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- on exitFrame
- global gProgrmPathOnHD
- if soundBusy(1) = 0 then
- sound playFile 1, gProgrmPathOnHD & "main"
- end if
- set the cursor of sprite 3 to [16, 17]
- set the cursor of sprite 4 to [16, 17]
- set the cursor of sprite 6 to [16, 17]
- set the cursor of sprite 7 to [16, 17]
- set the cursor of sprite 7 to [16, 17]
- set the cursor of sprite 9 to [16, 17]
- set the cursor of sprite 10 to [16, 17]
- set the cursor of sprite 11 to [16, 17]
- set the cursor of sprite 14 to [16, 17]
- repeat with i = 16 to 19
- set the visible of sprite i to 0
- end repeat
- end
-