home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-08-01 | 3.1 KB | 90 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)bigroom.des 3.1 90/04/15
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1990 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # This is the bigroom level :
- #
-
- MAZE:"bigroom",' '
- GEOMETRY:center,center
- MAP
- ---------------------------------------------------------------------------
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- |.........................................................................|
- ---------------------------------------------------------------------------
- ENDMAP
- # Dungeon Description
- REGION:(01,01,73,16),lit,"ordinary"
- # Stairs
- STAIR:random,up
- STAIR:random,down
- # Non diggable walls
- NON_DIGGABLE:(00,00,74,17)
- # Objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
- MONSTER:random,random,random
-