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- on exitFrame
- global begin, Navigate, SoundActive
- set begin to 1
- repeat with i = 42 to 48
- puppetSprite(i, 1)
- set the cursor of sprite i to [34, 35]
- end repeat
- set Navigate to EMPTY
- if soundBusy(1) = 0 then
- set the member of sprite 42 to member "soundDown"
- set SoundActive to 0
- else
- set SoundActive to 1
- end if
- end
-