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1996-07-10
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Persistence of Vision(tm) Ray Tracer
POV-Ray(tm) Version 3.00
Where to Get It and Other Info
July 2, 1996
The Persistence of Vision(tm) Ray Tracer creates three-dimensional,
photo-realistic images using a rendering technique called ray tracing. It
reads in a text file containing information describing the objects and
lighting in a scene and generates an image of that scene from the view
point of a camera also described in the text file. Ray tracing is not a
fast process by any means, but it produces very high quality images with
realistic reflections, shading, perspective, and other effects.
The POV-Ray(tm) package includes detailed instructions on using the
ray tracer and creating scenes. Many stunning scenes are included with POV-
Ray so you can start creating images immediately when you get the package.
These scenes can be modified by the user also so they don't have to start
from scratch.
In addition to the pre-defined scenes are a large library of
predefined shapes and materials that can be used in your own scenes by just
typing the name of the shape or material.
POV-Ray is easy to use, and also includes many advanced features like
bezier patches, blobs, height-fields, bump mapping, atmosphere, text
objects and more.
POV-Ray can be used under MS-Dos, Windows 3.x, NT & '95; Apple
Macintosh 68k and Power PC; Amiga; Linux, SunOS; UNIX, and other
computers.
Here is a list of the files that you need to use POV-Ray on your
computer.
The latest versions of these files are available over CompuServe,
Internet, America Online, and several BBS's. See 'Where to find POV-Ray
files' section below for more info.
----------------------------------------------------------------------------
For MS-Dos systems:
-------------------
The MS-Dos version runs under MS-Dos, or as a dos application under
Windows'95, Windows NT, Windows 3.1 or 3.11. It also runs
under OS/2 and Warp.
Required hardware & software:
- A 386 or better CPU and at least 4 meg of RAM.
- About 6 meg disk space to install and 2-10 meg or more beyond
that for working space.
- A text editor capable of editing plain ASCII text files.
The EDIT program that comes with MS-Dos will work for moderate
size files.
- Graphic file viewer capable of viewing GIF and perhaps TGA
and PNG formats.
Required POV-Ray files:
- POVMSDOS.EXE -- a self-extracting archive containing
the program, sample scenes, standard include files, and
documentation in a hypertext help format with help viewer.
This file may be split into smaller files for easier downloading.
Check the directory of your download or ftp site to see if
other files are needed.
Recommended:
- Pentium or 486dx or math co-processor for 386 or 486sx
- 8 meg or more RAM.
- SVGA display preferably with VESA interface and high color
or true color ability.
Optional:
The source code is not needed to use POV-Ray. It is provided
for the curious and adventurous.
- POVMSD_S.ZIP - The C source code for POV-Ray for MS-Dos.
Contains generic parts and MS-Dos specific parts. It does not
include sample scenes, standard include files, and documentation
so you should also get the executable archive as well.
- A C compiler that can create 32-bit protected mode applications.
We support Watcom 10.6, Borland 4.52 with Dos Power Pack and
the Gnu DJGPP 2.0 compilers.
For Windows systems:
--------------------
The Windows version runs under Windows'95, Windows NT, and under
Windows 3.1 or 3.11 if Win32s extensions are added. Also runs under
OS/2 Warp.
Required hardware & software:
- A 386 or better CPU and at least 8 meg of RAM.
- About 6 meg disk space to install and 2-10 meg or more beyond
that for working space.
Required POV-Ray files:
- User archive POVWIN3.EXE -- a self-extracting archive containing
the program, sample scenes, standard include file, and
documentation. This file may be split into smaller files
for easier downloading. Check the directory of your download or
ftp site to see if other files are needed.
Recommended:
- Pentium or 486dx or math co-processor for 386 or 486sx
- 16 meg or more RAM.
- SVGA display preferably with high color or true color ability
and drivers installed.
Optional:
The source code is not needed to use POV-Ray. It is provided
for the curious and adventurous.
- POVWIN_S.ZIP - The C source code for POV-Ray for Windows.
Contains generic parts and Windows specific parts. It does not
include sample scenes, standard include files, and documentation
so you should also get the executable archive as well.
- POV-Ray can only be compiled using C compilers that create
32-bit Windows applications. We support Watcom 10.6, and
Borland 4.52 or 5.0 compilers.
For Macintosh systems:
----------------------
The Macintosh versions run under Apple's MacOS operating system
version 7.0 or better, on any 68020/030/040-based Macintosh
(with or without a floating point coprocessor), or any of the
Power Macintosh computers.
Required hardware & software:
> A 68020 or better CPU without a floating point unit
(LC/Performa/Centris series) and at least 8 MB RAM
*or*
> A 68020 or better CPU *with* a floating point unit
(Mac II/Quadra series) and at least 8 MB RAM
*or*
> Any Power Macintosh computer and at least 8 MB RAM.
- System 7 or newer and color QuickDraw (System 6 is
no longer supported.)
- About 6 MB free disk space to install and an additional
2-10 MB free space for working space.
- Graphic file viewer utility capable of viewing Mac PICT,
GIF, and perhaps TGA and PNG formats (the shareware
GIFConverter or GraphicConverter applications are good.)
Required POV-Ray files:
> POVMACNF.SIT or POVMACNF.SIT.HQX -- a Stuffit archive containing
the non-FPU 68K Macintosh application, sample scenes, standard
include files, and documentation (slower version for Macs without
an FPU.)
*or*
> POVMAC68.SIT or POVMAC68.SIT.HQX -- a Stuffit archive containing
the FPU 68K Macintosh application, sample scenes, standard include
files, and documentation. (faster version for Macs WITH an FPU.)
*or*
> POVPMAC.SIT or POVPMAC.SIT.HQX -- a Stuffit archive containing the
native Power Macintosh application, sample scenes, standard include
files, and documentation.
Recommended:
- 68030/33 or faster with FPU, or any Power Macintosh
- 8 MB or more RAM for 68K Macintosh;
16 MB or more for Power Macintosh systems.
- Color monitor preferred, 256 colors OK, but thousands
or millions of colors is even better.
Optional:
The source code is not needed to use POV-Ray. It is provided
for the curious and adventurous. POV-Ray can be compiled
using Apple's MPW 3.3, Metrowerks CodeWarrior 8, or Symantec 8.
- POVMACS.SIT or POVMACS.SIT.HQX - The full C source code for POV-Ray
for Macintosh. Contains generic parts and Macintosh specific
parts. It does not include sample scenes, standard include files,
and documentation so you should also get the executable archive
as well.
For Amiga systems:
------------------
The Amiga version comes in several flavors, 68000/68020 without
FPU, (not recommended, very slow) 68020/68881(68882), 68030/68882
and 68040. There are also two sub-versions, one with a CLI-only
interface, and one with a GUI (requires MUI 3.1). All versions
run under OS2.1 and up. Support exists for pensharing and window
display under OS3.x with 256 color pale