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- on mouseDown
- set bDown to the clickOn
- set the visible of sprite (bDown + 3) to 1
- updateStage()
- repeat while the mouseDown
- end repeat
- set the visible of sprite (bDown + 3) to 0
- set the visible of sprite 11 to not (the visible of sprite 11)
- set the visible of sprite 12 to not (the visible of sprite 12)
- if the cursor of sprite 12 = 0 then
- set the cursor of sprite 12 to [34, 35]
- set the cursor of sprite 10 to 0
- else
- set the cursor of sprite 10 to [34, 35]
- set the cursor of sprite 12 to 0
- end if
- end
-