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- on exitFrame
- global Fade, StartMusic, gProgrmPathOnHD
- set StartMusic to 1
- set Fade to 1
- set the visible of sprite 6 to 0
- set the visible of sprite 7 to 0
- set the visible of sprite 8 to 0
- if soundBusy(1) = 1 then
- sound playFile 1, gProgrmPathOnHD & "hang"
- end if
- go(marker("hangAnim"))
- end
-