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1994-12-03
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Poing 2.2 manual 3-Dec-94
Short Description
~~~~~~~~~~~~~~~~~
Poing 2.2 is a horizontal breakout clone with some nice touches.
This is a sound-enhanced version of Poing 2.1 - more tracks,
more instruments, and the sound is supposed to work on A4000's now.
Legal Mumbo
~~~~~~~~~~~
This program is freely distributable, not public domain.
No commercial profit may be made of Poing (any version) without
explicit permission from the author. This product comes without
warranty, use it on your own risk.
Playing the Game
~~~~~~~~~~~~~~~~
The game is pretty easy to understand although stars and bonusses
need some explanation:
The more stars you collect, the better:
- the bricky tiles break.
- the (ahem) lasershow on the bottom of screen performs.
- star bonusses can be scored.
A star bonus scores 100 points for the first star, 110 for the second,
120 for the third and so on. These points are scored as bonus points.
A starbonus is rewarded in the following cases:
- Whenever you hit a starbonus-tile (double arrow up).
- After loosing the last ball. In this case collected_stars is
reset to 0 (just in case the achieved bonus is enough for a free ball).
- Should you ever reach 30 (was 20 in v2.1) stars, then
- The star bonus is collected.
- The number of collected stars is reset to 0.
- The bonus value is doubled.
Extra ball at 20,000 points btw. The computer at every 10,000. That's
fair :-)
If the bonus multiplier reaches 10 then:
- The bonus (x10) is collected.
- The bonus multiplier is reset to 1.
- The bonus value is doubled.
The Sound
~~~~~~~~~
Ah, the sound. Well, Poing 2.2 has (ahem) "composed random music".
To put it simple, the music-engine selects for both channels (yep
stereo) a random track. A track consists of 8 or 16 bars of
(mainly) drumbeats. There are now 128 tracks to choose from, giving
it a whopping 16384 possible stereo combinations. In fact a little
bit more because some tracks are further subdivided into randomly
selected subtracks (104 to be precise).
Changes from 2.1 concerning the music are:
- 128 tracks (was 32).
- some new percussion instruments added.
- new melodic instruments; their notes are randomly selected
from a pentatonic scale. It sometimes sounds weird, but it
usually resembles something :)
- music engine supports 1/32th notes (was 1/16th in 2.1), allowing
drum rolls and other delicate/nervous effects :)
Other changes from 2.1 to 2.2 by the way:
(nice structured doc isn't it? :))
- 'lightshow' on the buttom of the screen is a bit fancier.
Issue: shall I make the lightshow optional? It does take
up CPU as I discovered a while back when running performance
monitor. All legal OS (graphics.library) calls you know. NTSC
users that want to admire the bottom of the screen can press
numeric keypad Enter by the way. On ECS amiga's that is. I
don't know about AGA.
- The font supports lowercase characters (for highscore-entries).
Shameless Plug (unrelated to Poing)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I happen to be moderator of the Fido "CD32" echo, a discussion place
for CD32 and related (1200/CD etc.) stuff. The area runs quite well,
although it could use a bit more traffic. Currently connected are
Australia, Holland & Sweden. Sysops that like to join can mail
me for the latest node-info, the more connections the better :)
My Fido-address is at the bottom of this doc.
Enjoy!
Paul van der Valk
Fido: 2:281/614.3