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- on mouseDown
- set arrowPressed to the clickOn
- set the visible of sprite (arrowPressed + 2) to 1
- updateStage()
- repeat while the mouseDown
- end repeat
- set the visible of sprite (arrowPressed + 2) to 0
- if the clickOn = 13 then
- if the visible of sprite 8 then
- set the visible of sprite 8 to 0
- set the visible of sprite 9 to 1
- else
- if the visible of sprite 10 then
- set the visible of sprite 10 to 0
- set the visible of sprite 11 to 1
- end if
- end if
- set the cursor of sprite 14 to [34, 35]
- set the cursor of sprite 13 to -1
- set the visible of sprite 13 to 0
- set the visible of sprite 14 to 1
- else
- if the clickOn = 14 then
- if the visible of sprite 9 then
- set the visible of sprite 9 to 0
- set the visible of sprite 8 to 1
- else
- if the visible of sprite 11 then
- set the visible of sprite 11 to 0
- set the visible of sprite 10 to 1
- end if
- end if
- set the cursor of sprite 13 to [34, 35]
- set the cursor of sprite 13 to -1
- set the visible of sprite 14 to 0
- set the visible of sprite 13 to 1
- end if
- end if
- end
-