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The Datafile PD-CD 5
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DATAFILE_PDCD5.iso
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utilities
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p
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povray3a
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POV3Demo
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Anim
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Boing
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pov
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GlsBng
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Text File
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1995-12-11
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2KB
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76 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// GlassBoing animation by Joel NewKirk
#include "glass.inc"
#include "colors.inc"
global_settings { assumed_gamma 2.2 }
#declare xfactor = clock*4
#declare spherey = 5+abs(50*sin((clock)*2*pi))
#switch (xfactor)
#range(0,1) // x value cycles from 0 to 1
#debug "Range A"
#declare spherex = 50*xfactor
#break
#range(1,3) // x value cycles from 1 to -1
#debug "Range B"
#declare spherex = 50*(2-xfactor)
#break
#range(3,4) // x value cycles from -1 back to 0
#debug "Range C"
#declare spherex = -50*(4-xfactor)
#break
#end
camera {
location <0, 10.5,-100>
direction <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
look_at <0, 11, 0>
}
light_source {<30, 120, 0> colour White
fade_distance 90
fade_power 1
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 Gray50 ]
[1.0 Gray15 ]
}
}
}
#declare Brick =
texture {
pigment { brick Gray80, rgb<0.65, 0.3, 0.25> brick_size <3,1,2> mortar 0.15 }
normal { brick -10 brick_size <3,1,2> mortar 0.175 ramp_wave}
finish {
ambient 0.0
diffuse 0.8
}
scale 6
}
plane { x, -60 texture { Brick rotate y*90 }} // left wall
plane { x, 60 texture { Brick rotate y* 90}} // right wall
plane { z, 40 texture { Brick }} // back wall
plane { y, 0 texture { Brick } translate -y*5 } // floor
sphere { <spherex,spherey, 0>, 10
texture {
pigment { White filter 0.95}
finish {
F_Glass3
caustics 1
// fade_distance 30
// fade_power 1
}
}
}