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1996-07-08
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171 lines
//
// POV-Ray(tm) 3.0 tutorial example scene.
// Copyright 1996 by the POV-Ray Team
//
#include "colors.inc"
camera {
location <0, .1, -60>
look_at 0
angle 36
}
background { color Gray25 } //to make the patch easier to see
light_source { <300, 300, -700> White }
plane { y, 500
texture {
pigment { SkyBlue }
finish { ambient 1 diffuse 0}
}
texture {
pigment {
bozo
turbulence .5
color_map {
[0 White]
[1 White filter 1]
}
}
finish { ambient 1 diffuse 0 }
scale <1000, 250, 250>
rotate <5, 45, 0>
}
}
plane {y,-12
texture {
pigment {
color <.85, .5, .15>
}
finish {
ambient .25
diffuse .6
crand .5
}
normal {
ripples .35
turbulence .25
frequency 5
}
scale 10
translate 50*x
}
}
#declare TeePeeTex = texture {
pigment { Silver }
finish {
ambient .1
diffuse .4
specular 1
roughness 0.001
reflection .5
metallic
}
}
#declare TeePee = bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5,
<-5.174134, 5.528420, -13.211995>,
<-1.769023, 5.528420, 0.000000>,
<1.636088, 5.528420, 0.000000>,
<5.041199, 5.528420, -13.003932>,
<-5.174134, 1.862827, 0.000000>,
<0.038471, 0.031270, 18.101474>,
<0.036657, 0.031270, 18.101474>,
<5.041199, 1.862827, 0.000000>,
<-5.174134, -1.802766, 0.000000>,
<0.038471, 0.028792, 18.101474>,
<0.036657, 0.028792, 18.101474>,
<5.041199, -1.802766, 0.000000>,
<-5.174134, -5.468359, -13.070366>,
<-1.769023, -5.468359, 0.000000>,
<1.636088, -5.468359, 0.000000>,
<4.974128, -5.468359, -12.801446>
texture {
TeePeeTex
}
rotate -90*x // to orient the object to LHC
rotate 25*y // to see the four "legs" better
}
object { TeePee }
object { TeePee translate <8, 0, 8> }
object { TeePee translate <-9, 0, 9> }
object { TeePee translate <18, 0, 24> }
object { TeePee translate <-18, 0, 24> }
#declare EggTex = texture {
pigment { BrightGold }
finish {
ambient .1
diffuse .4
specular 1
roughness 0.001
reflection .5
metallic
}
}
#declare Egg = union { // Egg1
bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5,
<2.023314, 0.000000, 4.355987>,
<2.023314, -0.000726, 4.355987>,
<2.023312, -0.000726, 4.356867>,
<2.023312, 0.000000, 4.356867>,
<2.032037, 0.000000, 2.734598>,
<2.032037, -1.758562, 2.734598>,
<2.027431, -1.758562, 6.141971>,
<2.027431, 0.000000, 6.141971>,
<-1.045672, 0.000000, 3.281572>,
<-1.045672, -1.758562, 3.281572>,
<-1.050279, -1.758562, 5.414183>,
<-1.050279, 0.000000, 5.414183>,
<-1.044333, 0.000000, 4.341816>,
<-1.044333, -0.002947, 4.341816>,
<-1.044341, -0.002947, 4.345389>,
<-1.044341, 0.000000, 4.345389>
}
bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5,
<2.023312, 0.000000, 4.356867>,
<2.023312, 0.000726, 4.356867>,
<2.023314, 0.000726, 4.355987>,
<2.023314, 0.000000, 4.355987>,
<2.027431, 0.000000, 6.141971>,
<2.027431, 1.758562, 6.141971>,
<2.032037, 1.758562, 2.734598>,
<2.032037, 0.000000, 2.734598>,
<-1.050279, 0.000000, 5.414183>,
<-1.050279, 1.758562, 5.414183>,
<-1.045672, 1.758562, 3.281572>,
<-1.045672, 0.000000, 3.281572>,
<-1.044341, 0.000000, 4.345389>,
<-1.044341, 0.002947, 4.345389>,
<-1.044333, 0.002947, 4.341816>,
<-1.044333, 0.000000, 4.341816>
}
texture { EggTex }
translate <0.5, 0, -5> // centers the egg around the origin
translate -9.8*y // places the egg on the ground
}
object { Egg }
object { Egg translate <8, 0, 8> }
object { Egg translate <-9, 0, 9> }
object { Egg translate <18, 0, 24> }
object { Egg translate <-18, 0, 24> }