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realtime.h
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C/C++ Source or Header
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1993-10-15
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225 lines
#ifndef LIBRARIES_REALTIME_H
#define LIBRARIES_REALTIME_H
/*
** $VER: realtime.h 40.3 (5.4.93)
** Includes Release 40.15
**
** realtime.library timing and syncing system
**
** (C) Copyright 1993 Commodore-Amiga Inc.
** All Rights Reserved
*/
/*****************************************************************************/
#ifndef EXEC_TYPES_H
#include <exec/types.h>
#endif
#ifndef EXEC_LISTS_H
#include <exec/lists.h>
#endif
#ifndef EXEC_LIBRARIES_H
#include <exec/libraries.h>
#endif
#ifndef UTILITY_TAGITEM_H
#include <utility/tagitem.h>
#endif
#ifndef UTILITY_HOOKS_H
#include <utility/hooks.h>
#endif
/*****************************************************************************/
/* realtime.library's idea of time is based on a clock which emits a pulse
* 1200 times a second (1.2kHz). All time values maintained by realtime.library
* are based on this number. For example, the field RealTimeBase->rtb_Time
* expresses an amount of time equivalent to (RealTimeBase->rtb_Time/TICK_FREQ)
* seconds.
*/
#define TICK_FREQ 1200
/*****************************************************************************/
/* Each Conductor represents a group of applications which wish to remain
* synchronized together.
*
* This structure must only be allocated by realtime.library and is
* READ-ONLY!
*/
struct Conductor
{
struct Node cdt_Link;
UWORD cdt_Reserved0;
struct MinList cdt_Players; /* this conductor's players */
ULONG cdt_ClockTime; /* current time of this sequence */
ULONG cdt_StartTime; /* start time of this sequence */
ULONG cdt_ExternalTime; /* time from external unit */
ULONG cdt_MaxExternalTime; /* upper limit on sync'd time */
ULONG cdt_Metronome; /* MetricTime highest pri node */
UWORD cdt_Reserved1;
UWORD cdt_Flags; /* conductor flags */
UBYTE cdt_State; /* playing or stopped */
};
/* Flag bits for Conductor.cdt_Flags */
#define CONDUCTF_EXTERNAL (1<<0) /* clock is externally driven */
#define CONDUCTF_GOTTICK (1<<1) /* received 1st external tick */
#define CONDUCTF_METROSET (1<<2) /* cdt_Metronome filled in */
#define CONDUCTF_PRIVATE (1<<3) /* conductor is private */
#define CONDUCTB_EXTERNAL 0
#define CONDUCTB_GOTTICK 1
#define CONDUCTB_METROSET 2
#define CONDUCTB_PRIVATE 3
/* constants for Conductor.cdt_State and SetConductorState() */
#define CONDSTATE_STOPPED 0 /* clock is stopped */
#define CONDSTATE_PAUSED 1 /* clock is paused */
#define CONDSTATE_LOCATE 2 /* go to 'running' when ready */
#define CONDSTATE_RUNNING 3 /* run clock NOW */
/* These do not actually exist as Conductor states, but are used as additional
* arguments to SetConductorState()
*/
#define CONDSTATE_METRIC -1 /* ask high node to locate */
#define CONDSTATE_SHUTTLE -2 /* time changing but not running */
#define CONDSTATE_LOCATE_SET -3 /* maestro done locating */
/*****************************************************************************/
/* The Player is the connection between a Conductor and an application.
*
* This structure must only be allocated by realtime.library and is
* READ-ONLY!
*/
struct Player
{
struct Node pl_Link;
BYTE pl_Reserved0;
BYTE pl_Reserved1;
struct Hook *pl_Hook; /* player's hook function */
struct Conductor *pl_Source; /* pointer to parent context */
struct Task *pl_Task; /* task to signal for alarm */
LONG pl_MetricTime; /* current time in app's metric */
LONG pl_AlarmTime; /* time to wake up */
void *pl_UserData; /* for application use */
UWORD pl_PlayerID; /* for application use */
UWORD pl_Flags; /* general Player flags */
};
/* Flag bits for Player.pl_Flags */
#define PLAYERF_READY (1<<0) /* player is ready to go! */
#define PLAYERF_ALARMSET (1<<1) /* alarm is set */
#define PLAYERF_QUIET (1<<2) /* a dummy player, used for sync */
#define PLAYERF_CONDUCTED (1<<3) /* give me metered time */
#define PLAYERF_EXTSYNC (1<<4) /* granted external sync */
#define PLAYERB_READY 0
#define PLAYERB_ALARMSET 1
#define PLAYERB_QUIET 2
#define PLAYERB_CONDUCTED 3
#define PLAYERB_EXTSYNC 4
/*****************************************************************************/
/* Tags for CreatePlayer(), SetPlayerAttrs(), and GetPlayerAttrs() */
#define PLAYER_Base (TAG_USER+64)
#define PLAYER_Hook (PLAYER_Base+1) /* set address of hook function */
#define PLAYER_Name (PLAYER_Base+2) /* name of player */
#define PLAYER_Priority (PLAYER_Base+3) /* priority of player */
#define PLAYER_Conductor (PLAYER_Base+4) /* set conductor for player */
#define PLAYER_Ready (PLAYER_Base+5) /* the "ready" flag */
#define PLAYER_AlarmTime (PLAYER_Base+12) /* alarm time (sets PLAYERF_ALARMSET) */
#define PLAYER_Alarm (PLAYER_Base+13) /* sets/clears PLAYERF_ALARMSET flag */
#define PLAYER_AlarmSigTask (PLAYER_Base+6) /* task to signal for alarm/notify */
#define PLAYER_AlarmSigBit (PLAYER_Base+8) /* signal bit for alarm (or -1) */
#define PLAYER_Conducted (PLAYER_Base+7) /* sets/clears PLAYERF_CONDUCTED flag */
#define PLAYER_Quiet (PLAYER_Base+9) /* don't process time thru this */
#define PLAYER_UserData (PLAYER_Base+10)
#define PLAYER_ID (PLAYER_Base+11)
#define PLAYER_ExtSync (PLAYER_Base+14) /* attempt/release to ext sync */
#define PLAYER_ErrorCode (PLAYER_Base+15) /* error return value */
/*****************************************************************************/
/* Method types for messages sent via a Player's hook */
#define PM_TICK 0
#define PM_STATE 1
#define PM_POSITION 2
#define PM_SHUTTLE 3
/* used for PM_TICK, PM_POSITION and PM_SHUTTLE methods */
struct pmTime
{
ULONG pmt_Method; /* PM_TICK, PM_POSITION, or PM_SHUTTLE */
ULONG pmt_Time;
};
/* used for the PM_STATE method */
struct pmState
{
ULONG pms_Method; /* PM_STATE */
ULONG pms_OldState;
};
/*****************************************************************************/
/* Possible lock types for LockRealTime() */
#define RT_CONDUCTORS 0 /* conductor list */
/*****************************************************************************/
/* realtime.library error codes */
#define RTE_NOMEMORY 801 /* memory allocation failed */
#define RTE_NOCONDUCTOR 802 /* player needs a conductor */
#define RTE_NOTIMER 803 /* timer (CIA) allocation failed */
#define RTE_PLAYING 804 /* can't shuttle while playing */
/*****************************************************************************/
/* OpenLibrary("realtime.library",0) returns a pointer to this structure.
* All fields are READ-ONLY.
*/
struct RealTimeBase
{
struct Library rtb_LibNode;
UBYTE rtb_Reserved0[2];
ULONG rtb_Time; /* current time */
ULONG rtb_TimeFrac; /* fixed-point fraction part of time */
UWORD rtb_Reserved1;
WORD rtb_TickErr; /* nanosecond error from ideal Tick */
}; /* length to real tick length */
/* Actual tick length is: 1/TICK_FREQ + rtb_TickErr/1e9 */
#define RealTime_TickErr_Min -705
#define RealTime_TickErr_Max 705
/*****************************************************************************/
#endif /* LIBRARIES_REALTIME_H */