home *** CD-ROM | disk | FTP | other *** search
Text File | 1993-08-01 | 13.0 KB | 379 lines | [TEXT/R*ch] |
- # SCCS Id: @(#)Barb.des 3.1 91/12/22
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1991 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # The "start" level for the quest.
- #
- # Here you meet your (besieged) class leader, Pelias,
- # and receive your quest assignment.
- #
- MAZE: "B-start",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ..................................PP........................................
- ...................................PP.......................................
- ...................................PP.......................................
- ....................................PP......................................
- ........--------------......-----....PPP....................................
- ........|...S........|......+...|...PPP.....................................
- ........|----........|......|...|....PP.....................................
- ........|.\..........+......-----...........................................
- ........|----........|...............PP.....................................
- ........|...S........|...-----.......PPP....................................
- ........--------------...+...|......PPPPP...................................
- .........................|...|.......PPP....................................
- ...-----......-----......-----........PP....................................
- ...|...+......|...+..--+--.............PP...................................
- ...|...|......|...|..|...|..............PP..................................
- ...-----......-----..|...|.............PPPP.................................
- .....................-----............PP..PP................................
- .....................................PP...PP................................
- ....................................PP...PP.................................
- ....................................PP....PP................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'O', 'T'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION:(09,05,11,05),unlit,"ordinary"
- REGION:(09,07,11,07),lit,"ordinary"
- REGION:(09,09,11,09),unlit,"ordinary"
- REGION:(13,05,20,09),lit,"ordinary"
- REGION:(29,05,31,06),lit,"ordinary"
- REGION:(26,10,28,11),lit,"ordinary"
- REGION:(04,13,06,14),lit,"ordinary"
- REGION:(15,13,17,14),lit,"ordinary"
- REGION:(22,14,24,15),lit,"ordinary"
- # Stairs
- STAIR:(09,09),down
- # Portal arrival point
- BRANCH:(62,02,62,02),(0,0,0,0)
- # Doors
- DOOR:locked,(12,05)
- DOOR:locked,(12,09)
- DOOR:closed,(21,07)
- DOOR:open,(07,13)
- DOOR:open,(18,13)
- DOOR:open,(23,13)
- DOOR:open,(25,10)
- DOOR:open,(28,05)
- # Elder
- MONSTER:'@',"Pelias",(10,07)
- # The treasure of Pelias
- OBJECT:'(',"chest",(09,05)
- # chieftain guards for the audience chamber
- MONSTER:'@',"chieftain",(10,05)
- MONSTER:'@',"chieftain",(10,09)
- MONSTER:'@',"chieftain",(11,05)
- MONSTER:'@',"chieftain",(11,09)
- MONSTER:'@',"chieftain",(14,05)
- MONSTER:'@',"chieftain",(14,09)
- MONSTER:'@',"chieftain",(16,05)
- MONSTER:'@',"chieftain",(16,09)
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # One trap to keep the ogres at bay.
- TRAP:"spiked pit",(37,07)
- # Eels in the river
- MONSTER:';',"giant eel",(36,01)
- MONSTER:';',"giant eel",(37,09)
- MONSTER:';',"giant eel",(38,15)
- # Monsters on siege duty.
- MONSTER:'O',"ogre",(40,08),hostile
- MONSTER:'O',"ogre",(41,06),hostile
- MONSTER:'O',"ogre",(41,07),hostile
- MONSTER:'O',"ogre",(41,08),hostile
- MONSTER:'O',"ogre",(41,09),hostile
- MONSTER:'O',"ogre",(41,10),hostile
- MONSTER:'O',"ogre",(42,06),hostile
- MONSTER:'O',"ogre",(42,07),hostile
- MONSTER:'O',"ogre",(42,08),hostile
- MONSTER:'O',"ogre",(42,09),hostile
- MONSTER:'O',"ogre",(42,10),hostile
-
- #
- # The "locate" level for the quest.
- #
- # Here you have to infiltrate the Duali Oasis to go
- # further towards your assigned quest.
- #
-
- MAZE: "B-locate",' '
- FLAGS: hardfloor
- GEOMETRY:center,center
- MAP
- ..........PPP.........................................
- ...........PP.......................................... .......
- ..........PP...........-----..........------------------ ..........
- ...........PP..........+...|..........|....S...........|.. ............
- ..........PPP..........|...|..........|-----...........|... .............
- ...........PPP.........-----..........+....+...........|... .............
- ..........PPPPPPPPP...................+....+...........S.................
- ........PPPPPPPPPPPPP.........-----...|-----...........|................
- ......PPPPPPPPPPPPPP..P.......+...|...|....S...........| ...
- .....PPPPPPP......P..PPPP.....|...|...------------------.. ...
- ....PPPPPPP.........PPPPPP....-----........................ ........
- ...PPPPPPP..........PPPPPPP.................................. ..........
- ....PPPPPPP........PPPPPPP.................................... ..........
- .....PPPPP........PPPPPPP.........-----........................ ........
- ......PPP..PPPPPPPPPPPP...........+...|......................... .....
- ..........PPPPPPPPPPP.............|...|......................... ....
- ..........PPPPPPPPP...............-----......................... .
- ..............PPP.................................................
- ...............PP....................................................
- ................PPP...................................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'O', 'T'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION:(24,03,26,04),unlit,"ordinary"
- REGION:(31,08,33,09),unlit,"ordinary"
- REGION:(35,14,37,15),unlit,"ordinary"
- REGION:(39,03,54,08),lit,"ordinary"
- REGION:(56,00,75,08),unlit,"ordinary"
- REGION:(64,09,75,16),unlit,"ordinary"
- # Doors
- DOOR:open,(23,03)
- DOOR:open,(30,08)
- DOOR:open,(34,14)
- DOOR:locked,(38,05)
- DOOR:locked,(38,06)
- DOOR:closed,(43,03)
- DOOR:closed,(43,05)
- DOOR:closed,(43,06)
- DOOR:closed,(43,08)
- DOOR:locked,(55,06)
- # Stairs
- STAIR:(05,02),up
- STAIR:(70,13),down
- # Objects
- OBJECT:random,random,(42,03)
- OBJECT:random,random,(42,03)
- OBJECT:random,random,(42,03)
- OBJECT:random,random,(41,03)
- OBJECT:random,random,(41,03)
- OBJECT:random,random,(41,03)
- OBJECT:random,random,(41,03)
- OBJECT:random,random,(41,08)
- OBJECT:random,random,(41,08)
- OBJECT:random,random,(42,08)
- OBJECT:random,random,(42,08)
- OBJECT:random,random,(42,08)
- OBJECT:random,random,(71,13)
- OBJECT:random,random,(71,13)
- OBJECT:random,random,(71,13)
- # Random traps
- TRAP:"spiked pit",(10,13)
- TRAP:"spiked pit",(21,07)
- TRAP:"spiked pit",(67,08)
- TRAP:"spiked pit",(68,09)
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'O',"ogre",(12,09),hostile
- MONSTER:'O',"ogre",(18,11),hostile
- MONSTER:'O',"ogre",(45,05),hostile
- MONSTER:'O',"ogre",(45,06),hostile
- MONSTER:'O',"ogre",(47,05),hostile
- MONSTER:'O',"ogre",(46,05),hostile
- MONSTER:'O',"ogre",(56,03),hostile
- MONSTER:'O',"ogre",(56,04),hostile
- MONSTER:'O',"ogre",(56,05),hostile
- MONSTER:'O',"ogre",(56,06),hostile
- MONSTER:'O',"ogre",(57,03),hostile
- MONSTER:'O',"ogre",(57,04),hostile
- MONSTER:'O',"ogre",(57,05),hostile
- MONSTER:'O',"ogre",(57,06),hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',random,random,hostile
- MONSTER:'T',random,random,hostile
- MONSTER:'T',"rock troll",(46,06),hostile
- MONSTER:'T',"rock troll",(47,06),hostile
- MONSTER:'T',"rock troll",(56,07),hostile
- MONSTER:'T',"rock troll",(57,07),hostile
- MONSTER:'T',"rock troll",(70,13),hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',random,random,hostile
-
- #
- # The "goal" level for the quest.
- #
- # Here you meet Thoth Amon, your nemesis monster. You have to
- # defeat Thoth Amon in combat to gain the artifact you have
- # been assigned to retrieve.
- #
-
- MAZE: "B-goal", ' '
- GEOMETRY:center,center
- MAP
-
- .............
- ..................
- .... ......................... ....
- ....... .......................... .......
- ...... ........................ .......
- .. ...................................... ..
- .. ..................... ..
- .. .................. ..
- .. ..S...S.............. ................
- .. ........ ...
- ......... ..
- ...... .. ... ....
- .. ... .. ...... ........
- .... .. .................. ........ ......
- ...... ...................... ...... ..
- .... .................. ...........
- ..............
- ...........
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'O', 'T'
- # Dungeon Description
- REGION:(00,00,75,19),unlit,"ordinary"
- # Secret doors
- DOOR:locked,(22,09)
- DOOR:locked,(26,09)
- # Stairs
- STAIR:(36,05),up
- # The altar. Unattended.
- ALTAR:(63,04),align[2],altar
- NON_DIGGABLE:(00,00,75,19)
- # Objects
- OBJECT:'*',"luckstone",(63,04),blessed,0,"The Heart of Ahriman"
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'@',"Thoth Amon",(63,04),hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',"ogre",random,hostile
- MONSTER:'O',random,random,hostile
- MONSTER:'O',random,random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',"rock troll",random,hostile
- MONSTER:'T',random,random,hostile
- WALLIFY
-
- #
- # The "fill" levels for the quest.
- #
- # These levels are used to fill out any levels not occupied by specific
- # levels as defined above. "filla" is the upper filler, between the
- # start and locate levels, and "fillb" the lower between the locate
- # and goal levels.
- #
-
- MAZE: "B-filla" , ' '
- INIT_MAP: '.' , '.' , true , true , unlit , false
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'O', 'T'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- #
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', random, random, hostile
- MONSTER: 'T', "rock troll", random, hostile
-
- MAZE: "B-fillb" , ' '
- INIT_MAP: '.' , ' ' , true , true , unlit , true
- NOMAP
- # Random Monsters
- RANDOM_MONSTERS: 'O', 'T'
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- #
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', "ogre", random, hostile
- MONSTER: 'O', random , random, hostile
- MONSTER: 'T', "rock troll", random, hostile
- MONSTER: 'T', "rock troll", random, hostile
- MONSTER: 'T', "rock troll", random, hostile
- MONSTER: 'T', random , random, hostile
-