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Text File | 1996-07-07 | 3.5 KB | 132 lines | [TEXT/R*ch] |
- .LP
- Each argument will be taken to be a specification of a player
- who will participate in the game. The format of a player spec is
- .IP
- .B [name[,\fIai\fP][/\fIconfig\fP]@]host[+\fIadv\fP]
- .LP
- where \fIhost\fP is the name of a host.
- If \fIadv\fP is given, it is the desired "advantage" for the player
- (higher gives the player more to start with).
- .TP 5
- .B \-e[,\fIai\fP][+\fIadv\fP] \fInumber\fP
- sets the number of machine players not attached to displays.
- If \fIai\fP and/or \fIadv\fP are supplied, each of the machine
- players will get that AI type and advantage.
- .TP 5
- .B -h \fInumber\fP
- creates \fInumber\fP players that may have displays and waits
- for them to join the game (via \fB-join\fP, see below).
- .LP
- General options:
- .TP 5
- .B \-c \fInumber\fP
- sets checkpointing to occur every \fInumber\fP turns.
- .TP 5
- .B \-f \fIname\fP
- reads the file named \fIname\fP, interpreting as a game.
- .TP 5
- .B \-g \fIname\fP
- reads the game named \fIname\fP.
- .TP 5
- .B \-help, \--help
- displays help information and exits.
- .TP 5
- .B \-join \fIgame\fP
- connects to a game named \fIgame\fP.
- [not yet implemented]
- .TP 5
- .B \-L \fIpathname\fP
- sets the location to search for game files to \fIpathname\fP.
- .TP 5
- .B \-mail
- arranges to run the game as play-by-email.
- [not yet implemented]
- .TP 5
- .B \-r
- suppresses the creation of the default player
- .TP 5
- .B \--version
- displays version information and exits.
- .TP 5
- .B \-w
- suppresses warnings.
- .TP 5
- .B \-x
- brings up dialogs to set up a game interactively.
- (Currently only available for X11.)
- .LP
- Variant options:
- .TP 5
- .B \-M \fIwidth\fP[x\fIheight\fP]
- generates a random map of the given size. The size must be at least 5x5,
- although some periods will impose additional constraints on the lower bound.
- In theory, there is no upper bound (but 200x200 would be huge).
- .TP 5
- .B \-sm
- allows all the players to move simultaneously.
- .TP 5
- .B \-sq
- makes all the players move one at a time.
- .TP 5
- .B \-t \fInumber\fP
- limits the total time of play for each side to \fInumber\fP minutes per side.
- Time is only counted while actually waiting for input.
- .TP 5
- .B \-v
- makes the entire world seen by all players at the outset.
- This is useful if exploration is deemed to be time-consuming,
- or if the world is already known to everybody.
- Some games have this enabled by default.
- .TP 5
- .B \-V
- makes everything seen all the time.
- Some games have this enabled by default.
- .TP 5
- .B \-v\fIvariant-name[=variant-value]\fP
- sets variants that are defined by the chosen game.
- The options "-g game -vhelp" will list the available variants.
- .LP
- Designing and debugging options:
- .TP 5
- .B \-design
- enables designer mode, if available.
- .TP 5
- .B \-D[-GM]
- enables debugging output, if available.
- .TP 5
- .B \-R \fInumber\fP
- sets the random seed to \fInumber\fP, if available.
- .SH EXAMPLES
- .TP 8
- .B
- [xc]conq
- Standard game, one human on local display, one AI, 60x30 random world
- .TP 8
- .B
- [xc]conq -g crater-lake
- One human vs one machine, playing the "crater lake" game
- .TP 8
- .B
- [xc]conq -e 2 -M 40x20
- One human, two machines, 40x20 random world
- .TP 8
- .B
- [xc]conq -e 6 -g earth-1deg -V
- Seven players (6 machine, 1 human), all playing
- on a 360x122 map of the earth with present-day cities,
- with everything always visible. Major!
- .TP 8
- .B
- [xc]conq ,ai+4
- Standard game, one human and one AI, AI has advantage of 4.
- .TP 8
- .B
- [xc]conq joe@taurus:0.0 cirdan:0.0
- Three players in standard game.
- .TP 8
- .B
- [xc]conq -r -e,ai+3 2 stan@andros:0.0 dhw@skaro:0.0
- Standard game, two AIs each at advantage 3, two humans,
- using displays on andros and skaro.
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