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-
- EPISOD.LWS
- Copyright 1991 M. Peshota
- All Rights Reserved.
-
- This is a list of all installments of "The Adventures of
- Lone Wolf Scientific" and when they first appeared--as well
- as sneak previews of future installments:
-
- I -- "The Computer Genius Goes to Work" -- The worst thing
- that can happen to a globe-trotting computer genius is
- gainful employment. From a curb outside an artificial
- intelligence company, computer genius S-max contemplates the
- wreckage of his employment history. He desperately hopes
- the rescue mission is properly wired for his needs.
- (1.21.91)
-
- II -- "The Second Renaissance of Space Exploration
- Technology and What Happened to It" -- Bashful boychild
- software engineer Andrew.BAS stumbles unwittingly
- into the neurosis and smashed dreams of the military-
- industrial complex. Within days he loses his soul while
- waiting for a government security clearance. (2.4.91)
-
- III -- "When Men of Destiny Meet" -- Robbed of the last
- vestiges of his engineering school idealism, the dimpled
- young software engineer's spirits improve when he befriends
- another man who also failed to get a job on the space
- shuttle. (2.18.91)
-
- IV -- "Welcome to The People's Republic of Engineering --
- Abandon Hope Ye Who Enter Here" -- Andrew.BAS, the kid
- computer programmer who looks like the kind of computer
- programmer Norman Rockwell would have drawn, is horrified to
- learn that he will be writing batch files to aim nuclear
- missiles. Meanwhile, his new officemate gets into a snit
- with their boss over anti-static boot mats. (3.4.91)
-
- V -- "Bad Days Befall The People's Republic of Engineering"
- -- Super engineer-manager Gus Farwick contemplates his
- newest problem employee and formulates ways to keep him
- safely in his office. (3.18.91)
-
- VI -- "A Day in the Life of Two Defense Workers" -- S-max
- and Andrew.BAS struggle to adjust to their new lives
- as defense contractor workers. When the computer builder
- tires of his responsibilities keeping track of "super-string
- defense links," he convinces his officemate that they should
- design a closet-sized replica of NASA's Mission Control.
- (4.1.91)
-
- VII -- "The House Guest with 172 Soldering Irons" --
- Andrew.BAS naively offers his homeless officemate a place to
- sleep. He and S-max are barely out of the company parking
- garage when the generous-to-a-fault programmer begins to
- regret his offer of hospitality. (4.15.91)
-
- VIII -- "The House Where Andrew.BAS Lived" -- The home of a
- computer programmer is always a special place. It's where
- free and perfect cerebral sensibility clash with a complete
- ineptitude with tangible things. Andrew.BAS's house is no
- exception. Overbearing houseguest S-max decides that, even
- though it's nowhere near a Radio Shack, it's an ideal
- place to inhabit indefinitely. (4.29.91)
-
- IX -- "The Ghost of Alan Turing" -- Monkish assembly
- language wizard Austin Jellowack is pestered by an unwelcome
- pal from a higher programming realm. (5.15.91)
-
- X -- "Tense Moments in Mission Control" -- A tense morning
- at Dingready & Derringdo Aerospace is made even more so by a
- visit from boss Gus Farwick. Clipboard and camera in hand,
- the conniving engineer manager is busy compiling
- documentation to terminate the employment of his
- two least favorite research engineers. (6.3.91)
-
- XI -- "Revenge on the Bureacratic Puppet Creature" --
- Computer genius S-max discovers that the cans of twine that
- his boss has put him in charge of are not "super-string
- links between key defense systems," but plain old kite-
- string. (6.24.91)
-
- XII -- "The Last Words Bomb" -- Revenge bent, S-max pilfers
- the program code for Dingready & Derringdo Aerospace's
- newest smart bomb. Unfortunately, the short-tempered
- computer genius cannot make sense of its inscrutable user-
- interface. (7.15.91)
-
- XIII -- "A Humane Interface for a 'Peace-Keeping Tool'" --
- When S-max begs his officemate to write a new user-interface
- for a smart bomb, the programmer refuses, expressing
- reluctance to use his programming talents to create a better
- "instrument of death." The computer builder explains to him
- the concept of a "peace-keeping tool." (8.5.91)
-
- XIV -- "A Smart Bomb with a Language Parser" -- S-max
- attempts to thwart The Last Words Bomb's language parser,
- but to no avail. He discovers that program code is often
- more stubborn than human will. (8.26.91)
-
- XV -- "The High-tech Weapons Demonstration" -- Is
- trouble on the way when Dingready & Derringdo Aerospace
- demonstrates their newest crop of computer-guided weapons to
- military dignitaries? (9.16.91)
-
- XVI -- "Two Guys in a Garage" -- When the bashful
- programmer and the tempermental computer builder find
- themselves without jobs, paychecks, government security
- clearances, or viable character references, they decide to
- do when any two desperate men would do: they start a high-
- tech company together. (10.30.91)
-
- XVII -- "The Early Days of a High-Tech Company Are Magic" --
- Dreams of shrinkwrap and dollar signs soon give way to the
- harsh realities of starting a high-tech firm when S-max and
- Andrew.BAS haggle over who will be head of research, whether
- moving the computer builder's dirty socks and old magazines
- out onto the porch will inhibit his ability to design
- innovative circuits, and whether programers have legal
- rights in any of the 50 states. (11.18.91)
-
- XVIII -- "The Couch, the File Cabinet, and the Calendar" --
- After the two entrepreneurs stay up all night bickering over
- how the file cabinet, the calendar, and the research and
- development should be arranged, an irrate neighbor
- intercedes and offers some valuable business advice.
- (12.9.91)
-
- XIX -- "Engineering the Future of American High-Technology"
- -- With a company name and sign on the door, and the
- nettlesome question resolved of who will serve as vice
- president of R and D on Monday mornings, the
- two entrepreneurs set out to conceive the very future of
- American high-technology. (1.7.92)
-
- XX --"What Research and Development Was Always Meant To Be"
- -- Computer genius S-max has a midnight brainstorm, and
- Andrew.BAS is left wondering whether their business venture
- can survive. (3.7.92)
-
- XXI -- (UPCOMING 3.29.92) "What Is a Computer Operating
- System?" -- S-max puts the finishing touches on his seminal
- Coin-Operated Computer Operating System. He reflects on the
- role of the computer operating system in modern society--and
- how it is about to be changed forever by the wirey
- contraption with the rabbit-ear antenna on his desk.
-
-
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