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Fred Fish's Product-Info
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1994-04-18
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2KB
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54 lines
# This file contains product information that can be used by
# KingFisher 2.0 and other similar tools.
.name
Tall_Ships_Passage
.fullname
Tall_Ships_Passage
.short
896x628x8 HAM raytrace from anim
.type
Picture
.author
Steve Koren
.distribution
Copyrighted, distributed by permission of author.
.email
koren@fc.hp.com
.described-by
Fred Fish (fnf@fishpond.cygnus.com)
.submittal
Downloaded via ftp from wuarchive.wustl.edu.
.description
This is a still frame taken from an animation I'm working on called
"Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
and the Essence algorithmic texture package. The picture may be freely
distributed provided it is not modified in any way and this text file is
included.\n
A 896x628 HAM8 picture. The default viewmode is SUPER72. Using anything
else will produce a slighty wrong aspect ratio (SUPER72 has roughly square
pixels, while those in 640x400 modes are not). You may have to adjust your
monitor or overscan prefs to see the entire overscanned SUPER72 picture.\n
I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
the details of the flag and ship even on the most "loss free" setting. The
GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
makes for an absolutely horrible looking image, so there is really no point
to providing a conversion in that format. Feel free to convert one of
these if you like, but the results won't be much to look at.\n
The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
with the highest degree of antialiasing. The animation frames in 640x400
with slightly less anti-aliasing took about 55 minutes each. Essence
textures were used for the weathered brick on the lighthouses & the
patterns in the lighthouse light beams. Imagine global fog was used to
give a feeling of depth and character.\n
The final 250 frame animation is the result of 90 Mb of data and about
14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
site in a few weeks (after my Dpaint/AGA gets here!). It will require at
least 14 Mb of RAM to play, or an HD animation player which supports AGA
graphics modes. You will also need an AGA equipped Amiga, obviously.