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- @page:contents@!Shade4 Contents
-
-
-
-
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- @Sprite:Wyvern@
- _______________________________________________________
-
- This Help file describes the use of !Shade4, a support application
- for !Ray3d-Pro which will take a scene file and produce an ASCII
- file suitable for the Public Domain raytracer, RayShade.
-
- @goto:Intro: Introduction @
- @goto:tut: Tutorial @
- @goto:Using: Using !Shade4 @
- @goto:options: Raytracing options @
- @goto:Copyright^contents: Copyright @
-
-
-
- @end@
- @Page:Intro@Introduction
-
- @Colour:11@ Introduction
-
- Originally, !Ray3d-Pro was written as one complete application,
- which could raytrace your scenes on a number of different PD
- raytracers.
-
- However, it soon became apparent that if I was to enable the program
- to cater for an additional raytracer at a later date, I would need
- to re-release a new version of !Ray3d-Pro.
-
- This would have two problems:
-
- * The size of the Ray3d-Pro application would continue to grow,
- and ultimately become too large for base level machines.
-
- * I would need to distribute the new version.
-
- So I decided to break the program down into several applications,
- namely the scene designer, and the raytracing applications of which
- Shade4 is one.
-
- The advantages of this are:
-
- * The size of the main !Ray3d-Pro application would remain fixed.
-
- * New Raytracing applications could be released.
-
- * Raytracing can now be done without !Ray3d-Pro being loaded. This
- releases a substantial amount of memory for the raytracers, and
- therefore allows bigger scenes to be raytraced.
-
- @end@
- @page:using@Using !Shade4
-
- @colour:11@ Using !Shade4
-
- To raytrace a scene using this application simply drop a scene file
- which has been created with !Ray3d-Pro, onto the !Shade4 icon on the
- icon bar.
-
- A normal RISC OS save window will appear which allows you to specify
- where to save the ASCII file which can be loaded into !Rayshade for
- raytracing .
-
- If you try to save the ASCII file over an existing scene file, a
- requestor will appear allowing you to Cancel the operation, or
- overwrite the scene file.
-
- Note that the ASCII file cannot be re-loaded into Ray3d-Pro and so if
- you want to continue editing the scene, you must keep the scene file.
-
- Many @goto:options:raytracing options@ are available by selecting
- "options" from the icon bar menu.
-
- @end@
- @Page:fov@Field of View
-
- @Colour:11@ Field of View
-
- This controls how much of an angle will be between the left and
- right sides of the image. setting this to 360° would mean that
- you could see in a full circle.
-
- @end@
- @Page:ambience@Ambience Lighting
-
- @Colour:11@ Ambience Lighting
-
- This controls the amount of background lighting there is. Higher
- values mean the whole scene is lighter.
-
- @end@
- @Page:depth@Depth of Field
-
- @Colour:11@ Depth of Field
-
- This option allows you to set the depth of field for the scene
- to be raytraced. The depth of field controls the amount of focus
- blur which is present in the final image. Objects close to the
- observer appear in sharp focus, while those further away appear
- blurred.
-
- A value of 0 results in a pinhole camera, where no blur will take
- place in the scene. Values greater than 0 result in a greeater
- amount of blurring to take place.
-
- @end@
- @Page:Grid@Grid
-
- @Colour:11@ Grids
-
- This option determines whether grids will be used by RayShade for
- raytracing. Grids speed up raytracing for complex scenes, but also
- take more memory. If you get an 'out of memory' error, turn this
- option off.
-
- @end@
- @page:options@Raytracing Options
-
- @colour:11@ Raytracing Options
-
- @goto:Grid: Grids @
- @goto:fov: Field of View @
- @goto:ambience: Ambience Lighting @
- @goto:depth: Depth of Field @
- @goto:quality: Quality @
-
- @end@
- @page:quality@Quality
-
- @colour:11@ Quality
-
- In this section of the options window are four option buttons. When
- each of these is on, !Shade4 will create the ASCII file with the
- relevant information to raytrace that aspect of the scene. If the
- options are off, then the picture quality will be poorer, but the
- raytracing time will be reduced.
-
- The following descriptions are true when the option is turned OFF.
-
- @colour:08@ Lights @colour:07@- This removes lights from the scene, so that all obects
- have the same amount of light cast upon them.
-
- @colour:08@ Textures @colour:07@- Removes textures such as wood, marble, checker, etc.
- Greatly improves the rendering time.
-
- @colour:08@ Reflections @colour:07@- Stops reflected rays from being calculated. Only
- has any effect if a scene cnntains mirrored objects.
-
- @colour:08@ Refractions @colour:07@- Stops refracted rays from being calculated. Only
- has any effect if a scene cnntains transparent objects.
-
- @end@
- @page:tut@Tutorial
-
- @colour:11@ Tutorial
-
- So, you've just spent ages designing a scene using !Ray3d-Pro and you
- want to raytrace it - but you don't know how to.
-
- @colour:08@ Step 1
-
- The easiest way to raytrace a scene is to simply drag the Ray3d-Pro scene
- file from the disc onto the !Shade4 icon on the icon bar.
-
- A normal RISC OS save box will appear, and you should save the file
- back to the disc. This is an ASCII file which can now be loaded into
- the !Rayshade application (written by Craig Kolb), which will raytrace
- the scene.
-
- @colour:08@ Step 2
-
- OK, you want to alter some of the raytracing options, and make the
- raytracing time smaller perhaps?
-
- Click the MENU button over the icon on the icon bar, and you will
- see a menu with the following options.
-
- @goto:info: Info ⇨ @
- @goto:options: Options... @
- @goto:save: Save opts @
- @goto:quit: Quit @
-
- Selecting "Options" will bring up a window where various options can
- be set. (click on options above, to get more info).
-
- When you have altered the options you require, follow the same
- procedure as in Step 1.
-
- @end@
- @page:save@Save options
-
- @colour:11@ Save options.
-
- Choosing this menu item will save all of your current raytracing
- options to disc, so that when !Shade4 is re-loaded at a later date,
- all of the options will be as they are now.
-
- @end@
- @page:quit@Quit
-
- @colour:11@Quit
-
- Selecting this option will quit the !Shade4 application.
-
- @end@
- @page:info@Info
-
- @colour:11@Info
-
- This displays information about the !Shade4 application, such as the
- version number and Author.
-
- @end@
- @page:glossary@Glossary
-
- @colour:08@!Ray3d-Pro
-
- !Ray3d-Pro is a scene designer which allows you to create a scene
- in three dimensions, which can then be raytraced using !RayShade.
-
- @colour:08@Raytracing
-
- Raytracing is the technique used for generating realistic pictures
- from a 3d scene. Each ray of light is traced from where it ‘hits’
- the scene, back to the light source it came from. This process then
- ensures that the scene generated is close to real life because it
- follows the same physical laws.
-
- @colour:08@Depth of field
-
- Depth of field is the term given to the way that objects in the
- distance appear fuzzy and out of focus, while objects a specific
- distance away appear clear.
-
- @colour:08@Ambience light
-
- Ambience light is the term given to the amount of background light
- present in a raytraced picture.
-
- If the value specified is too low then a scene will appear dark,
- while s value which is too high will cause a washed out appearance.
-
- @colour:08@Field of view
-
- Field of View is the angle that your eyes can see. If you had a
- field of view which was 360° then you would be able to see in a
- full circle, including things that were behind you.
-
- @end@
-