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- /*
- ** wt -- a 3d game engine
- **
- ** Copyright (C) 1994 by Chris Laurel
- ** email: claurel@mr.net
- ** snail mail: Chris Laurel, 5700 W Lake St #208, St. Louis Park, MN 55416
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- typedef enum { List_success, List_failure } List_result;
-
- typedef struct List_s {
- void *node;
- struct List_s *next;
- } List;
-
- typedef List_result (*Scan_list_functionn)(void *node);
-
- extern List *new_list(void);
- extern void add_node(List *l, void *node);
- extern void delete_node(List *l);
- extern void delete_list(List *l);
- extern List *scan_list(List *l, void *data,
- List_result (*scan_function)(void *node, void *data));
-
-