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- # SCCS Id: @(#)tower.des 3.1 90/02/26
- # Copyright (c) 1989 by Jean-Christophe Collet
- # NetHack may be freely redistributed. See license for details.
- #
- # Upper stage of Vlad's tower
- MAZE:"tower1",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:half-left,center
- MAP
- --- --- ---
- |.| |.| |.|
- ---S---S---S---
- |.......+.+...|
- ---+-----.-----
- |...\.|.+.|
- ---+-----.-----
- |.......+.+...|
- ---S---S---S---
- |.| |.| |.|
- --- --- ---
- ENDMAP
- LADDER:(11,05),down
- # The lord and his court
- MONSTER:'V',"Vlad the Impaler",(06,05)
- MONSTER:'V',random,(03,09)
- MONSTER:'V',random,(07,09)
- MONSTER:'V',random,(11,09)
- MONSTER:'V',random,(03,01)
- MONSTER:'V',random,(07,01)
- MONSTER:'V',random,(11,01)
- # The doors
- DOOR:closed,(08,03)
- DOOR:closed,(10,03)
- DOOR:closed,(03,04)
- DOOR:locked,(10,05)
- DOOR:locked,(08,07)
- DOOR:locked,(10,07)
- DOOR:closed,(03,06)
- # treasures
- OBJECT:'(',"chest",(07,05)
- OBJECT:'(',"chest",(03,09)
- OBJECT:'(',"chest",(07,09)
- OBJECT:'(',"chest",(11,09)
- OBJECT:'(',"chest",(03,01)
- OBJECT:'(',"chest",(07,01)
- OBJECT:'(',"chest",(11,01)
- # We have to protect the tower against outside attacks
- NON_DIGGABLE:(00,00,14,10)
-
-
- # Intermediate stage of Vlad's tower
- MAZE:"tower2",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:half-left,center
- MAP
- --- --- ---
- |.| |.| |.|
- ---S---S---S---
- |.S.........S.|
- ---.------+----
- |......|..|
- --------.------
- |.S......+..S.|
- ---S---S---S---
- |.| |.| |.|
- --- --- ---
- ENDMAP
- # Random places are the 10 niches
- RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03),
- (01,07),(13,07),(03,09),(07,09),(11,09)
- LADDER:(11,05),up
- LADDER:(03,07),down
- DOOR:locked,(10,04)
- DOOR:locked,(09,07)
- MONSTER:'&',random,place[0]
- MONSTER:'&',random,place[1]
- MONSTER:'d',"hell hound pup",place[2]
- MONSTER:'d',"hell hound pup",place[3]
- MONSTER:'d',"winter wolf",place[4]
- OBJECT:'"',"amulet of life saving",place[5]
- OBJECT:'"',"amulet of strangulation",place[6]
- OBJECT:'[',"water walking boots",place[7]
- OBJECT:'[',"crystal plate mail",place[8]
- OBJECT:'+',"invisibility",place[9]
- # Walls in the tower are non diggable
- NON_DIGGABLE:(00,00,14,10)
-
-
- # Bottom most stage of Vlad's tower
- MAZE:"tower3",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:half-left,center
- MAP
- --- --- ---
- |.| |.| |.|
- ---S---S---S---
- |.S.........S.|
- -----.........-----
- |...|.........+...|
- |.---.........---.|
- |.|.S.........S.|.|
- |.---S---S---S---.|
- |...|.|.|.|.|.|...|
- ---.---.---.---.---
- |.............|
- ---------------
- ENDMAP
- # Random places are the 10 niches
- RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03),
- (03,07),(15,07),(05,09),(09,09),(13,09)
- BRANCH:(02,05,02,05),(00,00,00,00)
- LADDER:(05,07),up
- # Entry door is, of course, locked
- DOOR:locked,(14,05)
- # Let's put a dragon behind the door, just for the fun...
- MONSTER:'D',random,(13,05)
- MONSTER:random,random,(12,04)
- MONSTER:random,random,(12,06)
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- OBJECT:')',"long sword",place[0]
- TRAP:random,place[0]
- OBJECT:'(',"lock pick",place[1]
- TRAP:random,place[1]
- OBJECT:'[',"elven cloak",place[2]
- TRAP:random,place[2]
- OBJECT:'(',"blindfold",place[3]
- TRAP:random,place[3]
- # Walls in the tower are non diggable
- NON_DIGGABLE:(00,00,18,12)
-