!StripLeft allows you to save bytes on some spritefiles and is \bvery\B useful when writing ARM spriteplotter routines as it ensures that the sprite is in the correct place in the word (ie byte 0 used)
\h2\uUsage\H
Load !StripLeft as usual, then drag the spritefile to be stripped to the iconbar icon. The file will then be loaded and all the sprites within the file will be stripped. The file will then be automatically resaved with the original name.
\bNOTE:\B no pixel data is lost by removing the lefthand wastage.
\h2\uDisclaimer\H
The data output from StripLeft has been carefully checked and is believed to be reliable. However, the author (Ian Jeffray) makes no guarantee or warranty concerning the accuracy of said information and shall not be responsible for loss or damage of whatever nature resulting from the use of, or reliance upon it.
\bThis program is FreeWare\B
\h2\uRiscy Developments: Contacts\H
\uIan Jeffray\U
\iSMail:\I Field House
Sessay
Thirsk
North Yorkshire
YO7 3BE Tel: 01845 501 323
\i…and until June ’95:\I
47 Barclay Street
Leicester
LE3 0JD Tel: 01162 332 347
\iEMail:\I aug@dmu.ac.uk \i(’til June ’95)\I
\ior\I
...leave a message for \bLoser\B on \uMonochrome\U