home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fresh Fish 7
/
FreshFishVol7.bin
/
bbs
/
gfx
/
anim3d-1.4.lha
/
Anim3D
/
Anims
/
TieFighter2
< prev
next >
Wrap
Text File
|
1994-07-26
|
4KB
|
190 lines
% =========================================================================
% ------------------------ The animation info -----------------------------
% =========================================================================
ANIMATION:
Version = 1
MinVer = 1
NumColours = 2
NumObjects= 1
NumObjectInstances = 1
Title = "Testing Animation"
Creator = "M. George"
Date = "February 1994"
% =========================================================================
% -------------------------- The colours used -----------------------------
% =========================================================================
BACKCOLOUR:
Colour = (0, 0, 0)
COLOURS:
#Grey:
Colour = (127, 127, 127)
#Yellow:
Colour = (255, 255, 0)
% =========================================================================
% ----------------------- The direction of light --------------------------
% =========================================================================
LIGHTSOURCE:
Vector = (-5173, 0, 5173)
NumInstructions = 1
_Instructions:
STOP
% =========================================================================
% --------------------- The viewers initial position ----------------------
% =========================================================================
VIEWER:
Position = (0, 0, -300)
Orientation = (0, 0, 0)
NumInstructions = 1
_Instructions:
STOP
% =========================================================================
% -------------------------- The object protos ----------------------------
% =========================================================================
PROTOS:
#Tile: % The only object in this demo.
NumVertices = 28
NumFaces = 16
_Vertices:
Coords = (-50, 0, -30)
Coords = (-25, 43, -30)
Coords = (25, 43, -30)
Coords = (50, 0, -30)
Coords = (25, -43, -30)
Coords = (-25, -43, -30)
Coords = (-50, 0, 30)
Coords = (-25, 43, 30)
Coords = (25, 43, 30)
Coords = (50, 0, 30)
Coords = (25, -43, 30)
Coords = (-25, -43, 30)
Coords = (-80, 0, -100)
Coords = (-80, 86, -50)
Coords = (-80, 86, 50)
Coords = (-80, 0, 100)
Coords = (-80, -86, 50)
Coords = (-80, -86, -50)
Coords = (80, 0, -100)
Coords = (80, 86, -50)
Coords = (80, 86, 50)
Coords = (80, 0, 100)
Coords = (80, -86, 50)
Coords = (80, -86, -50)
Coords = (-80, 0, -30)
Coords = (-80, 0, 30)
Coords = (80, 0, -30)
Coords = (80, 0, 30)
_Faces:
Colour = #Yellow
NumEdges = 6
Edges = (0, 1, 2, 3, 4, 5, 0)
Colour = #Grey
NumEdges = 4
Edges = (0, 5, 11, 6, 0)
Colour = #Grey
NumEdges = 4
Edges = (1, 0, 6, 7, 1)
Colour = #Grey
NumEdges = 4
Edges = (2, 1, 7, 8, 2)
Colour = #Grey
NumEdges = 4
Edges = (3, 2, 8, 9, 3)
Colour = #Grey
NumEdges = 4
Edges = (4, 3, 9, 10, 4)
Colour = #Grey
NumEdges = 4
Edges = (5, 4, 10, 11, 5)
Colour = #Grey
NumEdges = 6
Edges = (11, 10, 9, 8, 7, 6, 11)
Colour = #Grey
NumEdges = 6
Edges = (12, 13, 14, 15, 16, 17, 12)
Colour = #Grey
NumEdges = 6
Edges = (12, 17, 16, 15, 14, 13, 12)
Colour = #Grey
NumEdges = 4
Edges = (0, 24, 25, 6, 0)
Colour = #Grey
NumEdges = 4
Edges = (0, 6, 25, 24, 0)
Colour = #Grey
NumEdges = 6
Edges = (18, 19, 20, 21, 22, 23, 18)
Colour = #Grey
NumEdges = 6
Edges = (18, 23, 22, 21, 20, 19, 18)
Colour = #Grey
NumEdges = 4
Edges = (3, 9, 27, 26, 3)
Colour = #Grey
NumEdges = 4
Edges = (3, 26, 27, 9, 3)
% =========================================================================
% ------------- The object instances and their movement -------------------
% =========================================================================
OBJECTS:
Proto = #Tile
Position = (0, 0, 400)
Orientation = (0, 0, 0)
Scale = (8192, 8192, 8192)
NumInstructions = 2
_Instructions:
ROTATE = (5, 5, 0)
GOTO=0