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- A blindfold can be very useful if you're telepathic.
- A candelabrum affixed with seven candles shows the way with a magical light.
- A crystal plate mail will not rust.
- A katana might slice a worm in two.
- A magic vomit pump could be useful for gourmands.
- A nymph knows how to unlock chains.
- A potion of blindness lets you see invisible things.
- A priest can get the gods to listen easily.
- A priestess and a virgin you might be, but that unicorn won't care.
- A ring of conflict is a bad thing if there is a nurse in the room.
- A short sword is not as good as a long sword.
- A succubus will go farther than a nymph.
- Acid blobs should be attacked bare-handed.
- Affairs with nymphs are often very expensive.
- Afraid of nymphs? Wear a ring of adornment.
- Afraid of your valuables being stolen? Carry more junk!
- Always be aware of the phase of the moon!
- Always sweep the floor before engraving important messages.
- Amulets are hard to make. Even for a wand of wishing.
- An elven cloak protects against magic.
- An umber hulk can be a confusing sight.
- Asking about monsters may be very useful.
- Attack long worms from the rear -- that is so much safer!
- Attacking an eel where there is none is usually a fatal mistake!
- Bashing monsters with a bow is not such a good idea.
- Be careful! The Wizard may plan an ambush!
- Be nice to a nurse: Put away your weapon and take off your clothes.
- Being digested is a painfully slow process.
- Blank scrolls make more interesting reading.
- Blind? Catch a floating eye!
- Booksellers never read scrolls; they might get carried away.
- Concise conquest: Control, confuse, conjure, condemn.
- Dilithium crystals are rare indeed.
- Dogs are attracted by the smell of tripe.
- Dogs are superstitious; they never step on cursed items.
- Dogs of ghosts aren't angry, just hungry.
- Don't bother about money: only leprechauns and shopkeepers are interested.
- Don't forget! Large dogs are MUCH harder to kill than little dogs.
- Don't mess with shopkeepers, or you'll get the Guild after you.
- Dragons never whip their children; they wouldn't feel it!
- Eat your carrots. They're good for your eyes.
- Eating a freezing sphere is like eating a yeti.
- Eating a killer bee is like eating a scorpion.
- Eating a tengu is like eating a nymph.
- Eating a wraith is a rewarding experience!
- Eating unpaid leprechauns may be advantageous.
- Elbereth has quite a reputation around these parts.
- Elf has extra speed.
- Elven cloaks cannot rust.
- Ever fought with an enchanted tooth?
- Ever tried reading while confused?
- Ever tried to put a troll into a large box?
- Ever wondered why one would want to dip something in a potion?
- Expensive cameras have penetrating flash lights.
- Extra staircases lead to extra levels.
- Fiery letters might deter monsters.
- Gems are too precious to be thrown away carelessly.
- Getting hungry? Stop wearing rings!
- Gods expect the best from their priesthood.
- Gods look down their noses at demigods.
- Handle your flasks carefully -- there might be a ghost inside!
- Holy water has many uses.
- Hunger is a confusing experience for a dog!
- I once knew a hacker who ate too fast and choked to death.
- I smell a maze of twisty little passages.
- I wish I never wished a wand of wishing. (Wishful thinking.)
- I wouldn't advise playing catch with a giant.
- I'm watching you. -- The Wizard of Yendor
- Ice boxes keep your food fresh.
- If you are being punished, it's done with a deadly weapon.
- If you kill the Wizard, you get promoted to demi-god.
- If you need a wand of digging, kindly ask the minotaur.
- If you want to hit, use a dagger.
- If you want to rob a shop, train your dog.
- If you're lost, try buying a map next time you're in a shop.
- Inside a shop you better take a look at the price tags before buying anything.
- It is bad manners to use a wand in a shop.
- It is dangerous to visit a graveyard at midnight.
- It is not always a good idea to whistle for your dog.
- It is rumored that the Wizard has hired some help.
- It might be a good idea to offer the unicorn a ruby.
- It would be peculiarly sad were your dog turned to stone.
- Keep your armors away from rust.
- Keep your weaponry away from acids.
- Kill a unicorn of your color and you kill your luck.
- Leather is waterproof. Ever see a cow with an umbrella?
- Leprechauns are the most skilled cutpurses in this dungeon.
- Lizard corpses protect against cockatrices.
- Most monsters can't swim.
- Music hath charms to affect the stubborn drawbridge.
- Music hath charms to soothe the savage beast.
- Never attack a guard.
- Never ride a long worm.
- Never use your best weapon to engrave a curse.
- No easy fighting with a heavy load!
- Nurses are accustomed to touch naked persons: they don't harm them.
- Nymphs can unlink more than your chain mail.
- Once your little dog will be a big dog, and you will be proud of it.
- Opening a tin is difficult, especially when you attempt it bare handed!
- Orcs and killer bees share their lifestyle.
- Orcs do not procreate in dark rooms.
- Plain nymphs are harmless.
- Playing AD&D may be helpful.
- Playing Gauntlet might be enlightening in some situations.
- Playing billiards pays when you are in a shop.
- Polymorphing a shopkeeper might make you safer.
- Polymorphing your dog probably makes you safer.
- Potions don't usually mix, but sometimes...
- Psst! It's done with mirrors!
- Put on a ring of teleportation: it will take you away from onslaught.
- Rays aren't boomerangs, of course, but still...
- Read the manual before entering the cave -- you might get killed otherwise.
- Reading Herbert might be enlightening in one case.
- Reading Tolkien might help you.
- Reading scrolls after drinking booze can give confusing results.
- Rust monsters love water. There are potions they hate, however.
- Shopkeepers accept credit cards, as long as you pay cash.
- Shopkeepers can spot a tourist a mile away with those Hawaiian shirts.
- Shopkeepers can't read, so what use is engraving in a shop?
- Shopkeepers can't swim.
- Shopkeepers can't tell identical twins apart.
- Shopkeepers have incredible patience.
- Shopkeepers might raise their prices for tourists.
- Shopkeepers value money more than revenge.
- Some monsters can be tamed. I once saw a hacker with a tame dragon!
- Someone's been spiking the pits!
- Sometimes monsters are more likely to fight each other than attack you.
- Spinach, carrot, and a melon -- a meal fit for a nurse!
- Tainted meat is even more sickening than poison!
- Telepathy is just a trick: once you know how to do it, it's easy.
- The darker the warning, the more dire the danger.
- The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
- The Wizard finds death to be quite an experience.
- The best equipment for your work is, of course, the most expensive.
- The gods don't appreciate pesky priesthood.
- The moon is not the only heavenly body to influence this game.
- The orc swings his two handed sword named Elfrist at you. You die...
- The secret of wands of Nothing Happens: try again!
- There has always been something mystical about mirrors.
- There is a Mastermind deep in the dungeon.
- There is a big treasure hidden in the zoo!
- There is more magic in this cave than meets the eye.
- There is no harm in praising a large dog.
- There is nothing like eating a mimic.
- They say a gelatinous cube can paralyze you...
- They say that Juiblex is afraid of a wand of digging.
- They say that Medusa would like to put you on a pedestal.
- They say that Vlad lives!!! ... in the mazes.
- They say that `Elbereth' is often written about.
- They say that a bag of holding can't hold everything.
- They say that a blessed tin of quasit meat is a quick meal.
- They say that a cat avoids traps.
- They say that a cave spider will occasionally eat cave spider eggs.
- They say that a clever wizard can have stats: 18/** 24 18 24 24 24.
- They say that a clove of garlic makes a good talisman if handled right.
- They say that a cursed scroll of teleportation could land you in trouble.
- They say that a diamond is another kind of luck stone.
- They say that a dog can be trained to fetch objects.
- They say that a gelatinous cube makes a healthy breakfast.
- They say that a giant gets strong by eating right, try it!
- They say that a grid bug won't hit you when you cross it.
- They say that a lembas wafer is a very light snack.
- They say that a loadstone has a strange attraction and is not bad luck.
- They say that a lock pick by any other name is still a lock pick.
- They say that a lucky amulet will block poisoned arrows.
- They say that a mirror will freeze a floating eye but you can still see it.
- They say that a neutral character would get either Fire or Frost Brand.
- They say that a polymorph trap is magic and magic protection prevents it.
- They say that a potion of healing can cancel a potion of sickness.
- They say that a potion of monster detection sometimes works both ways.
- They say that a sink looks different from high above the floor.
- They say that a summoned demon could improve your game.
- They say that a tin of wraith meat is a rare dining experience.
- They say that a unicorn might bring you luck.
- They say that a wand of cancellation is like a wand of polymorph.
- They say that a wand of locking can close more than just doors.
- They say that a wand of polymorph can change your game.
- They say that a wizard is even more powerful the second time around.
- They say that a xorn knows of no obstacles when pursuing you.
- They say that abusing a credit card could shock you sooner or later.
- They say that amulets, like most things, can be deadly or life saving.
- They say that an altar can identify blessings.
- They say that an ooze will bite your boots and a rockmole will eat them.
- They say that an unlucky hacker was once killed by an exploding tin.
- They say that antique dealers are always interested in precious stones.
- They say that booze can be diluted but not cancelled.
- They say that by listening carefully, you can hear a secret door!
- They say that carrots and carrot juice may improve your vision.
- They say that cave spiders are not considered expensive health food.
- They say that demigods must leave behind their prized earthly possessions.
- They say that disturbing a djinni can be a costly mistake.
- They say that dragon scales can be quite enchanting.
- They say that dropping coins into a fountain will not grant you a wish.
- They say that dwarves lawfully mind their own business.
- They say that eating a bat corpse will make you batty, for awhile.
- They say that eating a cram ration is a smart move.
- They say that eating blue jelly is cool if you don't fight the feeling.
- They say that escaping a dungeon is only the beginning of the end.
- They say that feeling an unexpected draft of air is sort of a breakthrough.
- They say that finding a cursed gray stone is always bad luck.
- They say that for a good time engrave `Elbereth'.
- They say that gaining a level is an experience that can raise your sights.
- They say that garter snake meat rarely tastes good but it's still healthy.
- They say that gauntlets of dexterity have a hidden enchanted touch.
- They say that going to heaven is just another way of escaping the dungeon.
- They say that golden nagas are law-abiding denizens as long as you are too.
- They say that gremlins can make you feel cooler than you are now.
- They say that grid bugs only exist in a strictly Cartesian sense.
- They say that hackers often feel jumpy about eating nymphs.
- They say that having polymorph control won't shock you.
- They say that if it's hard getting your food down another bite could kill.
- They say that if you don't wear glasses why bother with carrots?
- They say that if you notice a loose board beneath you, don't step on it.
- They say that if you start at the bottom the only place to go is up.
- They say that if you teleport to heaven you're presumed to be dead already.
- They say that in a shop you can be charged for old charges.
- They say that in lighter moments you could think of ways to pass a stone.
- They say that in the dungeon breaking a mirror can be seven years bad luck.
- They say that in the dungeon you don't usually have any luck at all.
- They say that in time a blessed luckstone can make your god happy.
- They say that it is easier to kill the Wizard than to make him stand still.
- They say that it only takes 1 zorkmid to meet the Kops.
- They say that it's a blast when you mix the right potions together.
- They say that it's not blind luck if you catch a glimpse of Medusa.
- They say that killing a shopkeeper brings bad luck.
- They say that monsters never step on a scare monster scroll.
- They say that most monsters find flute recitals extremely boring.
- They say that mummy corpses are not well preserved.
- They say that naturally a wand of wishing would be heavily guarded.
- They say that no one notices the junk underneath a boulder.
- They say that nobody expects a unicorn horn to rust.
- They say that nobody knows if an explorer can live forever. Do you?
- They say that nothing can change the fact that some potions contain a djinni.
- They say that nothing can change the fact that some potions contain a ghost.
- They say that nymphs always fall for rock'n'roll, try it!
- They say that once an Olog-Hai is canned it never shows its face again.
- They say that once upon a time xans would never scratch your boots.
- They say that only an experienced wizard can do the tengu shuffle.
- They say that only chaotics can kill shopkeepers and get away with it.
- They say that playing a horn really bad is really good.
- They say that rubbing a glowing potion does not make it a magic lamp.
- They say that scalpels become dull because they're not athames.
- They say that shopkeepers don't like pick-axes.
- They say that shopkeepers don't mind you bringing your pets in the shop.
- They say that shopkeepers don't usually mind if you sneak into a shop.
- They say that shopkeepers often have a large amount of money in their purses.
- They say that shopkeepers often remember things that you might forget.
- They say that sinks and armor don't mix, take your cloak off now!
- They say that sinks run hot and cold and many flavors in between.
- They say that snake charmers aren't charismatic, just musical.
- They say that soldiers are always prepared and usually protected.
- They say that some eggs could hatch in your pack, lucky or not.
- They say that some fire ants will make you a hot meal.
- They say that some horns play hot music and others are too cool for words.
- They say that some humanoids are nonetheless quite human.
- They say that some shopkeepers consider gems to be family heirlooms.
- They say that some shopkeepers recognize gems but they won't tell you.
- They say that some stones are much much heavier than others.
- They say that some yetis are full of hot air.
- They say that something very special would be in a well-protected place.
- They say that speed boots aren't fast enough to let you walk on water.
- They say that teleport traps are the devil's work.
- They say that tengus don't wear rings, why should you?
- They say that tengus never steal gold although they would be good at it.
- They say that that which was stolen once can be stolen again, ask any nymph.
- They say that the Delphic Oracle knows that lizard corpses aren't confusing.
- They say that the Hand of Elbereth can hold up your prayers.
- They say that the Leprechaun King is rich as Croesus.
- They say that the Wizard of Yendor is schizophrenic and suicidal.
- They say that the experienced character knows how to convert an altar.
- They say that the gods are happy when they drop objects at your feet.
- They say that the idea of invisible Nazguls has a certain ring to it.
- They say that the lady of the lake now lives in a fountain somewhere.
- They say that the local shopkeeper frowns upon the rude tourist.
- They say that the only door to the vampire's tower is on its lowest level.
- They say that the only good djinni is a grateful djinni.
- They say that the thing about genocide is that it works both ways.
- They say that the unicorn horn rule is if it ain't broke then don't fix it.
- They say that the view from a fog cloud is really very moving.
- They say that the walls in shops are made of extra hard material.
- They say that there are at least 15 ways to lose a pair of levitation boots.
- They say that throwing glass gems is the same as throwing rocks.
- They say that trespassing a boulder is probably beneath you.
- They say that unicorns are fond of precious gems.
- They say that prayer at an altar can sometimes make the water there holy.
- They say that what goes down the drain might come back up.
- They say that wielded, a long sword named Fire Brand makes you feel cooler.
- They say that wielded, a long sword named Frost Brand makes you hot stuff.
- They say that wiping its face is impossible for a floating eye.
- They say that with a floating eye you could see in the dark.
- They say that you are lucky if you can get a unicorn to catch a ruby.
- They say that you are what you eat.
- They say that you can find named weapons at an altar if you're lucky.
- They say that you can safely touch cockatrices eggs but why bother?
- They say that you can't break an amulet of reflection.
- They say that you don't always get what you wish for.
- They say that you might find broken smoky potions in the morgue.
- They say that you should always be prepared for a final challenge.
- They say that you should ask a dwarf to let you into a locked shop.
- They say that you should pray for divine inspiration.
- They say that you should religiously give your gold away.
- They say that you will never get healthy by eating geckos.
- They say that zapping yourself with a wand of undead turning is stupid.
- They say the Wizard's castle is booby-trapped!
- They say the gods get angry if you pray too much.
- They say the shopkeepers are insured by Croesus himself!
- They say there is a powerful magic item hidden in a castle deep down!
- Those who wield a cockatrice corpse have a rocky road ahead of them.
- Throwing food at a wild dog might tame him.
- To a full belly all food is bad.
- Trolls are described as rubbery: they keep bouncing back.
- Try the fall-back end-run play against ghosts.
- Try using your magic marker on wet scrolls.
- Valkyries come from the north, and have commensurate abilities.
- Vampires hate garlic.
- Vault guards never disturb their Lords.
- Visitors are requested not to apply genocide to shopkeepers.
- Watch out, the Wizard might come back.
- Water traps have no effect on dragons.
- What is a cockatrice going to eat when it gets hungry?
- Why do you suppose they call them MAGIC markers?
- Why would anybody in his sane mind engrave "Elbereth"?
- Wishing too much may bring you too little.
- You can't leave a shop through the back door: there ain't one!
- You may discover a fine spirit inside a potion bottle.
- You may want to dip into a potion of bottled blessings.
- You might be able to bribe a demon lord.
- You might trick a shopkeeper if you're invisible.
- You should certainly learn about quantum mechanics.
- You're going into the morgue at midnight???
- Your dog knows what to eat; maybe you should take lessons.
- Zap yourself and see what happens...
- Zapping a wand of undead turning might bring your dog back to life.
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