diamond). The position of this four
heaps are in the upper right hand corner, marked with the signs for the
different suits.
The rules for moving cards are quite simple :
1. You are *not* allowed to move more then one card at a time.
2. You are *not* allowed to take back a card after you put it onto its
final position.
3. You can put a card from a black suit (i.e. clubs and spades) only
onto one from a red suit (hearts and diamonds) and vice versa and
only, if the number of the card you move is one less then that of
the card you put it onto (so you can place a 7 of clubs or spades
only onto a 8 of hearts or diamonds).
4. To make things a bit easier there are four free places where you can
put cards which are in the way in the moment. This four free places
are in the upper left hand corner.
5. If you are able to remove all cards from a column you can place there
any card you like.
2. Hints
=========
I don't know any strategy to solve every possible game (would be boring
to play it if I knew) - so I can only give some hints. Even if it looks
different in the beginning most of the games are solveable - maybe all
of them are. Since an element of randomness comes in only by the shuffle
at the start success dependes only on your abilities and planing.
The first hint is trival - use the four free places with care, otherwise
you won't be able to move longer columns of cards. Don't let the length
of columns you put together get to long if there are cards above it
which doesn't fit into the column. Otherwise you need a lot of free
places to move the column away to get at this cards. And last, put a
card only to its final position when you are sure that you don't need
it any more or there is no other way to go on with the game.
3. How to Play
================
To start a new game either press F1 to start a game at random or press
F2 and enter a number between 0 and 999999 to select a certain game
(the number of the game you are just playing is shown in the title line
of the window, by entering this number you can always repeat it). By
pressing F3 you can restart the current game if you got stuck.
To move a card just click on it and move it with pressed left mouse
button to its destination. To move a card to one of the free places you
can also click on it while you keep the right mouse button pressed down.
Even though it is *not* allowed to move more then one card at a time you
can also move columns - the computer will try to do the necessary moves.
To move a column (or a part of it) click on the topmost card of the
column (or the part of it) you want to move and drag it to the desti-
nation as you would do with a single card. The computer will then show
and execute all the moves you otherwise would have to do yourself.
You can also move more then one card to the free places, just click on
the topmost card in the column you want to move there while holding the
right mouse button pressed down.
By pressing <Delete> you can automatically move all cards to the final
positions if they are certainly not needed any more in the rest of the
game (i.e. a black 4 will only be removed if there are no red 3's in
the game any more).
To take back a move simply press <Undo>. If your last move was to shift
a whole column you got to press if several times to go back through all
the moves the computer did for you. If the computer runs out of memory
this function might be disabled !
To quit the game press either F10 or click on the close box of the win-
dow (in the upper left hand corner).
If you try to make a move which is against the rules or impossible you
won't get any fancy alert boxes but just a simple 'bing'.
Of course you can move the window and reduce its size to a kind of icon
by clicking on the size box (upper right hand corner). Alas, while the
window is merely an icon you can't play - so use this to hide it under
some other window when your boss is coming ...
4. Miscellaneous
==================
You may copy VIERFREI without any restrictions and pass it to friends
(or enemies) as long as it is only for *noncommercial* purposes. With
the help of the included source text you also can change (may be even
improve) the game (sorry, I didn't translate the comments, I hope you
can figure out how it works), but if you do so, put in a note or rename
the game and remove my name from the resource file !
To play the english version of the game rename the file VIERFR_E.RSC to
VIERFREI.RSC (throw away the existing file VIERFREI.RSC or rename it).
For simply playing you need only three of the files :
VIERFREI.PRG GEM program file
VIERFREI.RSC (german) resource file
VIERFREI.DAT contains data for images of cards
Beside this there are the following files :
VIERFREI.C source text
VIERFREI.H header file for resource
VIERFREI.DFN definition file for resource
VIERFREI.TXT german description of the game
VIERFR_E.RSC english version of resource
VIERFREI.DOC english description
VF_ICON.RSC resource for desktop icon
I don't want to hide that the idea for this game comes from the patience
FREECELL, which is distributed with WINDOWS. I liked the rules so I re-
wrote the game for the ATARI. I hope nobody at MICROSOFT is annoyed,
but I think copyrights don't extend to rules of card games.
The design of the cards is mostly taken from the pogram PATIENCE by
Volker Weidner - I couldn't ask him for his permission, because he
seems to have moved since he wrote his program, but anyway I hope he
doesn't mind. (Hi Volker, if you read this, send me a letter with your
new bank account - I tried to send the shareware fees to you, but I got
it back from your bank in Karlsruhe ...)
The game is written in black/white only, anybody who want's to change
this may feel free to do so. All resolutions with at least 640 * 400
pixels (e.g. ST-HIGH or TT-MEDIUM) should work without a problem (or to
be precise, all resolutions where the working area of the window is at
least 600 * 300 pixels). Since only VDI functions are used also grafic
boards shouldn't pose a problem.
I hope that the program will also work under MULTITOS, but I couldn't
test this. So if there are any problems send me a postcard and I'll try
to fix it (if I got enough time !).
Here the usual disclaimer : No warranty is given for nothing !
I hope you'll enjoy the game ...
12/21/93 Jens Thoms Törring
e-mail : toerring@vaxneu.dnet.fu-berlin.de
snail mail : Urbanstr. 176, D-10961 Berlin